As a game, it succeeds at being everything it wants to be: fun, challenging, and intense — yet easy to learn, quick to play, and possessing considerable depth. As a physical thing, the Bakelite tiles are gorgeous (and functional, as the insects are clear and well-etched AND color-coded, making the game easier to play and teach), the bag is just the right size to include the rules without mashing them (and will work without the rules, as well), and the whole package is perfect.
The objective is simple: completely surround your opponent’s queen bee (the color of the surrounding pieces doesn’t matter) before they do the same to you. Each insect has a unique way of moving, though all must follow a couple of basic placement and movement rules. Part of the charm is that the insects move in a manner similar to how they move in real life — for example, beetles can clamber onto other pieces, neutralizing them. But out of those simple rules emerges a deep game full of both strategy and tactics.
I like the pocket edition because the tiles are smaller (yet not so small as to be irritating — they’re a great size: 25 mm wide and 10 mm high as compared to the original’s 38 mm and 12 mm) and it includes the Ladybug and Mosquito expansions, each of which add one new piece for each player with its own movement rules. Gameplay in all three editions (Original, which lacks the two expansions, and Hive Carbon, which has black and white insects and includes the expansions) is identical. It weighs less and costs less, too.
I love the combination of small size and great depth in games, and Hive is the flag carrier for that breed of game. Small enough to play virtually anywhere, simple enough to teach to just about anyone, and a blast to play. I can’t recommend it highly enough.