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Category Archives: DCC RPG

When I thought about what I wanted to be able to run on short notice at Go Play NW, if the opportunity arose, DCC RPG was on the list — except I didn’t want to carry the whole rulebook. Having already trimmed the rulebook down to 18 pages, I wondered if I could go even […]

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Crawling Under a Broken Moon (also available on DriveThruRPG) is a DCC RPG zine absolutely packed with gonzo post-apocalyptic goodness. Designed, published, and frequently written and illustrated by Reid San Filippo (with other collaborators, depending on the issue), it wears its love of Thundarr the Barbarian (and other iconic ’80s media) on its sleeve, and […]

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I use the wilderness encounter system from the B/X D&D Expert Set in my DCC RPG hexcrawl (the binder for which is full of hexcrawling tools), but it occurred to me that it would be pretty easy to tweak that system to take advantage of DCC’s dice chain. In this tweaked version, an encounter occurs […]

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The moment the other night when, while running a large DCC RPG combat, I realized that I had too many books open at once made me condense the DCC rules down to 18 pages — but it also made me want a binder to slim down my overall book load. It’s b-b-binder time! The cover […]

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I wanted to use the wilderness travel rules from the B/X D&D Expert Set in my DCC RPG hexcrawl, but character’s movement speeds don’t translate 1:1 across the two games. I compared species (races) in both editions, crunched the numbers, and turned the results into a one-page PDF reference for DCC RPG wilderness travel speeds […]

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I needed wilderness encounter tables for the DCC RPG hexcrawl I’m running, but there aren’t any in the book. Jeff Rients created some excellent tables for wandering monsters by dungeon level (which also appear in Crawl! #5), but after searching high and low I couldn’t find any wilderness encounter tables online. So I created some. […]

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While running DCC RPG the other night, there was a good-sized chunk of time when I had my DCC core book, Expert D&D (for wilderness and reaction rules), and Crawl! #5 (for the wandering monster tables) open at the same time, along with scratch paper for hit points . . . and my DCC book […]

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It’s 1977. D&D is wild and wonderful and everyone’s doing their own thing. So much so, in fact, that in that same year two people published alternate versions of one of the core mechanics of old-school D&D: earning XP for treasure. In 1977, Dave Arneson, co-creator of D&D, and Jon Pickens, who later became an […]

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The Gongfarmer’s Almanac is a free, community-created DCC RPG Fanzine — that link leads to the full run in PDF. If you don’t want to print it out yourself, see this G+ post from Jon Hershberger for other options. I ordered the complete run from him for about $7 — yes, $7 total. (They came […]

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Crawl! (also available on DriveThruRPG) is a DCC RPG fanzine designed and published by Dak Ultimak, with a rotating cast of writers (which often includes Dak). I recently snagged the full run, and this zine is really, really well conceived and executed. It’s rawlished — both raw and polished at the same time, which is […]

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