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Category Archives: OSR

Lesserton and Mor, written by Joel and Jeff Sparks of Faster Monkey Games, is a product that I don’t think has received its due. It’s a fantastic, unique, flavorful, and versatile sourcebook for a premade city and its neighboring open-air megadungeon, and it’s incredibly cool. For starters, just look at this glorious Peter Mullen cover: […]

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I’m going to be playing Exemplars & Eidolons next week, so I figured I’d better pick up a copy. Because Kevin Crawford is a mensch, it’s free in PDF and cheap in POD. In a nutshell, it’s designed to mash up godlike heroes and old-school D&D adventures. Grab a D&D module, read a few numbers […]

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Thanks to a G+ share, I found myself checking out a 2010 post on Hill Cantons about one of the ways that M.A.R. Barker ran his Tekumel campaign: M.A.R. Barker on Rules Lite. The post is primarily a quote, so I won’t repost the whole thing here. Instead, here’s the business end, an excerpt of […]

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Thanks to a post by James Aulds over on G+, I got to enjoy reading Chris Hogan‘s mashup of Warhammer Fantasy Roleplay and B/X D&D, a free RPG called Small But Vicious Dog. It’s a flavorful delight. Rules needn’t be dull SBVD presents fun, coherent rules that express the ethos of the game and the […]

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Over on Against the Wicked City, Joseph Manola posted about colorful versions of classic D&D monsters — from the AD&D 1e Monster Manual. Quick, picture an ogre. What color is it? Now check out its description from the MM: The hide of ogres varies from dull blackish-brown to dead yellow. Rare specimens are a sickly […]

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Lulu has all sorts of great RPG stuff, and I quite like shopping there. I never shop without first Googling whether or not they’re running a coupon, and you can almost always count on at least 15% off. Also nifty: Lulu coupons always come out of their end, not the publisher’s end. Typically, they run […]

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Jason Pitre‘s RPG design worksheet is a nifty tool. It’s available as a free, form-fillable PDF. Each section gives you a number of points to assign to elements of your design, forcing you to 1) prioritize, 2) acknowledge design goals that are present/absent, and 3) think about game design more broadly. Here’s Jason on the […]

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The Excellent Travelling Volume is a print-only Tékumel fanzine by James Maliszewski, offering up a host of content for Empire of the Petal Throne. James’ work tends to be polished and thoughtfully considered, and that’s a big part of what I like about it. I wanted to see how that translated into a zine, and […]

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I’m almost out of Judges Guild Campaign Hexagon Sub-System books to try out, but I’ve saved one of the most fun-looking volumes for today: Temple Book I. (Curious about past entries? Check out all of the “Let’s roll up a…” posts.) Like the rest of the Campaign Hexagon books, the random tables from Temple Book […]

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Over on Monsters and Manuals, David McGrogan (author of the excellent Yoon-Suin, one of the starred recommendations on my big list of RPG stuff on Lulu) wrote a neat post about a rule of thumb for sandbox games: Two Problems for Every Solution. David shares an example from his campaign that explains it well: For […]

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