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Category Archives: OD&D

This post is a round-up of three things that crossed my path and grabbed my attention, all RPG-related. Gygax on agreement I found this fascinating 1975 Gary Gygax quote over on The Acaeum: “Dave and I disagree on how to handle any number of things, and both of our campaigns differ from the “rules” found […]

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Thanks to a G+ share by Alex Schroeder, I got a chance to read A bit more about Crimthan The Great’s Game and Group. It’s a blog post by Daithi MacLiam, then 78, about the more than 3,500 sessions of OD&D his group has played together since 1974 (after starting with Chainmail in 1971). I […]

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I was poking through Dave Arneson‘s The First Fantasy Campaign[1] the other day and happened across a section I’d never looked at before: Gypsy Sayings & Chance Cards. The sayings don’t mesh well with my GMing style (they remind me of Ravenloft’s Tarrokka Deck, a 2e product revived for 5e), but the Chance Cards certainly […]

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My copy of Delving Deeper just came in the mail, and after a thorough skim I quite like it. I was after a retroclone that hews as closely as possible to OD&D[1], and at first blush DD seems to fit the bill. But when I got to the section on dungeon stocking, it looked pretty […]

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I love hit points. They’re a brilliant abstraction, though often misunderstood, and they work beautifully in play. I double-super-love that in OD&D, how you roll them for your character is completely open to interpretation. I don’t think that’s been true since the late 1970s, as each edition since has spelled things out much more clearly. […]

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While I was comparing dungeon treasure stocking in B/X D&D and Labyrinth Lord, I noticed something in OD&D that surprised me: The way OD&D handles wandering monsters is delightfully unforgiving. At a glance, B/X looked pretty different in this regard, so I thought I’d compare the two. Let’s just look at level 1 in both […]

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Via a private share on G+, I followed a link to OD&D Setting, a free PDF by Wayne Rossi of the excellent Semper Initiativus Unum blog. It’s excellent. In 11 pages of logical observations, it pulls apart the components of OD&D‘s implied setting — the encounter tables, the Wilderness Survival map, etc. — and uses […]

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