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Tag Archives: campaign settings

Lesserton and Mor, written by Joel and Jeff Sparks of Faster Monkey Games, is a product that I don’t think has received its due. It’s a fantastic, unique, flavorful, and versatile sourcebook for a premade city and its neighboring open-air megadungeon, and it’s incredibly cool. For starters, just look at this glorious Peter Mullen cover: […]

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Via private G+ share, I followed a link to Alex Wellerstein‘s NUKEMAP — disturbing and depressing as a real-world visualization tool, but in gaming terms, perfect for nuking the Earth as part of post-apocalyptic setting creation. NUKEMAP lets you choose a place on the map, the yield of the weapon, and whether it’s a surface […]

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Day After Ragnarok, by Kenneth Hite, packs an amazing amount of crazy-good stuff into a teeny-tiny itty-bitty package. Word for word, Ken Hite sticks more gameable, immediately usable, inspirational shit in everything he writes than most folks in the industry, and this book may be the best example of that that I’ve ever read. I […]

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The more of GURPS Time Travel I read, the more I love this book. Pound for pound, it’s one of the best gaming books I’ve read, GURPS or otherwise. Leaving aside the “idea nuggets” scattered throughout, Time Travel offers up six settings. Time Corps is brilliant, and does more in 13 pages than most setting […]

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Jack Shear’s blog, Tales of the Grotesque and Dungeonesque, is always a great read (it’s been one of my RPG blog staples for years), but World-Building: When is Enough Too Much? is an especially good post. It made me think of a scene in Game of the Year, where the GM uses the game session […]

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Thanks to a G+ post by Greg Gorgonmilk, I checked out the weird, colorful world of The Astralnauts over the weekend. Created by artists Alex Pardee and Matt Richie, the Astralnauts are a team of spacefaring ghost-hunters who track down extraterrestrial spooks. If you read that and immediately thought “campaign setting!” then I like the […]

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My booty from the Rippers Resurrected Kickstarter came in on Tuesday, and I’ve had a chance to spend a bit of time with all three books. As is so often the case, my first thought was, “How well would Rippers work as a sandbox?” All of the ingredients are there, and the hook is so […]

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I’m plowing through the most excellent GURPS Time Travel at a good clip, and its Time Corps setting is just too good not to share here. (I wrote about the overall book in yesterday’s post.) Six settings GURPS Time Travel includes six settings: Time Corps, the default time travel setting, which is about Timepiece agents […]

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I’ve got time travel gaming on the brain, and haven’t yet found a time travel RPG that hits exactly the vibe I’m after. Epidiah Ravachol‘s Time & Temp is at the top of my shortlist to play, with the excellent Timeworks setting from Fate Worlds: Worlds in Shadow running a close second. But those both […]

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We moved to Seattle last year, and about 75% of my RPG collection went into storage when we got here. Shelf space went way down in the new place, so only about 250 gaming books made the cut to stay out and accessible. Two of those were GURPS books, and I don’t even play GURPS […]

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