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Tag Archives: megadungeons

Lesserton and Mor, written by Joel and Jeff Sparks of Faster Monkey Games, is a product that I don’t think has received its due. It’s a fantastic, unique, flavorful, and versatile sourcebook for a premade city and its neighboring open-air megadungeon, and it’s incredibly cool. For starters, just look at this glorious Peter Mullen cover: […]

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I just started reading William Hope Hodgson‘s 1912 weird fiction work The Night Land (also available as a free ebook). I’m interested in it in large part because the setting sounds fabulous — and rather well-suited to gaming. I say “sounds” because I’m not that far into the book yet. It’s a strange animal: It’s […]

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I love weird gaming zines, and Wizards Mutants Laser Pistols[1] is one of my favorites. I bought the compilation of issues 1-6 on Lulu ($17), and it’s a delight. If you like Castle Amber, Expedition to the Barrier Peaks, or Anomalous Subsurface Environment, you’ll dig WMLP. It’s got gonzo, it’s got science-fantasy, and it’s got […]

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I love megadungeons. I’ve often thought it’d be fun to design one, but balked because I’m not sure I have the chops and because of the sheer size of the undertaking. The solution to the first part of that problem is to just try it, but what about the second, the fact that it’s a […]

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