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Tag Archives: random generators

This Adventure Time dice bag rides in my gaming bag every day, just in case. What’s inside? Why, it’s a big ol’ pile of Rory’s Story Cubes! I carry these to every game because they’re one of the most useful improv tools in my GMing toolkit. Here’s my full assortment: That spread includes the following […]

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I love Judges Guild’s Campaign Hexagon Sub-System for its flavor, random generators, and sandbox utility, and although I’ve finished rolling up sample Campaign Hexagon entries for every book in the series, I saved an “honorary member” for last: Frontier Forts of Kelnore. Hail Caesar The conceit behind these frontier forts is, basically, Rome. In the […]

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Doodle Temple and Gormand’s Larder, both illustrated by Cédric Plante, are two of the coolest gaming books I’ve bought in recent memory. They’re both dungeon generators, but instead of random tables, they consist entirely of Cédric’s beautiful illustrations. And they’re weird. I love weird! Mundane dungeons are boring, and neither of these books will turn […]

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The moment the other night when, while running a large DCC RPG combat, I realized that I had too many books open at once made me condense the DCC rules down to 18 pages — but it also made me want a binder to slim down my overall book load. It’s b-b-binder time! The cover […]

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Ready Ref Sheets isn’t technically part of the Judges Guild Campaign Hexagon Sub-System[1], but at least two pages of it totally should be: “Ravaged Ruins,” pages 43 and 44. Ready Ref Sheets is a Judges Guild classic, one of the oddest and most information-dense gaming books I can think of. No matter what sort of […]

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Last Gasp is a beautiful site by Logan Knight, compelling and raw and brimming over with enthusiasm and gorgeous (often NSFW) artwork. The tagline is “Art, Smut, and Role-Playing,” so you know exactly what you’re getting. I love random generators, and Last Gasp offers a stunning one: In Cörpathium. It combines a die-drop map (another […]

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Last week, my group leveled up their DCC RPG characters and we all rolled up a Judges Guild village together. It was kind of a funky place, and it seemed pretty at odds with what the word “village” conjures up in my mind in a fantasy context, but on balance I liked it. I also […]

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I ended my extended example of using Hexmancer to generate hexcrawl terrain and features by rolling a castle. Stopping there made sense for the example, but in play I’d have grabbed Castle Book I and Castle Book II and generated the actual castle. (Or rolled up a few castles in advance, to save time at […]

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Thanks to a great question from Rogue Prismatic Golem on G+, I’ve updated Hexmancer to version 1.1. This version includes clearer language for the d24 roll, the d20 roll, and the Byways and Waterways section, plus a new logo. (The logo font is Hexatus, by Koczman Bálint.) I also thought it would be a good […]

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I needed a simple system for procedurally generating hexcrawl terrain and features, so I made one: Hexmancer. It’s two pages long, including design notes and acknowledgements, and you get to roll funky dice. What it does Hexmancer hexcrawls with your hexes, baby! Hexmancer is designed to procedurally generate a fantasy borderlands/wilderness region in “fantasy Western […]

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