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Tag Archives: roleplaying games

I missed the boat on Chris McDowall​’s Into the Odd, but eventually figured out that I was missing something splendid. It’s out of print, but the PDF is a dandy $8 and I love coil binding, so here we are. Here’s the blurb: “Into the Odd contains everything you need to create a character and […]

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Earlier this month, at Go Play Northwest, I played a game of Traveller Carcosa run by Alex Mayo that really made me want to play more Traveller. It also reminded me to prod my long-simmering, largely unrequited interest in Traveller and see if Mongoose Traveller was still my favorite iteration. I then bumped into this […]

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After I posted about Devil Ghost’s character generator for Classic Traveller, Frank Filz mentioned that he hosts the same generator on his site — and that he’s made it user-configurable. I tried it out, and it rocks. To get a character, just open the generator page. For a new one, just refresh the page. Easy […]

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This Classic Traveller character generator on Devil Ghost is a hoot. The visuals are a perfect match for Traveller, and it couldn’t be easier to use: just refresh to get a new character.[1] Here’s my favorite character I’ve rolled up so far: Just look at this dude: he spent five terms — 20 years — […]

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This post is a round-up of three things that crossed my path and grabbed my attention, all RPG-related. Gygax on agreement I found this fascinating 1975 Gary Gygax quote over on The Acaeum: “Dave and I disagree on how to handle any number of things, and both of our campaigns differ from the “rules” found […]

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I love sandbox games and urban horror, and at that intersection sits the absolutely stellar PbtA RPG Urban Shadows. I expected Urban Shadows to be good at facilitating sandbox play, but I wasn’t prepared for just how good it is. Since the proof is in the pudding, below is the brief recap of goings-on in […]

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Back in 2015, I came across a Gary Gygax quote I hadn’t seen before — one that resonated deeply with me then, and which still resonates just as deeply 18 months later: Role-playing isn’t storytelling. If the dungeon master is directing it, it’s not a game. I love this quote. It’s a strong stance, and […]

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Back when my group in Utah was playing The Dresden Files RPG, I wanted to try something different than my usual beads or stones for Fate points. I initially considered the official Fate coins: They’re lovely, but also not cheap, and like beads/stones they’re all the same. And then I thought, why not just use […]

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After making a string of phone calls where I needed to spell things for the person on the other end of the line, I decided it was finally time to learn the NATO phonetic alphabet so I could stop doing this: Okay, it’s five, P as in pork chop [shit, now I’m hungry], six, three, […]

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This Adventure Time dice bag rides in my gaming bag every day, just in case. What’s inside? Why, it’s a big ol’ pile of Rory’s Story Cubes! I carry these to every game because they’re one of the most useful improv tools in my GMing toolkit. Here’s my full assortment: That spread includes the following […]

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