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Tag Archives: The Dresden Files RPG

Back when my group in Utah was playing The Dresden Files RPG, I wanted to try something different than my usual beads or stones for Fate points. I initially considered the official Fate coins: They’re lovely, but also not cheap, and like beads/stones they’re all the same. And then I thought, why not just use […]

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My booty from the Rippers Resurrected Kickstarter came in on Tuesday, and I’ve had a chance to spend a bit of time with all three books. As is so often the case, my first thought was, “How well would Rippers work as a sandbox?” All of the ingredients are there, and the hook is so […]

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With RPGs, what counts as one unit of play? Or, basically, what is a single session of a roleplaying game? Lately I’ve been playing The Beast, a single-player epistolary RPG that takes place over the course of sessions, each lasting 5-15 minutes, and it’s gotten me thinking more closely about units of play and the […]

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I’ve been noodling some more about running Planescape as a sandbox, and since my copy of the boxed set isn’t here yet I decided to pull stuff off my shelves that seemed like it might be a good fit. Important safety tip, Egon This is dangerous! This is how ideas collapse under their own weight! […]

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Planescape was one of the AD&D 2nd Edition campaign settings that passed me by while it was still in print, but I’ve been curious about it for years. I was thinking about it yesterday when an idea hit me: What would Planescape be like as an old-school, gold-for-XP sandbox? Since I don’t own it and […]

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