Reflecting on the time I spent painting Squad Adamo — which I think stretched all the way from August to the beginning of October! — I quite enjoyed doing their hazard stripes. I love hazard stripes on Chain Swords, so how could I not go wild with these dudes?
I also had a blast working on their bases. The elevated scenery elements in the kit are great, and they were fun to work into my basing routine.
My soundtrack for these guys was Ghostmaker, the second volume in Dan Abnett’s series about Ghaunt’s Ghosts, narrated by Toby Longworth. Good stuff!
I’m experimenting with shining a high-CRI flashlight into my lightbox from the front so the top-down lighting providing by the box itself doesn’t throw the minis into shadow. It seems to work pretty well.
Squad Adamo isn’t my finest work, but despite dragging my feet I did enjoy painting them. And after shooting these photos, I remembered that I could just touch up Mr. Tiger Stripes right on top of his varnish, and then varnish those bits again, so I did that.
A mere 11 figures now stand between me and my first finished 40k army: Squad Barakiel and Squad Zahariel, both of which are fully based and spot-painted.
I’m not entirely sure why I didn’t finish Squad Adamo in September — the first month I didn’t finish any figures for my 40k army since I started working on it in March. But given the state of the world and the stuff I have going on, it makes a certain amount of sense.
This was my first time painting yellow helmets, and Averland Sunset followed by Agrax Earthshade left them quite brown. Even with nearly full coverage on a Yriel Yellow layer, followed by Flash Gitz Yellow highlights, they still looked stained and odd.
So I backtracked and did another coat of Yriel, and then redid some of the highlights, and got a less-poopy look out of them. They wound up sort of flat, though; not sure how to correct that next time I do one of these squads.
Like most of my minis, Squad Adamo looks better from a distance than it does up close like this. Lots of flaws!
I’d originally had them as down as 7th squad, and was excited to see that the little lightning bolts I needed for their knees were standard transfers — until I looked more closely and saw that the “lightning bolts” were actually wings. A bit of Googling suggested that making them 9th squad (for the yellow wings) wasn’t out of line with the chapter’s force org, so 9th squad they became.
Not my best work, but they’re not awful or anything — and they’re done. I’ll get them into the lightbox in a future post. Onwards!
Thus far I’ve held strong on my plan to not work on any minis outside/beyond my initial 2,000-point army, but lately I just haven’t been in the mood to paint — and when I don’t want to paint, I assemble. So I’ve started on my first post-army mini: Feo, my first Primaris Redemptor Dreadnought.
This kit has a ton of movable parts on it: the sarcophagus armor opens and closes, shoulder joints rotate and move laterally, elbows and wrists move, and the front guns rotate. But as with most GW kits I’ve built, I ran into two issues: either the joint was loose, which doesn’t appeal to me for a mini I’m going to transport and use in play, or I couldn’t figure out how to paint the part fully while retaining its ability to move.
Unlike the smaller OG dreadnoughts, even the shoulder rotation comes with built-in complexity: a keyed joint rather than a simple press-fit peg, and huge armor plates that all but prevent arm removal once installed. Seeing that made my course pretty clear. As I’ve done before, I treated all those glorious movable parts as posable parts.
After finding a pose I liked — a lengthy process given the size and posability of the figure — I glued everything in place. The only exceptions are the waist (until he’s mostly painted) and the mount for the primary weapon, which is a nice snug joint and gives me the flexibility of switching Feo to plasma.
I screwed up and glued the legs into place too soon, resulting in a marked forward cant to the body — and making the fitment of the ankles a bit sloppy. Fortunately this kit is designed to be modified, with molded-in parts you can shave off in order to achieve running poses, etc. (or leave on for a figure that looks a lot like what’s on the box). So I shaved off those nubbins and got a better fit.
A lot of Feo’s components need to be able to hold a fair amount of weight (by miniature standards, anyway!), so the gluing process took me several days in order to allow for 12-plus hours of curing time for each stage. I’ve learned that with GW minis a fussy build process results in a deeply personalized and cool finished product, and that was true here as well.
I have two Redemptor kits, and initially I figured I’d make one the plasma guy and one the cannon guy. But those parts swap nicely, so I decided to make one Dread — Feo — with his sarcophagus exposed, in a pose that looks like he’s venting heat or taking a breather mid-battle, cannon low and at rest, and the other in a buttoned-up, aggressive posture with his sarcophagus covered and all weapons at the ready. I love the look of this kit with the “jaws” of front plating open; so many cool details are exposed that way.
Who opens their outer layer of armor mid-battle, leaving “only” the Ceramite of the sarcophagus itself to protect them? A fearless Space Marine — perhaps even a reckless one…like a Marine who pushed his limits too far and took a mortal wound, landing him inside a Dreadnought. (Feo was initially named Impavido, Italian for “fearless,” but it was too long to possibly fit on the tiny scrolls on his sarcophagus.)
I’ve picked out the scenery for his base (a half-buried dead Ultramarine and an overrun Guard post) and clipped his Macro Plasma Incinerator, so the next steps are all lined up. But before I really tuck into Feo, though, I need to finish painting my last three squads.
Even though most of the pics in this WIP post are of Squad Adamo, my Death Company gang, Squad Zahariel, gets most of the words.
Death Company color guide
For the figures, I liked the tweaks the GW studio guide puts on the usual red and gold used on most of my Marines. I’ve stuck with that scheme for the most part, and the end result is that many colors are handled differently than usual:
Black: Abaddon Black > Dark Reaper > Dawnstone
Red: Khorne Red > Carroburg Crimson > Wazdakka Red > Wild Rider Red
Armor gaskets: Mechanicus Standard Grey > Nuln Oil > Dawnstone
Metal and piping: Leadbelcher > Nuln Oil > Stormhost Silver
Jump pack jets: Caledor Sky > Drakenhof Nightshade > Temple Guard Blue > Baharroth Blue
With the Death Company color scheme reversing the usual Blood Angels colors — black dominant, red accents — I wanted to make sure their bases added some pops of color beyond my usual skulls and rocks. Other base elements are as per usual, but the stuff I added to these particular bases is covered below:
Tau scrap: Caledor Sky > Drakenhof Nightshade > Temple Guard Blue
Ork scrap: Castellan Green or Averland Sunset > Agrax Earthshade > 50/50 Castellan Green/Moot Green or Yriel Yellow > Ryza Rust drybrush
As expected, the Death Company color scheme makes a nice palate cleanser after the red, red, red of the rest of my army. Onwards!
As of September 1, I now have paint on every unfinished model in my Blood Angels army. Squad Adamo is mostly base-coated; Squad Zahariel, my Death Company unit, is primed and fully based; and Squad Barakiel, my Terminator Assault Squad, is primed and partially based.
I’ve painted 15 Space Marines in a month before, so it’s doable for me to completely finish my first-ever 2,000-point army in September. But I think it’s more likely that I’ll finish Squad Adamo and either fully or mostly complete Squad Zahariel in September, leaving Squad Barakiel (and the balance of Zahariel, if any) for October.
Actually playing, which once felt like a possibility at the end of this summer, and then seemed more realistic to imagine in spring of 2021, now — depressingly — feels like it might not happen until 2022. On the flipside, it’s not unreasonable for me to imagine that I could paint another 2,000-4,000 points of Blood Angels in 2021. I’ll take my silver linings where I can find them!
I wrote about getting a bunch of Princeton Velvetouch brushes back in April of this year, and have been painting with those brushes (and my hodgepodge of others) for the past four months, or about 1,400 points of Blood Angels. I just ordered a second batch of them from BLICK, which is itself an endorsement. I like these brushes a lot.
My two most-used sizes are 10/0 and 3/0, and both of those finally gave up the ghost about 2-3 weeks ago, with splayed/curled tips no longer able to to detail work — so let’s call their front-line service life about three months. (Now they become drybrushes, get dipped into metallic paints, etc.) That’s not nearly as long as my non-synthetic brushes, but that’s a trade-off I’m fine with.
Before their tips inevitably curl or splay (despite daily washing with brush soap), these brushes paint just as well as my natural brushes. When my natural brushes wear out, I’ll replace them with their Princeton Velvetouch analogs.
Lots of other synthetic brush lines have a couple brushes small enough for minis but are primarily geared for other types of painting. One thing I love about this line is that they cover all of the sizes and shapes I’ve ever wanted for miniatures, from ultra-fine to relatively massive, including the chisel-shaped tips I like for drybrushing.
So: Princeton Velvetouch brushes are excellent, and in my experience especially good as synthetic brushes go.
 I started a daily “work on miniatures” streak on February 22, 2020, when I dug out my Space Hulk Terminators and started painting again. It didn’t start as a streak; I was just painting every day because I was excited about it. But I bumped into the idea on Twitter and have had success with using Seinfeld chains for motivation in the past, so it turned into one. Today is day 192.
I finished my second tank, the mighty Land Raider Crusader Judgment, on August 22. This beast swallowed primer, paint, and varnish alike, and it took me quite some time to get through.
The Land Raider is an iconic model, but what sold me on the Crusader — and on painting one for my first army — was a post somewhere about how utterly intimidating this tank would be in real life when a squad of Terminators come boiling out of it. It’s like a jumbo tank shooting out five smaller tanks!
Light it up, buttercup
The Land Raider is patently too large for my modest little lightbox. No way to hide the seams, no way to make it look like it fits — sorry about that.
Let’s kick off with Judgment‘s golden angle:
I can’t remember if I ever mentioned it in my assembly post(s) for Judgment, but I bobbed the radio antenna because the original length looked like a pain in the ass to store and use without breaking it.
Unlike the previous shots, this top-down view is kind of like using a light ring: I’m shooting through a hole in the top of my lightbox. It balances the colors a lot better (which a fancier lightbox would do with more light sources).
Plus a couple natural light/casual shots for good measure:
With Judgment complete, and some sort of minor points update that made Commander Dante 5 points more expensive, my army now stands at 1,581 of 1,996 points painted. I’m getting close!
Because I’ve slowed my posting pace and am queuing posts a bit more sporadically, I’ve actually finished Judgment as I sit here writing this post. But WIP posts are neat (I like them, at least), so I’m wrapping up my photo roll for Judgment and adding in a bit of my Assault Squad for good measure.
I just updated BattleScribe and checked my totals again, and finishing Judgment will put me over 75% done points-wise. Onwards!
I hit my stride with Judgment in early August, blowing through shading and into layers. That tipping point always feels good.
This WIP post compiles a couple weeks’ work.
With Judgment on the back nine, I got out Squad Adamo — already primed — so I could work in parallel.
I thought a bit about how to handle the ruined stone structures on 3/5 of this squad’s bases, because I wanted them to stand out from the brown/grey stones of Armageddon, and settled on brown. The only brown I have is Mournfang Brown, which looks like poop.
But once the wash is down, it starts to look a lot less like poop — and I had faith in my first layer, 2:1 Kislev Flesh:Mournfang Brown.
This was my first time drybrushing Ryza Rust rather than spot-painting with it, and I like this approach quite a bit. It’s easier to take a light, subtle touch and make the metal look old and rusty, rather than just rusty. Pure spot-painting seems to work well for something poorly made that’s had a few years to rust — like Ork scrap and vehicle parts — but doing it on these metal elements would be overkill.
Setting up the new omnibus page for my finished Blood Angels miniatures got me thinking that it was probably time for some updated pics. As it stands now, I’ve painted 32 Space Marines, 2 Dreadnoughts, 1 Rhino, and 1 Teleport Homer. My army shrank under 9th Edition rules, but I didn’t remove anything I’d already painted. Remaining are 15 Space Marines, 1 Land Raider, and 1 Teleport Homer.
I’m still trying to get the hang of taking full-army photos. This one feels like an improvement over the previous photo just because I took it outdoors in natural light.
Not sure how best to get close-ups with this many minis, but here are two attempts.