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Tag Archives: Castle Book II

The moment the other night when, while running a large DCC RPG combat, I realized that I had too many books open at once made me condense the DCC rules down to 18 pages — but it also made me want a binder to slim down my overall book load. It’s b-b-binder time! The cover […]

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Last week, my group leveled up their DCC RPG characters and we all rolled up a Judges Guild village together. It was kind of a funky place, and it seemed pretty at odds with what the word “village” conjures up in my mind in a fantasy context, but on balance I liked it. I also […]

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I ended my extended example of using Hexmancer to generate hexcrawl terrain and features by rolling a castle. Stopping there made sense for the example, but in play I’d have grabbed Castle Book I and Castle Book II and generated the actual castle. (Or rolled up a few castles in advance, to save time at […]

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My group recently voted to turn our DCC RPG funnel into the start of a campaign, and I’ve been looking at ways to transition into a “lite” hexcrawl. Along the way, I stumbled onto the Campaign Hexagon Sub-System, a Judges Guild series from the late 1970s and early ’80s. Pictured above are the five books […]

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