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Tag Archives: OD&D

This post is a round-up of three things that crossed my path and grabbed my attention, all RPG-related. Gygax on agreement I found this fascinating 1975 Gary Gygax quote over on The Acaeum: “Dave and I disagree on how to handle any number of things, and both of our campaigns differ from the “rules” found […]

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Thanks to a G+ share by Alex Schroeder, I got a chance to read A bit more about Crimthan The Great’s Game and Group. It’s a blog post by Daithi MacLiam, then 78, about the more than 3,500 sessions of OD&D his group has played together since 1974 (after starting with Chainmail in 1971). I […]

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Over on Against the Wicked City, Joseph Manola posted about colorful versions of classic D&D monsters — from the AD&D 1e Monster Manual. Quick, picture an ogre. What color is it? Now check out its description from the MM: The hide of ogres varies from dull blackish-brown to dead yellow. Rare specimens are a sickly […]

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My copy of Delving Deeper just came in the mail, and after a thorough skim I quite like it. I was after a retroclone that hews as closely as possible to OD&D[1], and at first blush DD seems to fit the bill. But when I got to the section on dungeon stocking, it looked pretty […]

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I love hit points. They’re a brilliant abstraction, though often misunderstood, and they work beautifully in play. I double-super-love that in OD&D, how you roll them for your character is completely open to interpretation. I don’t think that’s been true since the late 1970s, as each edition since has spelled things out much more clearly. […]

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I love weird gaming zines, and Wizards Mutants Laser Pistols[1] is one of my favorites. I bought the compilation of issues 1-6 on Lulu ($17), and it’s a delight. If you like Castle Amber, Expedition to the Barrier Peaks, or Anomalous Subsurface Environment, you’ll dig WMLP. It’s got gonzo, it’s got science-fantasy, and it’s got […]

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While I was comparing dungeon treasure stocking in B/X D&D and Labyrinth Lord, I noticed something in OD&D that surprised me: The way OD&D handles wandering monsters is delightfully unforgiving. At a glance, B/X looked pretty different in this regard, so I thought I’d compare the two. Let’s just look at level 1 in both […]

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My head’s full of Labyrinth Lord at the moment (I’m working on a megadungeon), so I’m prodding the areas where divergence from B/X D&D interest me in some way. So far I’ve looked at dungeon stocking, which is basically the same with a minor flavor difference, and dungeon doors, which aren’t the same at all. […]

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After comparing dungeon stocking in B/X D&D and Labyrinth Lord, I went hunting for a detailed list of differences between the two games. I couldn’t find one (still looking!), but I did come across a post about stuck dungeon doors by Peregrin on RPG.net noting that there might be a difference there. There is one, […]

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I was poking around on the Basic Fantasy forums when I came across a post by merias about how folks played OD&D, with a link to the Rythlondar Chronicles (originally uncovered and shared on Risus Monkey). I’m always interested in hearing about how gamers were playing RPGs before I got my start (in 1987), and […]

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