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Deathskulls Orks Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Orky proofs of concept

Ever since I built my first Ork — Moonkrumpa, the Warboss of my Waaagh! — on November 16, I’ve been nervous about actually painting my initial mob of Boyz.

Which sounds kind of silly after I’ve just spent nine months painting 2,200 points of Blood Angels, right? Especially considering that Orks are a faction for which folks regularly kitbash stuff out of toilet-paper tubes? Well, yeah…except that Orks require a lot of painting techniques with which I don’t have much experience, including some — like freehand — that I’ve assiduously avoided attempting.

Getting the Boyz up on the handles for the first time to work on their bases

But at the same time, I sensed that I was stalling. So I took stock of what, exactly, I was nervous about trying and then decided to see what shook loose while painting one Boy.

Texture paint drying on bases

Here’s the list:

  • Freehand checks and dags
  • Freehand glyphs
  • Getting skin right
  • War paint
  • Weathering
  • One shade of blue vs. several shades of blue
  • Mixing layers and drybrushing on the same figure
  • Not yet having a brand/spot color that identifies Moonkrumpa’s Megalootas as my Orks

That last one was the biggie. I’ve seen two fantastic examples of personalized Ork armies in White Dwarf, one Goff army where every Ork has a red stripe painted across one eye, and one Freebooterz army whose theme is “rust and hazard stripes.” Both are brilliantly simple choices, allowing room for creative expression and variations between models, and neither requires any real additional steps (green stuff, adding bits, etc.). I’ve had a few ideas, but none have felt like The One — and this is an important conceptual step for me.

So I went into my test Ork hoping that the big question mark would sort of shake loose as I painted — and figuring that even if it didn’t, I could resolve some of the other list items in the process.

Putting paint on my first Ork, one of Skrudd’s Krumpas

Freehand…yes?

A few months ago, I read a heartening comment (I can’t recall where) about freehand that was along these lines: People will respect your attempt at freehand even if it’s not great. To which I’d add, maybe more importantly, I will respect my attempt at freehand, even if it’s not great.

With that in mind, I tried freehanding the glyph for “krump.” (I used a Princeton Velvetouch #1 round for both glyphs.)

The “krump” glyph

That’s…not terrible! Separate the two elements a bit more, and it’d be totally serviceable. It looks like I tried, and didn’t just phone it in. What the heck, can I do “moon” so I can have moon + krump on Moonkrumpa’s banner pole?

The Naz glyph (“moon”)

Yes, apparently I can! Again, not going to win any Golden Demons here, but it gets the job done.

War paint…also yes?

Bolstering by not embarrassing myself with the glyphs, it hit me that my simplest idea for establishing “Waaagh! identity,” painting one hand white on every Ork (as white is a Deathskulls accent color), had a logical iteration that was better in every way: paint one hand blue.

It’s the Deathskulls’ primary color. There’s a Warhammer TV video that features Duncan doing blue Deathskulls war paint, so I have a guide. It fits their lore, as they often apply blue war paint before going to battle. And, for good measure, testing out blue war paint would also help me answer the question about mixing shades of blue on the same model.

Caledor Sky war paint and Macragge Blue helmet

Well, shit: check, check, and check in my book. Even with only base coats — no washes, highlights, or weathering — that reads as war paint, and the clear difference between that blue and the darker tone on his helmet feels like an appropriately Orky mismatch (it’s not like these guys are nipping down to Pottery Barn with fabric swatches to get the blue juuust right; they’re kicking the nearest Gretchin and shouting, “Oi, make dat blue or I’ll krump you.”).

And fuck my ass, I even like the blue hand. Really like it. I’m going to add it to the bits of lore I’ve written about my army: Moonkrumpa’s original tribe was the Blue Handz, and their tribal identifier became a mark of membership in his Waaagh!. This is seriously as big a moment for me as coming up with Moonkrumpa; it’s the missing piece of the puzzle that clears my path to painting Orks that feel like mine.

How’s the list looking now?

  • Freehand checks and dags
  • Freehand glyphs
  • Getting skin right
  • War paint
  • Weathering
  • One shade of blue vs. several shades of blue
  • Mixing layers and drybrushing on the same figure
  • Not yet having a brand/spot color that identifies Moonkrumpa’s Megalootas as my Orks

Based on how freehanding glyphs went, I’m no longer nervous about checks and dags, either. My first few won’t look great, but I’ll improve with practice and experience. Ditto weathering, which I may also get a crack at on my terrain before I try it on my Boyz.

I have a hunch that skin and mixing layers/drybrushing will sort themselves out, too. Skin is basically cloth, and there’s an excellent article in White Dwarf #454 to use as a step-by-step reference.

Skrudd and half of his Boyz with their green, blue, and brass base coats done (plus some other random colors)

So all in all, I’m feeling pretty good about my list, much less nervous about painting these Orks — and downright excited to see how they turn out. Sometimes you just gotta paint it and see what happens.

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Miniature painting Miniatures Painting tools Terrain Warhammer 40k WIP it good

WIP it good: Manufactorum terrain

On Sunday morning, I picked up where I’d left off with my terrain on Saturday: Wraithbone done, all-over Seraphim Sepia wash. Next up was a pin wash with Agrax Earthshade.

The pin wash is subtle, but I like the effect. Both of these pieces have had their all-over Seraphim Sepia wash, but the one on the right has had some grimy areas pin-washed with Agrax:

Before (left) and after (right)

I used a cheap #5 brush for the pin washes.

Pin-washed sacred pipes
Dang but I love this terrain! The sculpts are great
Bunging Leadbelcher into the holes in the flooring

I was a bit nervous about doing a full-coverage drybrush over my precious washes…but it turned out to be no biggie. And as the video notes, it looks quite subtle at first but it does actually make a difference.

I used my giant flat-edged 5/8 brush (the cheap one I used for the washes) for this messy, brush-killing job.

Pre-drybrush on the left, post-drybrush on the right

My buildings are noticeably darker than the ones in the video at this stage, which I think comes down to the thinned vs. straight wash. I dig it. Next up, a lighter drybrush with Praxeti White, same brush and same circular motions.

This is subtle, too, but in this case I’m just not that confident in my technique. Both the amount of paint and the weight of my brushing make a difference, and I’m not there yet in terms of experience — but even so, it’s a nice effect.

Praxeti White drybrush on the left half, but not on the right half (yet)

And that’s the stone done! (Except for, maybe, a final weathering step of some sort.) Warhammer TV didn’t steer me wrong: two washes and two layers of drybrushing really does tidy things up and produce an organic, lifelike weathered stone — and surprisingly quickly, too.

Next up, Mechanicus Standard Grey on the floors (top and bottom), applied with an inexpensive flat-edged #5 brush.

Floors mostly base-coated, above and below

That’s where I ran out of steam for the night, after a pleasant Sunday spent almost entirely working on this terrain or futzing with my Orks’ basing colors. Next terrain-painting session, I’ll finish the edges and borders on the floors, wash them, drybrush them, and then move back to the walls to work on details.

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Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: bases and undersides for Squad Ariete, and my 400th post

This is my 400th post on Yore! I considered prepping something specific for the big 400, but decided that this post was more on-brand: it’s about miniatures, it involves some trial and error, and it’s a work-in-progress post full of photos. That’s where my head’s at these days, so it works pretty well for this milestone. Thanks for reading Yore, and here’s to the next 400!

Assault Bike bases

Because of how low the undercarriage is on the Assault Bike models, I changed up my basing approach for Squad Ariete. It worked pretty well, but I definitely learned some things I can roll into my next set of bikes.

Can you see what I forgot to do on these?

Basing differently threw me off enough that I forgot to prime my rocks.

Rocks all finished up, awaiting texture paint
I tried to sculpt in the kicked-up “hills” formed by the bike’s passage, as well as vague tire tread impressions
Texture paint done
Blue-Tack worked well, but it took me some time to figure out how to get it off

Like price tag stickers, the best tool for removing Blue-Tack (which sets up sticky and soft in this context, rather than staying in firm balls) was a blob of Blue-Tack. Once I figured that out, it was easy to get the rest of it off.

Testing my tire placement
The first layer paint to fall in service of my Blood Angels army: Evil Sunz Scarlet
Some touch-ups needed

To my surprise, 5/6 of the tires turned out pretty well on the first try. They matched their “slots” on the base, no unpainted areas were visible, and they looked natural. Not perfect, but not too shabby. The only one that was off was the one propped on the rock; a quick prime/base coat/highlight and it was squared away.

The smear of dust/dirt on the base of the rock (visible in the fourth photo above) was my attempt at modeling the dirt left behind by the front tire as it traveled up the rock, but it didn’t work at all. It was too realistic compared to the rest of the miniature (which, notably, features clean tires without any dust/weathering), but not realistic enough to read as what it was supposed to be.

So I scraped it off with my hobby knife, re-washed and re-drybrushed the rock where it had been, and now it’s set.

Squad Ariete, 3rd Company, 10th Squad, now fully based with finished undersides

These guys are now getting set to one side so I can focus on finishing up the final squad in my initial 2,000-point army, Caedes. When I pick them up again, they should be much easier to paint as I’ll actually be able to fit them into my painting handles.

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Deathskulls Orks Miniatures Warhammer 40k WIP it good

I built my first Ork, Moonkrumpa

There’s an element of ritual and ceremony to The Building of the First Miniature in a 40k Army. When I started my Blood Angels army, I built Sergeant Karios first (on March 10, 2020). I deliberately didn’t hedge my bets with a vanilla Marine I could mess up — but I also didn’t go straight for a big, fancy figure. It was a perfect starting point for me.

But with Moonkrumpa’s Megalootas, my Deathskulls Ork army, I had to start with the Warboss himself, “Moonkrumpa” Grutnik. Last night, after a rather long day, I assembled him:

Warboss “Moonkrumpa” Grutnik and his Grot Oiler

No surprise, really, that I’ve essentially picked the Ork equivalent of a Terminator as my starting point! But it makes sense: The rest of this Waaagh! will flow from Moonkrumpa, since it’s his Waaagh!. He sets the tone.

The Waaagh! begins here

The Meganobz kit is an excellent and involved one, with plenty of customization options. From sprue to fully assembled, it took me about two hours to put Moonkrumpa together. (The other two models, both Meganobz, will stay unassembled until I buy a second one of these kits, as their minimum unit size is three and I’ve just peeled one off as a Big Mek.)

Moonkrumpa, both wargear choices, and his Grot Oiler all laid out

I’ve left his two wargear choices, the Tellyport Blasta and Kustom Force Field, off so that I can — probably — make them a magnetizing project sometime down the road. Because while I wanted to build Moonkrumpa first, to mark the official starting point for my Ork army, I’m not going to paint him first.

That first will go to Boss Skrudd, leader of Skrudd’s Krumpas, closely and some of his Boyz. I need to practice my Deathskulls color scheme, get used to drybrushing again, try out some weathering techniques, and consider whether this army will have a unifying mark that ties them together (beyond Deathskulls colors) — and then I can start tackling bigger, fancier models like Moonkrumpa.

Let the krumpin’ begin.

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Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Squads Caedes, Ariete, and misc.

Here are some WIP photos from November 7th, with lots on the go:

Squad Caedes, base-coated in every color except the two biggies (Leadbelcher and Mephiston Red)
Blue-Tack marking the “don’t prime me” spots on Sergeant Ariete’s tires and base
Partway through this multi-stage process
The undersides and bases of Squad Ariete primed
My work area covered in units in various stages of priming, painting, and curing

Not sure yet if those Infiltrators are going to be the back half of Squad Dolos or a fresh squad, but I’m torn because to have the minimum number of troops it’s better to split them into two squads…but that sets me further away from finishing the 2nd Company and I’m not sure I want 20 Infiltrators.

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Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Squad Ariete, Assault Bikes and an Attack Bike

I got started on my first bike squad, Squad Ariete (“battering ram” in Italian), and despite having the limited options and mold lines of an older kit these guys are fun to build — in part because I enjoy finding ways to give them more personality than they come with.

The actual sprues are super boring: three identical sprues, no wargear options (despite having them in the rules), no arm options — just a dude, both hands on the handlebars, on a bike. What makes this kit work is 1) the bikes are a great design, and 2) they’re dead simple to modify using other Space Marine bits.

As always, I started with the sergeant. He got a Blood Angels pauldron and helmet and a Chain Sword from somewhere. He strikes me as a hard-charging bull of a man, one who uses his bike to blow straight through obstacles (hence “battering ram”) before sawing your head off.

Sergeant Ariete

I knew I wanted one guy to be popped up on a hill, something I’ve seen in photos of other folks’ bikes. I’d originally planned to have him holding the handlebars with one hand and aiming a Bolt Pistol with the other, but I didn’t have any arms that worked for that pose. So I switched him up to having his bike at rest, one hand pointing at something, and an upraised pistol (plus knives from Primaris Incursors strapped to his rear fender).

I was going for a pose that could be “You’re next, peasant!” or “I see the objective, sir!” Hopefully it comes through!

“You’re next!”

This feels like a sergeant-y pose, but I was listening to Dan Abnett’s Brothers of the Snake (narrated by the peerless Toby Longworth, of course) while I built him and the first story is all about the awesome power of…a single Space Marine. Because even a single battle-brother is, canonically, an awesome, terrifying warrior capable of superhuman feats of martial prowess. Plus I like having at least one standout non-sergeant in every squad.

For the third biker, I went vanilla. Gotta have one vanilla guy to make the others stand out, right? Plus it’s a solid basic pose, just straight-on, gripping the bars, unloading twin Boltguns into whatever’s directly ahead of him. (I did add a pauldron, pistol, and grenades from a Tactical Squad box, though.)

A battle-brother of Squad Ariete

I’m not positive I want to do a full, Codex-complaint 10-man squad of these guys — 8x Assault Bikes and 1x Attack Bike, the latter with its 2-man crew — which requires buying another two bike kits but only using 5/6 of the bikes. Nor do I want to worry about whether it’s not a full-size squad when I try to finish the 2nd Company — so I made Squad Ariete the start of my 3rd Company, leaving my other close support slot in the 2nd open (probably for more Jump Pack dudes).

The three Assault Bikes of Squad Ariete, 3rd Company, 10th Squad

To bring them up to 5-man strength, though, I’m going to add an Attack Bike. This kit is thoughtfully designed to include a hidden join between the bike and the sidecar, tucked away on the undercarriage, that should make it trivial to paint it in two halves and then join them together right at the end. It’s in the mail, though, so it’ll have to be a project for a bit further down the road.

Basing steps for Assault Bikes

I didn’t see a way to follow my usual approach to basing with these guys. There just isn’t enough clearance under the bikes to properly finish the texture paint or the undercarriage, so I’m doing them separately.

  1. Blue Tack the tires in place
  2. Prime the base and the bike’s tires
  3. Remove the bike
  4. Prime the bike’s undercarriage (basically everything that will be inaccessible when it’s glued onto the base)
  5. After the undercarriage cures, prime the rest of the bike
  6. Finish the base normally, but leave bare plastic where the tires go — and apply the texture paint such that it looks like the bike has carved a track through it, extending from the front wheel to the rear edge of the base
  7. Finish the underside of the bike completely, including shading
  8. Glue the bike to the base
  9. Pack in texture paint around the tires, if needed, and paint it up normally (shade and drybrush)
  10. Paint the rest of the bike

For the battle-brother on the hill, the only difference is that for the tire-to-rock join I’ll use super glue — and smother the crap out of the rear tire-to-base join, because I much prefer plastic glue to be my anchor for every mini. (Plastic glue melts the pieces together, making an incredibly secure join; super glue does not.)

When my second-wave Indomitus box shows up I’ll be able to do up a squad of Primaris Outriders to keep these classic bikes company!

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Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Barakiel, Feo, Caedes, Remiel

Time to clear out the picture roll in my phone, which covers late October and early November!

The final touch-up on Squad Barakiel
Squad Barakiel fully touched-up and ready to shade (I think)
One of my busiest painting areas ever!
Squad Barakiel and their four wash/shade colors
Feo’s texture paint drying (for days…) and Squad Caedes freshly primed
Washing Feo’s texture paint and painting the scenery on Caedes’ bases

November is kicking off with some good momentum, and I have plenty more Blood Angels in the works for December and beyond.

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Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Feo’s base, poop Chiclets, and a big hill

Feo was fun to build, but I was equally excited to work on his base — because at a staggering 90mm wide, it presented a huge canvas (relatively speaking) to tell a little story. So I decided to tell a two-part story.

Part one is the back, where I added the remnants of an overrun Imperial Guard post.

The back of Feo’s base

It continues on the front, with the remains of one of the Marines who came to Armageddon to assist a failing Guard mission (sorry, Astra Militarum — my brain automatically thinks “Imperial Guard”). When I get texture paint all packed in around him, I’m hoping it’ll look like his corpse is half-buried in the dust, with just his back, one Power Fist, and bleached skull visible.

And given that one theme of my army is “everyone wears a helmet,” how did this poor Marine die? From a head wound…because he wasn’t wearing a helmet. (It’s hard to make out, but his skull has a crack down the front.)

Fully assembled, base front
One of my busiest painting corners ever, around the time I finished assembling Feo, with Barakiel on the handles; Judgment, Adamo, and Zahariel curing; and Feo awaiting primer
Shading underway

Mmm, slimy poop Chiclets.

Mostly done, just the decal and final Grey Seer drybrush to weather the various bits of scenery

The sandbags were outside my wheelhouse (nothing in my army is brown…) and required some fumbling, including a full repaint and re-shading job. I eventually realized that it didn’t need a painted-on layer, just base > wash > drybrush > drybrush — and the recipe I used for the stone ruins on my Assault Squad’s bases. Hopefully they read as sandbags rather than stone.

Definitely not poop Chiclets anymore
I’m curious to see how this turns out in the next stage

Next up, adding the texture paint — and building a convincing hill under and around my Ultramarine. This base swallowed the remnants of my second bottle of Astrogranite Debris and a good chunk of a fresh one, too.

I had to break up the line of the hill (which is going to take like a week to dry…), so I made little terraces for tufts and marked them in MS Paint. We’ll see if that does the trick!

L>R: small/medium, large, and small/medium tufts go here
Less critical, but these all seem like good spots for tufts too

I’m not sure how convincing the hill is, and I wish I’d mounted a few skulls on posts to add some variety (building the level up to the skulls, like I did with the fallen Marine’s skull). But I test-tufted it, and held a Marine up in front of it in the same position, to see if it looked like there could be the bottom of a dude under there — and it does seem to work.

Test tufts from “battlefield view”
Test tufts from the front

Redemptor Dreadnought base color guide

Feo’s scenic base uses the following for the non-standard elements (skulls, etc.), as always mostly based on GW’s Parade Ready recipes:

  • Ultramarine armor: Macragge Blue > Nuln Oil > Calgar Blue > Grey Seer drybrush (dust/weathering)
  • Ultramarine white: Celestra Grey > Drakenhof Nightshade > Ulthuan Grey > White Scar > Grey Seer drybrush
  • Ultramarine gold: Retributor Armour > Reikland Fleshshade > Auric Armour Gold > Grey Seer drybrush
  • Ultramarine metal: Leadbelcher > Nuln Oil > Stormhost Silver > Grey Seer drybrush
  • Vox-caster and knife: Leadbelcher > Nuln Oil > Stormhost Silver drybrush > Ryza Rust drybrush
  • Astra Militarum sandbags: Mournfang Brown > Agrax Earthshade > 2:1 Kislev Flesh:Mournfang Brown drybrush > Grey Seer drybrush

For the Ultramarine’s pauldron decal, I applied it just like normal but then varnished it before doing the dust/weathering drybrush layer; I worried that drybrushing might tear the decal. When I’m ready to varnish the whole model, that bit will get a second coat (which is fine).

I love how huge this model is! I can’t wait to be able to do the full line-up: old Marine, Primaris Marine, refrigerator Dread, Contemptor, Redemptor.

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Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

Five units of WIP, Terminator color guide, and a new painting goal

Lots of ground to cover in this omnibus post!

Post-army painting goal

I’ve been mulling over what painting goal to set for myself after finishing my initial 2,000-point army, and this morning it hit me: a new point total is the perfect goal for me. So that’s my next miniatures goal: paint another 1,000 points of Blood Angels.

Unlike “finish the 2nd Company,” which limits what I can paint (because of the Blood Angels’ force organization), painting another thousand points gives me freedom on that front — but also a manageable, specific goal. At my current pace 1,000 points should take me 3-4 months to complete, and will give me lots of new army options when I can finally play the game.

Terminator Assault Squad color guide

Squad Barakiel includes a few elements I’ll forget in a month, so as always I’m writing down the colors I used for them. This is GW’s parade ready guide with a couple of minor tweaks.

  • Red: Mephiston Red > Agrax Earthshade > Evil Sunz Scarlet > Fire Dragon Bright
  • Gold: Retributor Armour > Reikland Fleshshade > Auric Armour Gold > Liberator Gold
  • Black: Abaddon Black > Eshin Grey > Dawnstone
  • Metal: Leadbelcher > Nuln Oil > Stormhost Silver
  • Parchment and cloth: Rakarth Flesh > Agrax Earthshade > Pallid Wych Flesh > White Scar
  • White skulls and braided cords: Celestra Grey > Drakenhof Nightshade > Ulthuan Grey > White Scar
  • Hammer grips: Khorne Red > Agrax Earthshade > Wazdakka Red > 50/50 blend of Wazdakka Red/Kislev Flesh
  • Purple gems: Screamer Pink > Agrax Earthshade > Pink Horror > Emperor’s Children
  • Green gems: Moot Green > Agrax Earthshade > Moot Green
  • Eyes and lenses: Moot Green > Agrax Earthshade > Moot Green
  • Sergeant’s sensor cable: Macragge Blue > Drakenhof Nightshade > Altdorf Guard Blue > Calgar Blue

WIP it good, WIP it miscellaneous

My main project this week is finishing up Squad Barakiel (the last one I need for my first army!), but because I never let my “minis queue” run dry I’ve also got four other units on the go in various stages:

  • Feo, my Redemptor Dread, is getting primed
  • Duro (“harsh” in Italian), my Contemptor Dread, is assembled and awaiting basing
  • Brother Abaoz, my Sanguinary Ancient, has emerged from storage and is getting base-coated alongside…
  • Squad Remiel, my Sanguinary Guard, who I cut from my army when 9th Edition made everything more expensive, points-wise
Squad Barakiel partway through base-coating
Feo, 1st Company Contemptor Dreadnought

The Contemptor is perhaps the cheapest date I’ve encountered yet, assembly-wise — he’s simpler than some of the single Marines I’ve put together! The downside is that he has almost zero posability, which is always a bit of a bummer. But I put him together in under an hour, from sprue to fully assembled; for a large unit that’s pretty minimal.

I have a feeling he’ll be one of those figures that shines once he’s painted, when his boring pose comes to life.

Barakiel (left, on the handles), Feo (front and center), and Abaoz and Squad Remiel (back edge of the mat)
Dang, my lamp is really dusty!
Squad Remiel seeing paint for the first time since…August, I think? Maybe July?

I think of this stage as “a clown ate a bunch of crayons and took a shit on these minis,” because they look so bad when I’m done base-coating them. Then the clown cleans up a bit of his shit during touch-ups — and after that, every stage makes the mini look better and better. Needing to believe in that future while I’m base-coating is part of what makes this stage take so long.

The clown has finished relieving himself — Squad Barakiel is now fully base-coated!

I’m driving pretty hard at wrapping up Barakiel before the end of the month. Will it happen? We shall see!

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Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Zahariel and a dash of Barakiel

One of the things that works for me about maintaining my miniature-painting streak (as I write this post on October 17, I’m on day 238) is that “dormant” periods — the days I don’t really feel like working on minis — still involve forward progress, even if it’s minimal. And then when I do feel like painting, it doesn’t feel like I’m grinding the whole machine back into motion — because it never came to a dead stop.

This past weekend, rested up from a relatively light week on the minis front, I tucked into Squad Zahariel in earnest. I spent five hours or so doing their touch-ups and shading on Saturday, which was a blast.

The long road
Oops

Of course as soon as I started working on their Abaddon Black base coat, I realized that I’d paired two Jump Pack tops and bottoms incorrectly, resulting in one with braided cords appearing from nowhere, and another (less of a problem) with them disappearing without an actual termination.

I was long past the point of re-gluing, so I slapped a couple of spare purity seals on the most egregious of the two figures and called it good. Fully painted, I don’t think my goof will be too noticeable.

Painting black over white primer is so fiddly
Roping in Squad Barakiel

I hate wasting paint, so as always I had another unit on deck to absorb any leftover colors on my palette: Squad Barakiel — my final squad.

Zahariel’s base coat finally done, little spots of color appearing on Barakiel
I like the studio color scheme for the Blood Angels Terminator Assault Squad, which is heavy on black and silver and light on gold, because it’s the opposite of my instincts
Zahariel now fully touched-up

I tried out a new Velvetouch size for touch-ups that I absolutely love: 20/0 Monogram Liner. It’s perfect for precise dots of color nestled between other colors, as well as for lines which cross an area of a different color — both of which the Death Company models have in abundance.

…And fully shaded!
My battle station as of this past Saturday night, with all 16 highlights/layers for Zahariel, and their matching brushes, teed up and ready to go

I’ve only painted one black-armored figure for this army so far, Chaplain Arrius, so he’s out as my reference for doing the highlights on Zahariel. The Death Company minis have so many cords, seals, skulls, and other elements which cross over their expanses of black that a fair amount of shading comes into play — which I dig, because not shading the actual black knocks out one of the techniques on which I rely to produce minis I’m happy with.

I feel like Squad Zahariel has had enough WIP shots devoted to them, so I’m going to call it here. Next time they show up, it’ll be in the lightbox.