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Category Archives: PbtA

After running an Urban Shadows campaign for a year, I have a few takeaways to share. One of my starting points with any RPG is “Does it do what it says on the tin?” Urban Shadows very much does what it says on the tin, and it’s a fantastic game. 1. After our group character […]

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Hot damn is Monsterhearts 2 a good book. (It’s also an amazing game in play, but right now I just want to talk about the book itself.) It’s lean, without an ounce of cruft anywhere on its frame. It’s devoid of blather. This is a bullshit-free presentation honed by years of actual play, design chops, […]

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I love sandbox games and urban horror, and at that intersection sits the absolutely stellar PbtA RPG Urban Shadows. I expected Urban Shadows to be good at facilitating sandbox play, but I wasn’t prepared for just how good it is. Since the proof is in the pudding, below is the brief recap of goings-on in […]

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Nathan D. Paoletta‘s World Wide Wrestling RPG reminds me of Action Movie World, another tight-premise PbtA game, not because they share a premise but because WWW 100% delivers on its premise (just like AMW). Wrasslin’ My last contact with professional wrestling was in the 1980s, when I used to occasionally watch it as a kid. […]

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I wrapped up a second campaign of tremulus, a Powered by the Apocalypse RPG of Lovecraftian horror by Sean Preston, this past Tuesday night. I’ve been meaning to write about tremulus for some time, because it’s a great game, it’s underrated, and I initially underrated it myself. It’s basically “Call of Cthulhu by way of […]

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My group played our second session of Star Wars World this past weekend, and this unofficial Apocalypse World hack by Andrew Medeiros is now my favorite Star Wars RPG.[1] One of the things I look for in a PbtA game is interesting playbooks, and SWW has those in spades. When I was choosing one, I […]

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