The roll of names: explorers of Godsbarrow

Solo setting creation is fun in its own right, but there’s a grand tradition that hearkens all the way back to the dawn of the hobby: RPG settings come into their own, taking on weight beyond words on a page and becoming more deeply connected to the roleplaying hobby, when they’re developed through play.

Many, many thanks to the folks who have played games in and explored Godsbarrow, designed elements of this setting, and infused it with their creativity, quirks, and experiences!

Unfurl the scroll

  • Greg Mumford, additional design, player (first session: June 7, 2022)
  • Rustin Simons, additional design, player (first session: June 7, 2022)

List updated: June 7, 2022.

First session in Godsbarrow

The first session of the first Godsbarrow campaign was on June 7, 2022 — character creation a some collaborative worldbuilding for a Dungeon World game with me in the GM’s chair and two of my best friends, Rustin Simons and Greg Mumford, as players.

We wanted to play a hexcrawl, so I created the largely unexplored island of Bal Acar (situated north of Kadavis, east of the Arkestran Dominion, and northeast of the Unlucky Isles) for us to collaboratively develop through play. Greg and Rustin created the Keepers of the Thousandfold Chains, a coven of witches who both bind and exploit the Bleating Horde, an infinite evil — a deity whose every aspect contains part of the whole. The coven tasked them with exploring Bal Acar to seek the truth behind prophetic dreams and the irrational, unnatural scratchings of sages which spoke of that strange place.

The alchemy of lived-in RPG settings

There’s a strange alchemy to gaming, and from Greyhawk to the universe of The Expanse (which began as an RPG campaign) settings which have been lived in, filled with the quirks and twists and perfectly odd elements introduced by the groups that have gamed there, are fascinating in part because they’ve been infused with that alchemy through play.

From the moment I started writing about Godsbarrow, it has been important to me that I eventually run (and maybe, someday, play) games in this setting.

Godsbarrow came out of my head, and that ongoing process of creation is a source of joy for me. But Godsbarrow feels more real, more tightly connected to the shared joy of this hobby, because people have played games set in Dormiir.

If you’ve played a game set in Godsbarrow, I’d love to add your name to this list! Please drop me a line.