Categories
Kill Team Miniature painting Miniatures Tyranids Warhammer 40k

Tyranid Hive Fleet Balaur color guide

I’m far enough along with my first Fire Team for Hive Fleet Balaur to need to take stock of my paint library, so it’s time for a color guide!

Hive Fleet Balaur Genestealers (April 24, 2022)

As always, this guide is drawn from a mix of GW material (White Dwarf #463 and a Warhammer TV video for the Leviathan scheme, Warhammer TV again for their classic Warriors video), YouTube tutorials (Doctor Faust and CatgutPainting for the mottling), and my own spin on things. Washes/shades are generally in italics, and my notation is base > shade > layer > layer for Citadel’s Parade Ready approach.

Bases

  • Terrain: Stirland Mud > Reikland Fleshshade > Astorath Red drybrush
  • Rocks: Mechanicus Standard Grey > Agrax Earthshade > Celestra Grey drybrush
  • Skulls: Corax White > Agrax Earthshade > Corax White drybrush
  • Horns: Zandri Dust > Seraphim Sepia > Ushabti Bone drybrush
  • Base rim: Doombull Brown
  • Tufts: Army Painter Wasteland Tufts

Models

My Tyranid Kill Team only has two units as of this writing, Genestealers and Tyranid Warriors, and Tyranids tend to be pretty similar faction-wide, so this is pretty much my guide for all Hive Fleet Balaur Tyranids. Balaur is a splinter fleet of Leviathan, so the studio scheme for Leviathan was my starting point.

Paint steps vary slightly from my usual approach because the full-body drybrush is messy, so it has to come before most of the other steps: Prime and base coat with Wraithbone spray, shade the skin, drybrush the skin, deepen the wash in the vents/joints, apply the texture paint to the base, and then do everything else.

  • Body/skin: Wraithbone spray > shade with 1:4 Carroburg Crimson:Lahmian Medium all over > Screaming Skull drybrush > Carroburg Crimson wash in the vents/joints > Pallid Wych Flesh drybrush > Pallid Wych Flesh on high points
  • Carapace: Naggaroth Night > Druchii Violet > Xereus Purple edge highlights > Genestealer Purple edge/point highlights > Genestealer Purple mottling (larger dots), size of model permitting > Fulgrim Pink mottling (smaller dots)
    • Mottling: Apply dots of thinned paint with dotting tools, in varying sizes
  • Claws: Incubi Darkness > Nuln Oil > Warpstone Glow > Sybarite Green on tips/edges
  • Weapons larger than claws: Incubi Darkness > Nuln Oil > Warpstone Glow glaze > Warpstone Glow edge and tip highlighting (as if the glaze weren’t there) > Sybarite Green on tips/edges
    • Glazing: 1:6 Warpstone Glow:Lahmian Medium, 7-8 layers, starting with almost the entire weapon and covering a bit less area every time, working from the base towards the tip; the end should be pretty close to pure Warpstone Glow, but not quite as bright
  • Fleshy bits and tongues: Bugman’s Glow > Reikland Fleshshade > Kislev Flesh
  • Teeth: Screaming Skull > Agrax Earthshade > Screaming Skull
  • Eyes: Averland Sunset > Casandora Yellow > Flash Gitz Yellow
A WIP Genestealer from my first Fire Team (April 9, 2022)

Notes

I’m still pretty new to using Lahmian Medium, and my first attempt for the main body/flesh wash — 1:3 Screamer Pink:Lahmian Medium, my best guess at the ratio used in White Dwarf #463 — went on more like a base coat than a wash. So I switched to using my shade brush, Carroburg Crimson, and a 1:4 ratio, and that went much more smoothly.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Adeptus Custodes Miniature painting Miniatures Warhammer 40k

Adeptus Custodes Dread Host color guide and painting steps

There are relatively few Adeptus Custodes units, and from what I’ve seen they all use pretty much the same colors (adapted per one’s shield company) — kind of like Deathskulls Orks. So I have a feeling one main color guide will cover most of my army.

Bases

As ever, I’m using a recipe from White Dwarf 161 (Nov. 2016) for the terrain, and washes/shades are in italics.

  • Terrain: Stirland Mud > Agrax Earthshade > Golgfag Brown drybrush
  • Rocks: Mechanicus Standard Grey > Agrax Earthshade > Celestra Grey drybrush
  • Skulls: Corax White > Agrax Earthshade > Corax White drybrush
  • Nameplates: Leadbelcher > Nuln Oil > Stormhost Silver on the letters only
  • Base rim: Dryad Bark
  • Tufts: Mix of Army Painter highland and mountain tufts

Trajann Valoris has two additional elements on his base:

  • Demon skull horns: Steel Legion Drab > Agrax Earthshade > Ushabti Bone drybrush
  • Stone platforms: Celestra Grey > Agrax Earthshade > Grey Seer drybrush

Custodes

These recipes cover the basics for Dread Host Custodians, and in general they come straight from Citadel (with a few tweaks). I default to Citadel’s Parade Ready steps (base/shade/layer/layer), but with these guys I’m mixing in a bit of drybrushing as well. Gems are a big deal for Custodes, so I’m going to attempt a more realistic and detailed approach on those.

  • Armor: Retributor Armour spray as both primer and base coat > Reikland Fleshshade > Auric Armour Gold > Stormhost Silver
  • Dread Host black:
    • Left pauldron: Abaddon Black
    • Robes: Abaddon Black > drybrush Eshin Grey > very lightly drybrush Dawnstone (follow option two in this excellent Artis Opus tutorial)
    • Weapons: Abaddon Black > Eshin Grey > Dawnstone
  • Dread Host gems: Stegadon Scale Green > Coelia Greenshade > Sotek Green in a crescent from 2 o’clock to 8 o’clock > Temple Guard Blue in a smaller crescent over the Sotek Green area > dot of White Scar at 11 o’clock
  • Dread Host eyes: Sotek Green (note this is a layer paint) > Temple Guard Blue
  • Blades: Sotek Green (note this is a layer paint) > Coelia Greenshade > Temple Guard Blue drybrush on the high points along the flats, plus the edges > Fenrisian Grey drybrush on same areas > dot of Fenrisian Grey on the tip and the power nodules
  • Dread Host pteruges: Celestra Grey > Drakenhof Nightshade > Ulthuan Grey > White Scar > dots of Stormhost Silver on the studs
  • Gloves, weapon grips, and other leather: Doombull Brown (note this is a layer paint) > Nuln Oil > Wazdakka Red > Squig Orange
  • Plumes, tassels, cords: Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet > Wild Rider Red
  • Metal: Leadbelcher > Nuln Oil > Stormhost Silver
  • Armor joints and leg/boot tubes: Abaddon Black > Eshin Grey
  • Parchment: Rakarth Flesh > Agrax Earthshade > Pallid Wych Flesh > White Scar > Eshin Grey for the writing
  • Cartridges: Warplock Bronze > Agrax Earthshade > Brass Scorpion
  • Trajann’s unique elements:
    • Cloak exterior, and his robe: Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet drybrush > touch-up the gold portion
    • Cloak interior: Doombull Brown (note this is a layer paint) > Nuln Oil > Wazdakka Red drybrush
    • Lion pelt: Dot black in for the eyes, nose, and claws; for the rest, it’s Zandri Dust > Agrax Earthshade > Ushabti Bone
    • Feathers: Celestra Grey > Agrax Earthshade > Ulthuan Grey > a few dots of White Scar

Painting notes

The Codex’s guideline for robes (they generally match the shield company’s color, so black or black/white for Dread Host) doesn’t match the lone Dread Host mini pictured in the Codex, whose robe is red outside/white inside. I went with black because it seemed like the better approach for emphasizing that this is a Dread Host force.

I repainted, and then re-glazed, and then repainted (etc.), the first batch of Sentinel Blades several times, including multiple botched passes at freehanding a “crackling lightning” effect, before realizing that I just don’t have the skill and brush control to pull this off. It was becoming a bottleneck and making me not want to finish the first squad, so I went back to basics.

Painting steps

For the early steps, I’m painting my Custodes like I paint terrain, rather than figures — and there’s no touch-up step. That plus doing primer and base coat as one, with no overnight cure time, should make them significantly quicker to paint than my other models.

  1. Assemble: Build all of them at once, then spray them all (rather than having parallel tracks for assembly, priming, basing, and painting on multiple units).
  2. Primer and base coat: Spray the whole mini with Retributor Armour, which also only needs 15 minutes to cure (rather than curing overnight).
  3. Base: As per usual, but apply the texture paint carefully around the feet so that the model is clearly standing atop, not mired in, the terrain.
    1. Base rims: Paint as usual. (I normally do this last, to mark finishing the mini, but with the nameplates in the mix I want some wash in the crevices where the plate meets the rim, so the rims need to be done now.)
    2. Paint the nameplate: Just my usual steps, but extra careful around where the terrain meets the top edge of the plate.
  4. Gold touch-ups: I inevitably get a bit of Stirland Mud on what should be gold, so just fix it up with Retributor Armour. Check for little nooks and crannies that didn’t get hit (or hit hard enough) with the spray, and touch those up as well.
  5. Shade the gold: Wash all the gold areas in Reikland Fleshshade. Doing this now lets me get into all the hard-to-reach crevices without worrying about messing anything up.
  6. Paint everything except gold and gems: Approach this whole process like I do with terrain: with the care of highlighting. I’m not bodging on paint and fixing it in a touch-up step; I’m carefully painting details surrounded by areas that are at a different stage of completion. The goal is to avoid needing touch-ups (or at least needing as many as I usually do).
    1. For Custodian Guards, my order is: black, bronze, silver, blades, eyes, pteruges, tassels/plumes, gloves.
  7. Finish the gold: Highlights, plus any gold touch-ups prompted by the previous step.
  8. Paint the gems: Base coat, shade, highlight, as per usual — but “think like terrain.” These can be simple details; a gem the size of a grain of salt doesn’t need shading, and may not even need a highlight. A bigger gem deserves the full treatment. Keep the flow fast and loose.
  9. Seal: No weathering or decals for these lads, so just my usual Vallejo matte white sealant.
  10. Tufts: As per usual; apply with white glue.
  11. Glue the flight base pegs in place: I did this before sealing, without thinking about it, but this really should be the final step. If I’d sealed the bases first, I could have slathered on my sealant with reckless abandon without needing to carefully avoid the clear pegs.

When I started out, my plan was to batch-paint every step across the entire army. I wound up doing that for priming/base-coating (the gold), bases, and nameplates, but thereafter I switched to working squad by squad — my usual approach. It might technically be more efficient to batch the whole army, but I need the dopamine hit of finishing minis to give me momentum for the next batch. (And I’m not entirely convinced messing with 26 figures at once, all cluttering up my desk on improvised hand-grips, is more efficient…)

I always like to use a new minis project to build on existing skills and knowledge (e.g., painting these Custodians like I learned to paint terrain) as well as learn new ones, balancing the latter with not overwhelming myself and risking burnout. For my Custodes, realistic gem shading and more detailed fancy blades — glazed with the aid of Lahmian Medium, which is new to me — are my stretches. I’m also hoping that a whole army painted without a dedicated step for touch-ups will help me paint more precisely across the board.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Deathskulls Orks Miniature painting Miniatures Warhammer 40k

Converted Taurox Trukk color guide

This Trukk — Da Fancy Wun — is an experiment in more than one way (it’s my first conversion!), and on the color front I’m trying two things: four recipes for blue on the same model (Trukk parts, Taurox body, the gunner’s armor bits, and the signature blue fender and gunner’s war paint); and splashes of colors that are uncommon or unseen in the rest of my army (so far), like gold and dark red, for a bit of a “rusty, ramshackle clown car” aesthetic.

This is the third post in a five-post series documenting this Trukk. Assembly is in part one and part two, a few WIP shots are in part four, and the finished product is in part five.

Da Fancy Wun fully base-coated and touched up, waiting for shading (March 2021)

I’ve pulled the Taurox Prime recipes straight from GW, twiddled a bit; most of the others are from GW’s site or White Dwarf. As always, shades/washes are in italics.

Worth noting: I painted, washed, and sealed the metal and rubber on the very bottom of all six tires (and let the sealant fully cure) before working on the rest of the Trukk, so as to avoid rubbing off the paint every time I set it down. This proved to be a good idea — and I wish I’d done the whole tire, not just the bottom, because I rubbed all the paint off many of the rivets on the tires over the course of painting the rest of the model.

Also worth noting: I highlighted the rubber portions of the tires before deciding how to weather them, and the weathering approach I chose basically erased all of those highlights. A step to skip next time!

  • Taurox body: Russ Grey > Agrax Earthshade > Thunderhawk Blue > Fenrisian Grey
  • Taurox gold: Retributor Armour > Agrax Earthshade > Gehenna’s Gold > Auric Armour Gold
  • Taurox red panels: Khorne Red > Agrax Earthshade > Wazdakka Red > Squig Orange
  • Trukk parts blue: Macragge Blue > Agrax Earthshade > Calgar Blue > Fenrisian Grey
  • Trukk tire rubber: Abaddon Black > Skavenblight Dinge > Stormvermin Fur
  • Trademark blue fender: Caledor Sky > Drakenhof Nightshade > Teclis Blue > Lothern Blue
  • Metal: Leadbelcher > Nuln Oil > Ironbreaker
  • Brass/bronze: Warplock Bronze > Agrax Earthshade > Brass Scorpion
  • White glyphs/decorations: Celestra Grey > Agrax Earthshade > Ulthuan Grey > White Scar
  • Ork gunner: From my Boyz color guide, skin #6 (Caliban Green base), blue #3 (Thousand Suns Blue base), black pants, brown shirt, and Zandri teeth/nails.
  • Squig skin and NOS tanks: Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet > Wild Rider Red
  • Squig eyes: Averland Sunset > incidental but helpful Carroburg Crimson wash when I do the face > Yriel Yellow
  • Squig teeth and nails: Zandri Dust > Seraphim Sepia > Ushabti Bone > Screaming Skull
  • Squig gums: Screamer Pink > Carroburg Crimson > Pink Horror > Emperor’s Children
  • Fuel tank: Averland Sunset > Agrax Earthshade > Yriel Yellow
  • Headlights: Moot Green or Averland Sunset > Agrax Earthshade > Moot Green or Yriel Yellow
  • Roll bar wraps: Zandri Dust > Seraphim Sepia > Ushabti Bone > Screaming Skull
  • Severed head flesh: Rakarth Flesh > Druchii Violet > Pallid Wych Flesh > White Scar
  • Severed head hair: Dryad Bark > Agrax Earthshade > Gorthor Brown > Baneblade Brown
  • Weathering and embellishments: These steps all happen after the rest of the mini is 100% done (including highlights); not every Ork uses all of them:
    • Checks: Macragge Blue and Corax White; I wrote a little guide for these
    • Chipping: Apply dots of Leadbelcher on the high points, edges, and surfaces where paint would naturally have been worn off
    • Battle-damaged edges: Tiny dot/line of Rhinox Hide > mirror the same shape with a line underneath it of whatever blue base coat I used for that area (Warhammer TV reference video)
    • Bullet holes: Highlight the edges of the hole in the appropriate color (e.g. Calgar Blue), then apply Leadbelcher to make it look like the paint was blown away
    • Built-up rust In spots where it can accumulate over a long period, such as on and around bolts, apply thinned-down Skrag Brown
    • Rusty streaks: Thinned-down Skrag Brown > thinned-down Fire Dragon Bright (like I do on my 40k terrain)
    • Verdigris: Nihilakh Oxide
    • Grime: Sponge on Rhinox Hide
    • Caked-on grime: Typhus Corrosion
    • Dusty, dirty tires: Thinned-down 50/50 Dryad Bark/Zandri Dust > thinned-down Baneblade Brown in the deep crevices > Tyrant Skull drybrush > Seraphim Sepia pin wash to reestablish the crevices (I followed this Way of the Brush tutorial, but modified it based on my colors on hand and used water instead of Lahmian Medium; this approach isn’t ideal for the metal/rubber combo tires on the Trukk, though)

I have to varnish Da Fancy Wun in two stages — tires and undercarriage first, curing for 24-48 hours upside down, and then the rest — so it’s going to be a few days until I can get it into my (new!) lightbox for some photos. It’s been a fun ride!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Deathskulls Orks Finished miniatures Lightbox photos Miniature painting Miniatures Warhammer 40k

First finished mini of 2021: Facepeela, Ork Deff Dread

My first mini of the new year (although, having been completed on January 23rd, “new” is a bit of a stretch) is my first Deff Dread, “Facepeela” Snarg. Facepeela is also the first model I’ve ever magnetized, a process that was not without its problems…leading to this also being the first model I’ve ever done that incorporates green stuff (Kneadatite).

Facepeela brings my Waaagh! up to 308 points. Still a ways to go!

I heart big and stompy

“Facepeela” Snarg’s Golden angle
Front view
Left side
Rear view
Right side

I also experimented with using mostly natural light (no lightbox) and just a piece of printer paper as a backdrop. It’s more, well, natural than the lightbox, but I don’t think I have this technique quite figured out yet. Here’s Facepeela’s golden angle shot that way:

Golden angle, mostly natural light, piece of paper as a backdrop

This kit was fun to build and paint, validating my choice to make my first Ork army list about 50% vehicles — including a second Deff Dread, three Killa Kans, and a Morkanaut. Not too surprising, as it’s basically a super-sized Killa Kan — and that’s one of my favorite 40k kits I’ve ever built.

Just for fun, here he is alongside a sampling of the Orks I’ve painted so far:

Facepeela, Mukkit, and a few of Skrudd’s Krumpas and Runt-Eata’s Grots

Green stuff for a green lad

The necessity for green stuff came about when, as I was working on highlights, I noticed that the secure position for his lower saw arm — the position in which it stayed in place the best, resisting drooping — only worked because the arm was braced against the socket, scraping paint off the edge every time I snapped it in place. I tried Blu-Tack, and that was fine, but I didn’t like the idea of leaving a blob of it on there forever.

Blithely assuming that green stuff was just easily-moldable putty that would dry into something about as hard as plastic, I decided to go that route instead.

Turns out, green stuff is incredibly sticky, not terribly easy to work with, and dries semi-soft. But it did the job better than Blu-Tack, as it’s hard enough to stay in place and can be primed/painted/varnished. I didn’t take any pictures of that process (because it was pretty frustrating), but it was basically: apply green stuff in a blob much larger than needed, just in case; let it cure overnight; trim it to fit with a hobby knife, slowly, testing the fit with every trim; prime and paint normally; two coats of varnish (and two in the socket, too).

My second Dread isn’t using this arm, so I might build the arm again, drill it better this time around, and replace the one currently on Facepeela. Or not! It works, and unless you’re looking for it the ugly blob of green stuff isn’t noticeable.

Deff Dread color guide

My Deff Dread’s base includes one bit not found on my usual list. Color-wise, apart from that, it’s just a bigger Killa Kan.

  • Demon skull horns: Zandri Dust > Seraphim Sepia > Ushabti Bone drybrush

I like Facepeela’s static, menacing pose, but I don’t want two of it; my second Deff Dread will probably be posed raising one leg, about to gleefully stomp on something. Not sure what, but maybe a grot. We shall see!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Deathskulls Orks Miniature painting Miniatures Warhammer 40k

Killa Kan color guide

Happy new year! I’ve got a little flurry of posts planned, and this one happened to be ready first.

My recipes for Deathskulls Killa Kans are almost identical to the ones I use for Ork Boyz, but with some tweaks and additions at the weathering stage.

  • Deathskulls blue armor/plates: Pick a recipe:
    1. Macragge Blue > Nuln Oil > Calgar Blue > Fenrisian Grey
    2. Kantor Blue > Nuln Oil > Caledor Sky (note this is a base paint) > Teclis Blue
    3. Thousand Sons Blue > Nuln Oil > Ahriman Blue > Temple Guard Blue
    4. Hoeth Blue (note that this is a layer paint) > Drakenhof Nightshade > Hoeth Blue > Blue Horror
    5. Thunderhawk Blue (note that this is a layer paint) > Nuln Oil > Russ Grey > Fenrisian Grey
  • Trademark blue “hand”: Caledor Sky > Drakenhof Nightshade > Teclis Blue > Lothern Blue
  • Metal: Leadbelcher > Nuln Oil > Ironbreaker
  • Dirty metal: Leadbelcher > Agrax Earthshade > Ironbreaker
  • Brass/bronze: Warplock Bronze > Agrax Earthshade > Brass Scorpion
  • Skull decorations: Celestra Grey > Agrax Earthshade > Ulthuan Grey > White Scar
  • Actual skulls: Corax White > Agrax Earthshade > Corax White drybrush
  • Horns: Zandri Dust > Seraphim Sepia > Ushabti Bone > Screaming Skull
  • Pink missile: Screamer Pink > Carroburg Crimson > Pink Horror > Emperor’s Children
  • Misc. wires, lenses, etc.: These are a mix of Averland Sunset, Mephiston Red, Moot Green, and Abaddon Black > Agrax Earthshade > highlighted accordingly with Yriel Yellow, Evil Sunz Scarlet, Moot Green, and Eshin Grey; then add dots of White Scar to the lenses
  • Snail on Skraggit’s base:
    • Body: Screamer Pink > Druchii Violet > Pink Horror > Emperor’s Children
    • Shell: Averland Sunset > Agrax Earthshade > Yriel Yellow
    • Eyes: Moot Green > Agrax Earthshade > Moot Green > White Scar gleam
    • Mushroom stems: Celestra Grey > Agrax Earthshade > White Scar
    • Mushroom caps: Mephiston Red > Agrax Earthshade > Evil Sunz Scarlet
  • Weathering and embellishments: These steps all happen after the rest of the mini is 100% done (including highlights); not every Kan uses all of them:
    • Checks: Macragge Blue and Corax White; I wrote a little guide for these
    • Hazard stripes, missile spirals, “hazard cables”: Averland Sunset and Abaddon Black > thinned-down Agrax Earthshade wash if it feels necessary
    • Battle damage: Pick and choose among these options:
      • Edges: Tiny dot/line of Rhinox Hide > mirror the same shape with a line underneath it of Calgar Blue/Caledor Sky depending on the Deathskulls Blue I chose (Warhammer TV reference video)
      • Bullet holes: Some of the Kan parts come with bullet holes in them; highlight the edges of the hole in the appropriate color (e.g. Calgar Blue), then apply Leadbelcher to make it look like the paint was blown away
      • Dirty chipped edges: Sponge the edge with Rhinox Hide > extremely lightly, and using a long segment of sponge, apply Leadbelcher to the same edge; don’t overdo it or it’ll look like you shat glitter all over the model (see the second segment in this WHTV video, or this one around 11 minutes in)
      • Scratches down to bare metal: Line of Abaddon Black > thin line of Leadbelcher partly overlapping it but also underneath it (Brush & Boltgun tutorial)
    • Built-up rust: In spots where it can accumulate over a long period, such as on and around bolts, apply thinned-down Skrag Brown
    • Verdigris: Nihilakh Oxide
    • Grime: Sponge on Rhinox Hide (I mainly do this on blocks of white and portions of the feet)
    • Caked-on grime: Typhus Corrosion, in moderation, along areas of the feet

On my first Kan, Mukkit, I did dirty metal (Leadbelcher/Agrax) everywhere except the weapon arms and the viewport panel, and plain metal (Leadbelcher/Nuln) on those. I thought that might be a fun effect, as the “working” areas of the Kan would be dirtier in real life, but after all the finishing and weathering steps it’s pretty hard to spot unless you’re looking for it.

Like everything else about Killa Kans, painting them is a hoot. This is one of my favorite 40k kits I’ve built so far.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Deathskulls Orks Miniature painting Miniatures Warhammer 40k

Deathskulls Ork color guide

Compared to my Blood Angels, there are a staggering number of colors that could go into painting any given Ork. So much variety!

Status and randomization

In general, the lower the status of one of my Orks, the worse his wargear will look: rustier, more weathered, etc. Boyz are just one step above Gretchin, so their stuff should be rustier and less well-maintained than a Nob’s stuff.

After painting my first batch of Boyz, I updated the guide below to be more clearly a mix-and-match affair. I choose skin color, Deathskulls blue recipe, teeth/nails recipes, and clothing colors randomly for any given batch of Orks, ensuring that the whole army doesn’t look uniform (yet also doesn’t clash).

War paint (currently) doesn’t get randomized, because my thinking is that just before a battle the Gretchin mix up a big batch and everyone daubs themselves with it. This also means that the most significant color, and the one that pops the most, is consistent across my whole Waaagh!.

Color guide and paint steps

As always, this is mostly GW’s studio paint guide with some tweaks; in this case I’m also working from White Dwarf #454, which has a whole Paint Splatter column devoted to Orks, and a couple of excellent Warhammer TV videos. (Also as always, washes are in italics and specific techniques like drybrushing are generally called out.)

  • Skin: Pick a recipe:
    1. Waaagh! Flesh > Biel-Tan Green > Warboss Green > Skarsnik Green
    2. Waaagh! Flesh > Athonian Camoshade > Warboss Green > Skarsnik Green
    3. Deathworld Forest > Athonian Camoshade > Elysian Green > Ogryn Camo
    4. Deathworld Forest > Biel-Tan Green > Elysian Green > Ogryn Camo
    5. Castellan Green > Athonian Camoshade > Loren Forest > Straken Green
    6. Caliban Green > Nuln Oil > Warpstone Glow > Moot Green
  • Deathskulls blue: Pick a recipe:
    1. Macragge Blue > Nuln Oil > Calgar Blue > Fenrisian Grey
    2. Kantor Blue > Nuln Oil > Caledor Sky (note this is a base paint) > Teclis Blue
    3. Thousand Sons Blue > Nuln Oil > Ahriman Blue > Temple Guard Blue
    4. Hoeth Blue (note that this is a layer paint) > Drakenhof Nightshade > Hoeth Blue > Blue Horror
    5. Thunderhawk Blue (note that this is a layer paint) > Nuln Oil > Russ Grey > Fenrisian Grey
  • Clothing: Like should never abut like (e.g., no brown pants next to a brown belt); mix and match at random:
    • Black: Abaddon Black > Skavenblight Dinge > Stormvermin Fur
    • Brown: Dryad Bark > Agrax Earthshade > Gorthor Brown > Baneblade Brown
    • Dirty white: Celestra Grey > Agrax Earthshade > Ulthuan Grey > White Scar
    • Deathskulls Blue: Pick a recipe above, but consider using Agrax Earthshade or Drakenhof Nightshade for the shade/wash
  • Straps, armbands, belts, cord wraps, etc.: Like should never abut like (e.g., no brown pants next to a brown belt), and dirty white looks off on belts and straps, but other than that mix and match:
    • Black: Abaddon Black > Skavenblight Dinge > Stormvermin Fur
    • Brown: Dryad Bark > Agrax Earthshade > Gorthor Brown > Baneblade Brown
    • Dirty white: Celestra Grey > Agrax Earthshade > Ulthuan Grey > White Scar
    • Deathskulls Blue: Pick a recipe above, but consider using Agrax Earthshade or Drakenhof Nightshade for the shade/wash
    • Tan: Zandri Dust > Agrax Earthshade > Ushabti Bone
  • Teeth, horn, nails: Pick a recipe:
    • Zandri Dust > Seraphim Sepia > Ushabti Bone > Screaming Skull
    • Rakarth Flesh > Agrax Earthshade > Rakarth Flesh > Pallid Wych Flesh
  • Metal: Leadbelcher > Nuln Oil > Ironbreaker
  • Dirty metal: Leadbelcher > Agrax Earthshade > Ironbreaker
  • Brass/bronze: Warplock Bronze > Agrax Earthshade > Brass Scorpion
  • Mob glyphs: Macragge Blue unless it’s on a dark background, in which case it’s Corax White
  • Eyes: Khorne Red > (incidental but helpful wash when I do the face) > Evil Sunz Scarlet
  • Skull decorations: Celestra Grey > Agrax Earthshade > Ulthuan Grey > White Scar
  • Actual skulls: Corax White > Agrax Earthshade > Corax White drybrush
  • Tongues/insides of mouths and pink topknots: Screamer Pink > Carroburg Crimson > Pink Horror > Emperor’s Children
  • Orange topknot (hair squig): Mephiston Red > Carroburg Crimson > Troll Slayer Orange > Fire Dragon Bright
  • Bullet belt links: Mechanicus Standard Grey > Nuln Oil > Dawnstone
  • Weathering and embellishments: These steps all happen after the rest of the mini is 100% done (including highlights); not every Ork uses all of them:
    • Stitching: Pick whichever of Zandri Dust or Dryad Bark contrasts best with the clothing item and do a single coat, no highlights
    • War paint: Caledor Sky > pin wash in the crevices with the same shade used for the skin (Biel Tan, etc.) > Teclis Blue (Warhammer TV reference video)
    • Checks: Macragge Blue and Corax White > very thinned-down Agrax Earthshade wash (or use the armor’s base color in place of Macragge, e.g. Kantor); I wrote a little guide for these
    • Chipping: Apply dots of Leadbelcher on the high points on armor, etc.
    • Built-up rust: In spots where it can accumulate over a long period, such as on and around bolts, apply thinned-down Skrag Brown
    • Surface rust: For something that’s just a piece of rusty crap, drybrush Ryza Rust
    • Rusty hot garbage: Typhus Corrosion > Ryza Rust drybrush
    • Verdigris: Nihilakh Oxide
    • Weathering/general grunge: It’s easy to overdo this and darken things up too much, so go easy; sponge on Skavenblight Dinge

As I wrote this post, it felt like a lot. Compared to my basic Blood Angels color guide, it is a lot — and it’s a lot for what’s ostensibly a near-throwaway unit in a faction that’s supposed to be quick to paint up.

But at the same time, on relatively simple models, these steps are what convey the essentially Orky nature of Orks: poorly maintained wargear, random items of clothing, rusty guns that somehow still shoot, and so on. My hope is that, as with Marines, I’ll get quicker at tackling all of these steps on my Boyz as I paint more of them.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Miniature painting Miniatures Terrain Warhammer 40k

Battlezone: Manufactorum terrain color guide and painting steps

After assembling, priming/base-coating, and doing the initial wash on my Manufactorum terrain pieces, I tucked into the next steps — and realized it was time for a guide to those steps, and the colors I’m using, so that Future Martin can replicate it all on the next batch.

Chipping away at some terrain following the steps in this guide (walls and floors are finished except for weathering; metal, windows, and all small details remain)

Warhammer TV reference videos

My primary guide is an excellent video on painting this exact terrain. I’m mixing in some of what Duncan does in this video about Imperialis terrain, too. For weathering, Duncan covers rust (second half) and Nihilakh Oxide in two other videos.

These videos are a tremendous resource and I love that GW makes them available. There’s no way I could approach the finished quality I want in my terrain without them.

Painting steps

Terrain is a different animal, so it requires different steps in a different order. This looks like a million steps, but it’s really quite a relaxing painting process; I’ve just broken it down, for my own benefit, because the process is different than the one I’ve spent the last nine months employing on my Blood Angels.

From step 2, floors: both have been shaded, and the one on the right has been drybrushed as well

Step 1 basically takes the bulk of the terrain piece — the stone elements — to completion, which is done to avoid messily washing and drybrushing other stuff the wrong colors. Step 2 does the same for the floors, and so on. The final step, number 7, involves weathering that goes back over many of the areas completed in 1-6 — and apart from varnish, it’s genuinely the last step.

Don’t overdo it” is my mantra for most of the steps. It’s easy to want the whole building to look super-grimy at the shading stage — and forget that there’s grime and character still to come, at later stages.

  1. Walls:
    1. Wraithbone spray, primer and base coat in one
    2. Seraphim Sepia wash almost everywhere; err on the side of “everywhere,” not “almost”
    3. Agrax Earthshade pin wash along the “bands” of the pillars, plus randomly anywhere else that would have gotten especially dirty while these buildings were in use (or weathered after they became ruins), notably under doors and junction boxes, as well as along conduits — and throw in some random spots, too
    4. Drybrush all Wraithbone areas with Tyrant Skull, in a circular motion; this is designed to go everywhere
    5. Then a lighter Praxeti White drybrush over that, in circular motions, pressing lightly and just hitting the high points
  2. Floors:
    1. Bung Leadbelcher into the holes in the floor (which hits the pipes and suggests that the floors are metal gratings with a coat of paint over them) > Mechanicus Standard Grey on the flat parts of the floor and the entire underside > Agrax Earthshade > Dawnstone drybrush the flat sections of the floor in circular motions, top and bottom
    2. Paint hazard stripes along the centerline of the floor with Averland Sunset (using 3mm Tamiya hobby tape for masking)
    3. Light drybrush with Celestra Grey on the top and edges, including the hazard stripes (skip the bottom)
  3. Bare metal: Leadbelcher > Agrax Earthshade > Ironbreaker drybrush > Necron Compound drybrush
  4. Red metal (doors, windows, tanks, accents): Khorne Red > Nuln Oil > Wazdakka Red drybrush > very light Squig Orange drybrush
  5. Red pipes: Khorne Red > Nuln Oil > Wazdakka Red drybrush
  6. Bronze: Warplock Bronze > Agrax Earthshade > Brass Scorpion drybrush
  7. Cog Mechanicum:
    1. White: Corax White > Apothecary White contrast paint > Praxeti White drybrush
    2. Black: Corvus Black > Basilicum Grey contrast paint > Eshin Grey drybrush > light Dawnstone drybrush
    3. Eye: Corax White > Khorne Red > Evil Sunz Scarlet
  8. Other little details (wires, etc.): Base coat in a single color (Averland Sunset, Macragge Blue, etc.) and vary these choices across the buildings (especially duplicates!); it sounds like heresy, but these truly don’t need any follow-up coats/layers/etc.
  9. Weathering:
    1. Rust: Thinned-down Skrag Brown > thinned-down Fire Dragon Bright
    2. Verdigris: Nihilakh Oxide in the crevices on bronze elements
    3. Chipping and damage: Sponge on Rhinox Hide, focusing on the blasted edges and torn-away elements, but also randomly putting it everywhere that feels right

This guide is written for the walls, but it applies to the pipes, sacred radiators, and whatnot as well. The only real changes are obvious stuff, like applying the Agrax Earthshade pin wash to different parts of the pipes.

Munitorum Armoured Shipping Containers, crates, and barrels

I based my approach to these on 1) the primary colors I hadn’t used yet, which 2) were available in rattle cans.

  • Shipping containers, crates, and barrels: Pick one:
    • Green: Spray on Death Guard Green primer/base coat > Agrax Earthshade > Warboss Green drybrush >
    • Grey: Spray on Grey Seer primer/base coat > Agrax Earthshade all-over wash > Ulthuan Grey drybrush > light White Scar drybrush on the high points
    • Blue: Spray on Macragge Blue > Nuln Oil > Altdorf Guard Blue drybrush > Calgar Blue drybrush
  • Skulls: Pick one:
    • White: Corax White > Agrax Earthshade > Praxeti White drybrush
    • Gold: Retributor Armour > Reikland Fleshshade > Auric Armour Gold drybrush
    • Silver: Leadbelcher > Nuln Oil > Ironbreaker drybrush
  • Vox box skull: Warplock Bronze > Agrax Earthshade > Brass Scorpion drybrush
  • Vox skull eye, box keypad, container vents, light housings, barrel spigots: Leadbelcher > Nuln Oil > Ironbreaker drybrush
  • Light glass: Caledor Sky or Averland Sunset
  • Aquilas: Retributor Armour > Reikland Fleshshade > Auric Armour Gold drybrush
  • Weathering: Mainly on the containers.
    • Rust: Thinned-down Skrag Brown > thinned-down Fire Dragon Bright
    • Bullet holes: Shade them with the rest of whatever surface they’re on, then at this stage just fill them with Leadbelcher
    • Verdigris: Nihilakh Oxide in the crevices on bronze elements
    • Grime and damage: Sponge on Rhinox Hide

I winged it on the green, which isn’t the most logical color combination — but looks like it has seen some shit (which fits my vibe) and is distinct from the green I use for the floors of my Sector Mechanicus terrain.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Deathskulls Orks Miniature painting Miniatures Warhammer 40k

Deathskulls Ork base color guide

The other night I painted the rocks on my first Orks’ bases…and realized that after ~9 months painting grey rocks on grey Blood Angels bases, I’d painted these rocks grey. Time for a color guide, and in this case time to test some shading options.

Testing time

First I grabbed a larger rock and primed it.

I got a rock.” — Charlie Brown

The rocks on my Blood Angels’ bases are grey with brown undertones/shadows, and a bit lighter than the lightest part of the landscape. I could see doing my Orks’ rocks as grey, too, but my instinct says to go for a brown that’s lighter and more bleached-out than the underlying landscape. So: Zandri Dust for the base coat.

So next I tried three different shades on my rock — Agrax Earthshade, Reikland Fleshshade, and Seraphim Sepia (in that order, left to right) — with a Screaming Skull drybrush over that:

I got a rok wiv stripes on it.” — Moonkrumpa

Reikland is right out (too red), but I’m torn between Agrax and Seraphim. Agrax matches the terrain better, but Seraphim contrasts with it better. “Contrast without looking dumb” is what I’m after, so I think Seraphim Sepia is the winner.

Update: After washing and drybrushing my first batch of Orks’ landscape, the rocks didn’t have nearly as much contrast as I would have liked. I drybrushed them again in Praxeti White, which is brighter than Screaming Skull, and that did the trick. The guide below uses the correct color.

Deathskulls Ork base color guide

Moonkrumpa’s Megalootas are thundering across dry, flat badlands on some anonymous, soon-to-be-devastated world (washes in italics, as always):

  • Terrain: Armageddon Dust > Agrax Earthshade > Tyrant Skull drybrush
  • Rocks: Pick a recipe:
    1. Zandri Dust > Seraphim Sepia > Praxeti White drybrush
    2. Grey Seer > Agrax Earthshade > 50/50 Grey Seer/Corax White drybrush
  • Skulls: Corax White > Agrax Earthshade > Corax White drybrush
  • Tufts: Army Painter swamp, winter, or both
  • Base rims (edges): Baneblade Brown

I may also randomly vary the rocks, even using grey/brown/white like I did on my Angels, with the idea being that the Megalootas are a much larger force and therefore spread over a wider area with more natural variation in its terrain. Not sure about that yet.

I’m going to keep the ground clutter to a minimum on these guys, so that should mostly cover it.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Feo’s base, poop Chiclets, and a big hill

Feo was fun to build, but I was equally excited to work on his base — because at a staggering 90mm wide, it presented a huge canvas (relatively speaking) to tell a little story. So I decided to tell a two-part story.

Part one is the back, where I added the remnants of an overrun Imperial Guard post.

The back of Feo’s base

It continues on the front, with the remains of one of the Marines who came to Armageddon to assist a failing Guard mission (sorry, Astra Militarum — my brain automatically thinks “Imperial Guard”). When I get texture paint all packed in around him, I’m hoping it’ll look like his corpse is half-buried in the dust, with just his back, one Power Fist, and bleached skull visible.

And given that one theme of my army is “everyone wears a helmet,” how did this poor Marine die? From a head wound…because he wasn’t wearing a helmet. (It’s hard to make out, but his skull has a crack down the front.)

Fully assembled, base front
One of my busiest painting corners ever, around the time I finished assembling Feo, with Barakiel on the handles; Judgment, Adamo, and Zahariel curing; and Feo awaiting primer
Shading underway

Mmm, slimy poop Chiclets.

Mostly done, just the decal and final Grey Seer drybrush to weather the various bits of scenery

The sandbags were outside my wheelhouse (nothing in my army is brown…) and required some fumbling, including a full repaint and re-shading job. I eventually realized that it didn’t need a painted-on layer, just base > wash > drybrush > drybrush — and the recipe I used for the stone ruins on my Assault Squad’s bases. Hopefully they read as sandbags rather than stone.

Definitely not poop Chiclets anymore
I’m curious to see how this turns out in the next stage

Next up, adding the texture paint — and building a convincing hill under and around my Ultramarine. This base swallowed the remnants of my second bottle of Astrogranite Debris and a good chunk of a fresh one, too.

I had to break up the line of the hill (which is going to take like a week to dry…), so I made little terraces for tufts and marked them in MS Paint. We’ll see if that does the trick!

L>R: small/medium, large, and small/medium tufts go here
Less critical, but these all seem like good spots for tufts too

I’m not sure how convincing the hill is, and I wish I’d mounted a few skulls on posts to add some variety (building the level up to the skulls, like I did with the fallen Marine’s skull). But I test-tufted it, and held a Marine up in front of it in the same position, to see if it looked like there could be the bottom of a dude under there — and it does seem to work.

Test tufts from “battlefield view”
Test tufts from the front

Redemptor Dreadnought base color guide

Feo’s scenic base uses the following for the non-standard elements (skulls, etc.), as always mostly based on GW’s Parade Ready recipes:

  • Ultramarine armor: Macragge Blue > Nuln Oil > Calgar Blue > Grey Seer drybrush (dust/weathering)
  • Ultramarine white: Celestra Grey > Drakenhof Nightshade > Ulthuan Grey > White Scar > Grey Seer drybrush
  • Ultramarine gold: Retributor Armour > Reikland Fleshshade > Auric Armour Gold > Grey Seer drybrush
  • Ultramarine metal: Leadbelcher > Nuln Oil > Stormhost Silver > Grey Seer drybrush
  • Vox-caster and knife: Leadbelcher > Nuln Oil > Stormhost Silver drybrush > Ryza Rust drybrush
  • Astra Militarum sandbags: Mournfang Brown > Agrax Earthshade > 2:1 Kislev Flesh:Mournfang Brown drybrush > Grey Seer drybrush

For the Ultramarine’s pauldron decal, I applied it just like normal but then varnished it before doing the dust/weathering drybrush layer; I worried that drybrushing might tear the decal. When I’m ready to varnish the whole model, that bit will get a second coat (which is fine).

I love how huge this model is! I can’t wait to be able to do the full line-up: old Marine, Primaris Marine, refrigerator Dread, Contemptor, Redemptor.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Blood Angels Space Marines Miniature painting Miniatures Warhammer 40k WIP it good

Five units of WIP, Terminator color guide, and a new painting goal

Lots of ground to cover in this omnibus post!

Post-army painting goal

I’ve been mulling over what painting goal to set for myself after finishing my initial 2,000-point army, and this morning it hit me: a new point total is the perfect goal for me. So that’s my next miniatures goal: paint another 1,000 points of Blood Angels.

Unlike “finish the 2nd Company,” which limits what I can paint (because of the Blood Angels’ force organization), painting another thousand points gives me freedom on that front — but also a manageable, specific goal. At my current pace 1,000 points should take me 3-4 months to complete, and will give me lots of new army options when I can finally play the game.

Terminator Assault Squad color guide

Squad Barakiel includes a few elements I’ll forget in a month, so as always I’m writing down the colors I used for them. This is GW’s parade ready guide with a couple of minor tweaks.

  • Red: Mephiston Red > Agrax Earthshade > Evil Sunz Scarlet > Fire Dragon Bright
  • Gold: Retributor Armour > Reikland Fleshshade > Auric Armour Gold > Liberator Gold
  • Black: Abaddon Black > Eshin Grey > Dawnstone
  • Metal: Leadbelcher > Nuln Oil > Stormhost Silver
  • Parchment and cloth: Rakarth Flesh > Agrax Earthshade > Pallid Wych Flesh > White Scar
  • White skulls and braided cords: Celestra Grey > Drakenhof Nightshade > Ulthuan Grey > White Scar
  • Hammer grips: Khorne Red > Agrax Earthshade > Wazdakka Red > 50/50 blend of Wazdakka Red/Kislev Flesh
  • Purple gems: Screamer Pink > Agrax Earthshade > Pink Horror > Emperor’s Children
  • Green gems: Moot Green > Agrax Earthshade > Moot Green
  • Eyes and lenses: Moot Green > Agrax Earthshade > Moot Green
  • Sergeant’s sensor cable: Macragge Blue > Drakenhof Nightshade > Altdorf Guard Blue > Calgar Blue

WIP it good, WIP it miscellaneous

My main project this week is finishing up Squad Barakiel (the last one I need for my first army!), but because I never let my “minis queue” run dry I’ve also got four other units on the go in various stages:

  • Feo, my Redemptor Dread, is getting primed
  • Duro (“harsh” in Italian), my Contemptor Dread, is assembled and awaiting basing
  • Brother Abaoz, my Sanguinary Ancient, has emerged from storage and is getting base-coated alongside…
  • Squad Remiel, my Sanguinary Guard, who I cut from my army when 9th Edition made everything more expensive, points-wise
Squad Barakiel partway through base-coating
Feo, 1st Company Contemptor Dreadnought

The Contemptor is perhaps the cheapest date I’ve encountered yet, assembly-wise — he’s simpler than some of the single Marines I’ve put together! The downside is that he has almost zero posability, which is always a bit of a bummer. But I put him together in under an hour, from sprue to fully assembled; for a large unit that’s pretty minimal.

I have a feeling he’ll be one of those figures that shines once he’s painted, when his boring pose comes to life.

Barakiel (left, on the handles), Feo (front and center), and Abaoz and Squad Remiel (back edge of the mat)
Dang, my lamp is really dusty!
Squad Remiel seeing paint for the first time since…August, I think? Maybe July?

I think of this stage as “a clown ate a bunch of crayons and took a shit on these minis,” because they look so bad when I’m done base-coating them. Then the clown cleans up a bit of his shit during touch-ups — and after that, every stage makes the mini look better and better. Needing to believe in that future while I’m base-coating is part of what makes this stage take so long.

The clown has finished relieving himself — Squad Barakiel is now fully base-coated!

I’m driving pretty hard at wrapping up Barakiel before the end of the month. Will it happen? We shall see!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.