Categories
Miniatures Warhammer 40k

New plan: Let the Wookiee (er, Combat Patrol) win

Thinking of painting goals for 40k solely in terms of 2,000-point armies can be daunting. I’m not sure why I’ve never committed to this simple early goal instead: finish a Combat Patrol.

500 points is a much less daunting prospect, and it still leaves room to paint a variety of models. I have 2,000 points of Blood Angels, which can be sliced up multiple ways to create Combat Patrols — but my Deathskulls Orks, Custodes, and Leagues of Votann armies are nowhere near complete. A concrete, play-focused sub-goal would likely have helped me there.

My one finished army to date, 2,000 points of Blood Angels

Hell, I could field a few different painted Ork Combat patrols…except I don’t have any painted HQ options. If I paint Moonkrumpa or my Weirdboy, bam: instant Combat Patrol. Realizing that was what got me thinking about setting a short-term Combat Patrol goal for all three of my unfinished armies.

None of these Combat Patrols involve buying new models. They’re listed in order of how quickly I can complete them, quickest to slowest.

One of many possible CPs I can make out of my Blood Angels army: Squads Dolos (rear), Barakiel (left), and Karios (right), led by Chaplain Arrius (front)

Deathskulls Orks

The smallest goal, paint my simplest HQ option:

  • Weirdboy, “Warpmek” Nakk (a converted Age of Sigmar Weirdnob Shaman)

With my painted Boyz, Grots, Kans, Trukk, and Deff Dread, there are at a handful of viable Combat Patrols I can make with the addition of just my Weirdboy.

Moonkrumpa cries out, “Paint me!”

Adeptus Custodes

Finish painting 3x of these Custodian Guards, who are mostly painted:

  • Custodian Guard Squad, Inkaef, Halfden, Konstantyn, Baptiste, and Adomako (5x Sentinel Blade and Storm Shield)

And then paint these 4x models (all their gold is painted and washed, and their bases are done):

  • Captain-General Trajann Valoris (Warlord)
  • Custodian Guard Squad, Telvaer, Anselm, and Sadiki (3x Guardian Spear)

I think with the changes in 9th I need to glue Misericordia to some of my custard lad models; they weren’t free when I built this army.

Last seen in…holy shit, 2021. It feels like a year ago, but it’s been two years!

Leagues of Votann

I have precisely zero of these guys fully painted, and only a few partially base-coated. I also don’t own any of my favorite models for this faction, because Hearthguard were impossible to find when I started acquiring this army. This is the fuzziest goal — I don’t even have names for my models yet! — and the furthest from completion.

Finish painting 5x Hearthkyn (based and primed), and then paint another 5x of them:

  • Hearthkyn Warriors (7x Warrior, 1x Warrior with Magna-Rail Rifle, 1x Warrior with EtaCarn Plasma Beamer, lead by 1x Theyn with Concussion Gauntlet and Autoch-Pattern Bolt Pistol).

Finish painting this squad of Beserks (based and partially painted):

  • Cthonian Beserks (4x Concussion Mauls, 1x Mole Grenade Launcher; plus the 2x Mole Grenade models)

And paint an HQ option (unassembled):

  • High Kâhl (Rampart Crest, Mass Gauntlet, Autoch-Pattern Combi-Bolter)
Dang, I lost motivation so hard that this is the only photo I have of my WIP Votanni…and it’s the very first one I took

Hither and thence

That’s 26 models, ignoring the fuzz factor (the Mole Grenade team is two minis on one base, etc.).

If I’m in a good groove, I can take one squad of five troops from sprue to sealed and ready to play in a week, although two weeks is more realistic. Some of these models are considerably more complex than Joe Space Marine, notably Moonkrumpa and Trajann, so 26 models would take me something like 5-10 weeks to paint.

Under three months — good groove permitting! — to go from one finished Combat Patrol to a whopping four would be awesome.

But the obvious step one is to go from one CP (Blood Angels) to two by painting a single model: a Deathskulls HQ.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Aeldari Kill Team Miniatures Warhammer 40k

My Corsair Voidscarred: the Void Tigers

While working on my Corsair Voidscarred kill team, I spent a few days reading about Aeldari and Corsairs and noodling about names. I adore the warband name “Sunblitz Brotherhood,” and that’s the energy I wanted to capture.

I jotted down all sorts of ideas, but eventually returned to one of my first good ones: the Void Tigers.

WIP shot: My Corsair kill team, three of Lark’s Novitiates, and a pile of KT terrain (March 18, 2023)

Yes, there are already Void Dragons and Void Warriors, but there are also Eldritch Raiders, Sky Raiders, Dusk Raiders, and several other Raiders (and Sky Reavers and Skyslayers). There are thousands of Anhrathe warbands and kill teams out there, and the Aeldari know a good theme when they see one. I’m cool with some overlap.

Void Tigers lore

The Void Tigers are a tight-knit band of pirates, a mix of outcasts, escaped prisoners, looters, hunters, assassins, and freebooters. My kill team is part of the Golden Dirge warband, united by its members’ common belief: The universe is in its final centuries, so why not kill, plunder, and have some fun on the way out? The Void Tigers live by this credo, carving a bloody path through the stars and living it up on their ill-gotten gains.

The Golden Dirge operates from a fleet of voidships, giving them the ability to strike just about anywhere. The Void Tigers’ ship is the notorious Final Embrace, which has plagued the space ways for centuries.

Kill team roster

As of March 2023, I’ve built nine Void Tigers. My rule of thumb for Aeldari names is, “If Kylo Ren thought of this name while he was shopping at Hot Topic, would he think it was cool?” They’ve gotta be the right amount of extra, emo, and 40k — which is a fun balance to try to strike.

  • Felarch: Iradel Voidlight, Strider of the Glittering Way, a flamboyant pirate who thinks “too far” is a good start. Raised on Alaitoc craftworld, Iradel chafed at the stultifying purity and boredom of Aeldari society.
  • Heavy Gunner: Morroruin Vathesh Maulathar, who left the Lugganath craftworld to experience this world for as long as it exists, rather than fleeing into the Webway with his kin.
  • Kurnathi: Celayla, Daughter of Isedra, Wielder of the Star-Shards, an assassin who once trained with the Harlequins.
  • Kurnite Hunter: Ralial Firehawk, devout follower of Kurnous. Imprisoned for poaching on Ulthwé craftworld, Ralial is now a bounty hunter who excels at finding valuable targets for the Void Tigers.
  • Shade Runner: Xynha Veshan of the Bloodweb, an assassin and former Drukhari Wych Cult member hiding out from her comrades.
  • Starstorm Duellist: Xirhadru Meleer Eth’ar Lidaena Duskwarp, a reckless thrill-seeker who loves nothing better than a good duel and the excitement of combat.
  • Warrior (shuriken rifle): Vyparis the Bloody Thorn, a Drukhari pleasure-seeker who grew weary of his Kabal’s obsession with pain.
  • Warrior (shuriken pistol and power sword): Ylloné of the Citrine Shadow, a brash swashbuckler who spent centuries in the employ of various rogue traders before finding the Void Tigers.
  • Way Seeker: Siac-Zar, who abandoned the Iyanden craftworld to its fate so that she could live a life of excess among the stars.

Unifying element

It seems weird to me that a bunch of freedom-seeking rebels and pirates would get together and be like, “Now, everyone put on your uniform” — but I also like having a unifying visual element for my factions/armies/etc. For the Void Tigers, this is their orange and black tiger-striped back “blades” (or Blink Pack, for the Shade Runner).

Apart from that, they’re going to dress however I feel like painting them.

I love the Corsair minis, and coming up with names, backstories, and the lore behind this kill team has been a hoot. I’m excited to paint them!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
BattleTech Godsbarrow Miniature painting Miniatures Tabletop RPGs

Housekeeping updates

Hark! A wild round-up appears. I usually find writing housekeeping posts super boring, but things have been quiet here and I wanted to post a little update on the irons I have in the fire. (This post wasn’t boring to write.)

Godsbarrow and the Gilded Lands book

I haven’t posted any new Godsbarrow material here in months, but not because I’ve lost interest in my setting — I’m still working on it every day!

I really want to put out a second book, so the new stuff I’ve been writing is all part of The Gilded Lands: Godsbarrow Guidebook 2, which will hopefully be out this year. (I published The Unlucky Isles: Godsbarrow Guidebook 1 [affiliate link], in November of last year.)

So far my experience with the first book is holding true: about 50% of The Gilded Lands is new material. Revisiting and expanding it is a hoot. The best days are the ones where I get a wild hair about something, write it, and it feels like I’m just describing something that already existed because it fits the setting so perfectly. (On the days I’m just not feeling it, my “safety valve” is doing the bare minimum: jotting down a name, tweaking a snippet of text, etc.)

All of my Godsbarrow energy is going into fleshing out the Gilded Lands.

#dungeon23

My #dungeon23 project, the Black Furnace, is ticking along nicely. I write a room a day (which is the whole idea), and I’m currently about 75% done with level 2.

So far the pace is manageable, and the empty room safety valve is there for days when I need a break. Even if I don’t finish my megadungeon (not my plan, but you never know), I’ve already designed my largest-ever dungeon.

Miniature painting

I’m still working on BattleMechs, just much more slowly than I was in January. This is the third of my “do it every day” long-term projects, and at any given time one of the three is just getting prodded along without any meaningful progress. Right now, that’s painting.

Once Lark and I play a game with all eight painted minis, I’ll be more motivated to finish the next four.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Miscellaneous geekery

Everything: a working definition

For the past thirty years or so I’ve been fascinated by the concept of “everything” and how difficult it is to define.

The concept of “nothing” gets all the attention. It scares us more. By comparison, it feels easier to define — it’s both more poetic and more directly relevant to our lives.

This is the definition I’ve come up with for “everything.” I’ve honed it over the years, but the current version has been stable for at least a decade. I don’t think I can improve on it, although I’ll keep trying.

Every possible and impossible past, present, and future position of every possible and impossible particle.

A working definition of “everything,” by me

It’s as concise as I can make it. Daydreaming about what it means, and why it works, has occupied many a car ride, long walk, and wait in line for me.

I hope you find it handy.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Godsbarrow Old school Tabletop RPGs

First level of the Black Furnace complete

I’m quite enjoying #dungeon23 so far. Having 1/3 empty rooms is a fantastic safety valve, allowing me to bank the fire of inspiration for days when I’m feeling it.

Dungeon23 logo created by Lone Archivist and released under a CC BY 4.0 license

Although it’s now day 40, level 1 of the Black Furnace is “only” 35 rooms — because this dungeon has five entrances, and I wrote those up first.

Notes about level 1

Here’s a stitched-together photo of level 1, with wing A on the left and wing B on the right. Wing A is the home of the cult of Hürak Mol, which performs some vital dungeon functions whenever the Black Furnace is in the mortal world — and, by keeping the faith, and even more vital function: keeping long-forgotten Hürak Mol from being entirely forgotten, and thereby still alive. Another faction, the bone automatons, claims part of this wing and is often at odds with the cult.

Level 1 of the Black Furnace (February 9, 2023 draft)

Wing B is largely in disrepair, but is home to two warring factions: the corpse-drivers, fungal beings who hollow out fresh corpses and pilot them like little “flesh-mecha,” and the lichenate, a hive mind moss-entity that worships a moss god on a lower level (who I haven’t written up yet). This wing is also full of malfunctioning and dangerous creations of Hürak Mol, which is another reason why the cult from wing A doesn’t spend much time here.

You can see my love of interconnectivity on this map. There are two ways down to level 1: the main entrance (S1), which offers an immediate choice of wing A or wing B, and the chimney (S3). Wings A and B have one sub-surface connection point (the long corridor to the north). Both wings connect to level 2, and the S3 chimney also leads straight down to level 4.

I’m also trying to pack in lots of the other stuff I love about a good megadungeon: factions, weird and gonzo elements, a nod to practicality (especially where it pertains to giving players information that lets them figure out what a level/wing is all about), an emphasis on new monsters, temptingly dangerous objects, and a mix of stuff that looks worse than it is and stuff that’s much worse than it looks, among others. Some bits I had a lot of fun with: the prison (9), a mirror that duplicates whatever you put in front of it in an internal pocket dimension (7), a magic oven (15), an abomination that extracts hearts (18), a waterfall that whispers portents (26), and a long hallway full of incredibly suspicious-looking clay statues that mostly just want to help new arrivals (27).

As this is a draft, I’ve left some work for Future Martin — random encounter tables, stat blocks, random item and magic item tables, and the like. Those feel like roadblocks in the moment, and the last thing I need is roadblocks. This is already the largest dungeon I’ve ever written up, and I don’t want anything sapping my momentum.

I also know from publishing my first Godsbarrow book, The Unlucky Isles [affiliate link], last year that I’ll be revising this dungeon if I ever take it further than a notebook full of maps and a spreadsheet. My approach is to get the raw ideas down, have fun with it, and tidy it up later.

On that front, the Black Furnace is definitely consuming almost all of my Godsbarrow processor cycles — or at least, it is for now. But while that’s slowing down my work on Godsbarrow Guide 2: The Gilded Lands, neither project is an obligation so I’m not treating them as obligations. I still work on them both every day, and there will come a time when the balance will swing back towards the next book.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
BattleTech Miniatures

Pure joy: playing BattleTech with my kiddo

I haven’t played BattleTech in 20 years, and if you’d told me a few years ago — when I started enjoying miniature painting, and painting Warhammer 40k stuff every day — that my first-ever game using miniatures I’d painted would be BattleTech, or would be played with my kiddo, Lark, I wouldn’t have believed you.

We used the old (2015, I think?) Alpha Strike Quick Start intro scenario, for which I painted four specific ‘Mechs to make two balanced teams of two: Marauder and Valkyrie (Lark) vs. Archer and Wasp (me), with the win condition being first heavy ‘Mech destroyed.

Lark surveys the battlefield during the first turn
The first face-off between the two heavies; both took a solid hit
Things are looking grim for that Marauder
Lark’s damaged Marauder takes cover in the woods about halfway through our game
A beautiful move by Lark, who won initiative: getting into my Archer’s rear arc; the game could have gone either way at this point
My Archer survived this rear-gunning, and I stacked my Wasp behind the Marauder to close out the game

Last year I got to play D&D with Lark for the first time, and playing BattleTech — the wargame I’ve loved the longest and played the most — with Lark was just as awesome an experience. We had a blast, and we’re already looking forward to our second game on a larger map, two full lances per side (these four plus the next batch that I painted with our second game in mind).

One of my favorite moments was watching Lark get a ‘Mech’s-eye view to establish line of sight for the first time and being excited by how much fun that was. Sharing the visceral and tactile joys of miniatures wargaming with Lark was just pure joy for me.

On top of that, Alpha Strike was a great intro for Lark, a great return to the game for me, and not in any way “kiddy BattleTech.” AS 100% succeeds in distilling CBT into a shorter, punchier game without losing sight of what makes BattleTech fun. It’s streamlined and simplified, but not in any way simplistic. That’s a thing of beauty.

The core box is one of the best values in gaming, too: It’s actually everything you need to start playing, and for barely more than the ‘Mechs would cost in separate force packs.

I took some time during our game to talk a bit about the differences between AS and CBT, and I suspect Lark and I may have some CBT in our future, too.

What a fantastic Saturday all around!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
BattleTech Finished miniatures Lightbox photos Miniature painting Miniatures

Second lance of Long Nights ‘Mechs

Today I finished painting my second lance of ‘Mechs, two heavies and two mediums for my Long Nights mercenary company.

No outdoor shots today, just the lightbox — but I remembered to use my grey backdrop this time!

L to R: Rifleman, Warhammer, Phoenix Hawk, Blackjack

I sometimes regretted combining two colors that are notoriously difficult to paint — white and yellow — in the Phoenix Hawk’s color scheme, but I’m happy with how it turned out. Walking the line between looking like an anime mobile suit and looking like a BattleMech without being too twee about it was an enjoyable challenge.

It also gave me a chance to try Soulblight Grey, GW’s new grey wash, for the first time. It’s interesting stuff, almost feeling more like a contrast paint than a shade paint; it’s kind of milky. But it walks a pleasing line between no wash and a black wash.

Butts

I’m not sure how long it will last, but my goal is to never repeat a paint scheme. “They’re mercenaries” is a great excuse to just experiment and have fun painting whatever feels right at the moment.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Godsbarrow Old school Tabletop RPGs

The Black Furnace level 1-A

Today I finished the draft of the first area in my #dungeon23 project, the Black Furnace.

The Black Furnace’s servants’ quarters

Level 1-A is the servants’ quarters, home to the cult of Hürak Mol. It’s accessible from one of the Black Furnace’s five entrances, and connects to level 2 and level 1-B.

I can’t remember the last time I drew a proper dungeon map, and I don’t think I’ve ever written up a dungeon this size before. I’m enjoying sitting down each day with no clear idea of what’s next, and just having fun with it.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
BattleTech Finished miniatures Lightbox photos Miniature painting Miniatures

My first lance of ‘Mechs in 16 years

Today I finished the first ‘Mechs I’ve painted since 2007.

L to R: Valkyrie, Archer, Marauder, Wasp

This lance for my Long Nights mercenary company is full of firsts: essentially my first time doing camo (I was about 10 for my actual first time), pin washing, flocking, detailed glass, and really pushing for subtle edge highlights.

Natural light close-ups

Sigourney “Lucky” Long’s Marauder
Ragnar “Night Sweats” Thorpe’s Valkyrie
Gabrielle “Dozer” Baudin’s Wasp
Ishida “Beef” Toyokazu’s Archer

Lightbox shots

These didn’t turn out as nice as the natural light shots above, but I took ’em so here they are anyway.

The whole lance
Marauder (my favorite angle)
Marauder front
Marauder rear
Valkyrie front
Valkyrie rear
Wasp front
Wasp rear
Archer front
Archer rear
Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Deathskulls Orks Finished miniatures Kill Team Miniature painting Miniatures Tyranids Warhammer 40k

My 2021 and 2022 in miniature painting

In early 2021, I did a year-end retrospective photo for 2020 — the year I got back into miniature painting. I painted 97 miniatures that year, and I had a blast; returning to an old hobby I’d never quite clicked with (it’s complicated) was a perfect lockdown activity.

By contrast, 2021 saw my enthusiasm flagging. I started the year strong, but finished just keeping my hobby streak alive. I didn’t do a year-end photo.

2022 was about the same as 2022. I wasn’t planning to do a photo for last year, either, for pretty much the same reason: I figured it’d be disheartening.

But in December I got back into BattleTech, and also saw how close I was to finishing some killer 40k terrain pieces, and got excited to crank some stuff out. So I finished the year stronger than expected, and that led me to get off my butt and take retrospective photos for 2021 and 2022.

Everything I painted in 2021

In 2021, I painted Deathskulls Orks for my Waaagh!, Moonkrumpa’s Megalootas

I painted 15 models in 2021: two Killa Kans, Skraggit (left) and Stikkit (right); a Deff Dread, Facepeela; my Taurox Trukk conversion, Da Fancy Wun; and a squad of Boyz, Thragg’s Deff Ladz.

2021 was my first time trying an ambitious conversion, mashing together a Taurox with an Ork Trukk; I documented the whole process in a five-post series. (Here’s part one.) 2021 also marked the first time I used green stuff as well as the first time I magnetized any models. (Facepeela’s lower arms are magnetized.)

As I got these minis off the shelf for their photo, it was like seeing old friends. I’m not an amazing painter, but every mini I finished in 2021 brought me joy — and they still do. Skraggit and Da Fancy Wun are two of my favorite models I’ve ever painted.

Everything I painted in 2022

I set out to finish a Kill Team board’s worth of terrain in 2022, and while I didn’t quite get there I came pretty close.

All of the 40k terrain I painted in 2022, plus five Genestealers and a mantis

In 2022 I painted 25 models: 18 pieces of 40k/Kill Team terrain, 6 Genestealers (for Kill Team), and a giant mantis as a Christmas gift for Lark.

Terrain feels all fast and exciting at first, with a big ol’ sprayed-on primer and base coat in one, and a big ol’ wash. And then the details start to add up, and add up, and it’s not a breezy summer morning anymore. But it’s still fun!

I enjoy painting terrain. It’s a great palate cleanser, with big brushes and bold sections and — with the vibe I’m going for — plenty of excuses to weather with gusto.

It was also fun combining two 40k terrain lines, Manufactorum and Mechanicus, into what I think is a cohesive dystopian manufacturing facility. Both incorporate tea/bone and dark red, and I’ve built all my stuff to be durable, interoperable, and still offer a decent amount of customization for layouts and variations.

Here’s a top-down shot showing one possible layout.

Most of my finished 40k terrain

All of the walls/railings on the gantries are placed so that pieces can still connect in a couple places. Ladders are placed and oriented with the same goal in mind. And all the ground-level pipe connection points are tea/bone, so (hopefully) the two terrain sets blend into one another.

I guess technically I’m combining the Munitorum line as well, but those containers, crates, and barrels are so plug-and-play it hardly counts. I do them in colors not present in the other stuff, so they’ll stand out.

I’m glad I got all this stuff out an photographed it. 2021 and 2022 combined didn’t match my output in 2020, but I painted some stuff I’m proud of — and hopefully I’ll get to use it eventually.

And I got a surprise in January: Lark expressed an interest in playing 40k and Kill Team. I’m pretty sure I can cobble together two Kill Teams or two 500-point armies, so if I finish my last few pieces of terrain — a huge gantry/tank combo, another ruined building, a sacred radiator, and some scatter terrain — the two of us could get some games in this year. That would be awesome!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.