Hark! A wild round-up appears. I usually find writing housekeeping posts super boring, but things have been quiet here and I wanted to post a little update on the irons I have in the fire. (This post wasn’t boring to write.)
Godsbarrow and the Gilded Lands book
I haven’t posted any new Godsbarrow material here in months, but not because I’ve lost interest in my setting — I’m still working on it every day!
I really want to put out a second book, so the new stuff I’ve been writing is all part of The Gilded Lands: Godsbarrow Guidebook 2, which will hopefully be out this year. (I published The Unlucky Isles: Godsbarrow Guidebook 1 [affiliate link], in November of last year.)
So far my experience with the first book is holding true: about 50% of The Gilded Lands is new material. Revisiting and expanding it is a hoot. The best days are the ones where I get a wild hair about something, write it, and it feels like I’m just describing something that already existed because it fits the setting so perfectly. (On the days I’m just not feeling it, my “safety valve” is doing the bare minimum: jotting down a name, tweaking a snippet of text, etc.)
All of my Godsbarrow energy is going into fleshing out the Gilded Lands.
#dungeon23
My #dungeon23 project, the Black Furnace, is ticking along nicely. I write a room a day (which is the whole idea), and I’m currently about 75% done with level 2.
So far the pace is manageable, and the empty room safety valve is there for days when I need a break. Even if I don’t finish my megadungeon (not my plan, but you never know), I’ve already designed my largest-ever dungeon.
Miniature painting
I’m still working on BattleMechs, just much more slowly than I was in January. This is the third of my “do it every day” long-term projects, and at any given time one of the three is just getting prodded along without any meaningful progress. Right now, that’s painting.
Once Lark and I play a game with all eight painted minis, I’ll be more motivated to finish the next four.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
I haven’t played BattleTech in 20 years, and if you’d told me a few years ago — when I started enjoying miniature painting, and painting Warhammer 40k stuff every day — that my first-ever game using miniatures I’d painted would be BattleTech, or would be played with my kiddo, Lark, I wouldn’t have believed you.
Lark surveys the battlefield during the first turnThe first face-off between the two heavies; both took a solid hitThings are looking grim for that MarauderLark’s damaged Marauder takes cover in the woods about halfway through our gameA beautiful move by Lark, who won initiative: getting into my Archer’s rear arc; the game could have gone either way at this pointMy Archer survived this rear-gunning, and I stacked my Wasp behind the Marauder to close out the game
Last year I got to play D&D with Lark for the first time, and playing BattleTech — the wargame I’ve loved the longest and played the most — with Lark was just as awesome an experience. We had a blast, and we’re already looking forward to our second game on a larger map, two full lances per side (these four plus the next batch that I painted with our second game in mind).
One of my favorite moments was watching Lark get a ‘Mech’s-eye view to establish line of sight for the first time and being excited by how much fun that was. Sharing the visceral and tactile joys of miniatures wargaming with Lark was just pure joy for me.
On top of that, Alpha Strike was a great intro for Lark, a great return to the game for me, and not in any way “kiddy BattleTech.” AS 100% succeeds in distilling CBT into a shorter, punchier game without losing sight of what makes BattleTech fun. It’s streamlined and simplified, but not in any way simplistic. That’s a thing of beauty.
The core box is one of the best values in gaming, too: It’s actually everything you need to start playing, and for barely more than the ‘Mechs would cost in separate force packs.
I took some time during our game to talk a bit about the differences between AS and CBT, and I suspect Lark and I may have some CBT in our future, too.
What a fantastic Saturday all around!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Today I finished painting my second lance of ‘Mechs, two heavies and two mediums for my Long Nights mercenary company.
No outdoor shots today, just the lightbox — but I remembered to use my grey backdrop this time!
L to R: Rifleman, Warhammer, Phoenix Hawk, Blackjack
I sometimes regretted combining two colors that are notoriously difficult to paint — white and yellow — in the Phoenix Hawk’s color scheme, but I’m happy with how it turned out. Walking the line between looking like an anime mobile suit and looking like a BattleMech without being too twee about it was an enjoyable challenge.
It also gave me a chance to try Soulblight Grey, GW’s new grey wash, for the first time. It’s interesting stuff, almost feeling more like a contrast paint than a shade paint; it’s kind of milky. But it walks a pleasing line between no wash and a black wash.
Butts
I’m not sure how long it will last, but my goal is to never repeat a paint scheme. “They’re mercenaries” is a great excuse to just experiment and have fun painting whatever feels right at the moment.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Today I finished the first ‘Mechs I’ve painted since 2007.
L to R: Valkyrie, Archer, Marauder, Wasp
This lance for my Long Nights mercenary company is full of firsts: essentially my first time doing camo (I was about 10 for my actual first time), pin washing, flocking, detailed glass, and really pushing for subtle edge highlights.
Well, shit: I just ruined a fully painted miniature by using the too-thick dregs of my varnish bottle and completely fogging it out. I haven’t done that in years! Not since the last time I used spray varnish, at least a decade ago.
I should have trusted my impression that it looked a little thick, but I’d used the same bottle a couple weeks ago with no issues and I was in the groove.
That’s several hours of work — on a model slated for a first game of BattleTech with my kiddo next week, and a ‘Mech I was happy with — just wasted.
This little Stinger, an STG-5M piloted by Ozan “Gatling” Almaz, was the first ‘Mech I ever tried to paint in a camo scheme. Here he is after being base-coated:
You will be missed!
Luckily I’ve got a Wasp partially painted, so I can scramble to finish that one and slot it in for the match Lark and I were planning on next week. If I grind hard and don’t paint anything else at the same time, I might even be able to finish it only a couple days behind when the Stinger would have been done.
It’s a silly thing to be bummed about, but I get invested in the minis I’m painting.
Update 1/8: As luck would have it, I had a light ‘Mech — a Wasp — already primed and fully based, so I spent a chunk of today finishing it up as a replacement for the Stinger. I’d forgotten how quickly this can go when I’m painting a ‘Mech, not a 40k model, and just painting one model, not several. It was a fun day.
Then, after testing my varnish on Brother Test-Mech first, I varnished the first lance of ‘Mechs I’ve painted since 2007. They won’t be done-done until a couple days from now, when I add flocking to their bases; I need the sealant to be bone-dry and fully cured for that step.
First lance WIP, freshly varnished (and still shiny): Marauder, Wasp, Valkyrie, Archer
It’s a real joy to be painting ‘Mechs again!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
My first time trying to do a detailed pane of glass (the cockpit)
And currently the best miniature I’ve ever painted
Still needs decals, weathering (maybe), grass flocking, and a painted base rim
I started with the Valkyrie because it’s the plainest of the lance I’m currently painting, and the one I cared about least. I figured I’d goober some stuff up here before moving on to something cooler.
I’m taking a more subtle approach with my ‘Mechs than I generally do with my 40k minis, but I suspect this approach will bleed back into my general bag of tricks for painting. Patient pin washing following by equally patient edge highlighting is a really neat one-two punch.
In the Long Nights, this Valkyrie is piloted by Ragnar “Night Sweats” Thorpe, and I feel like I did him proud!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
2022 has thrown the Ralyas a couple pretty hard curveballs, but so far we’re doing [whatever you’re supposed to do in baseball when someone pitches you a curveball] and managing pretty well. I usually focus on hobby stuff here on Yore, though, so I figured it was time for a little 2022 wrap-up — all highlights, no lowlights, and a few surprises.
I work on Godsbarrow every single day — sometimes just a word or sentence or two, sometimes much more — and have been doing so since March 16, 2021. I’m often hard on my own work, so I’m honestly still a bit surprised I still love this setting as much as I do. (Hell, I’m more jazzed about it now than I was when I started out.)
I’m proud of doing as much of the work on The Unlucky Isles as possible myself, which was one of my goals; I did everything but the artwork. That includes some stuff I’ve notably never done in a professional capacity, like layout and cartography.
And I’m not sitting still: I’m about 25% done with the manuscript for Godsbarrow Guidebook 2: The Gilded Lands. It’s a little while away yet, but it’s coming!
Two Godsbarrow campaigns
Hobby-wise, the only thing that tops publishing a Godsbarrow book for me is running two campaigns set in Dormiir. This is one of those quintessential GMing experiences — designing your own world and then running games there — that I’ve just never had until now. I’ve run games in homebrewed settings before, but those worlds were never more than a sketchy map and some rough concepts; Godsbarrow is much more fleshed-out.
Both of these games are ongoing, and I’m having a blast with both of them. The first Godsbarrow campaign started up in July: a Dungeon World [affiliate link] hexcrawl set on the island of Bal Acar, which I’m running for two of my best friends, Rustin and Greg — the first explorers of Godsbarrow. This game feels like all the best parts of exuberant high school D&D — just weird-ass exploration and shenanigans, all signal and no noise.
Our Google Jamboard map from the first couple sessions
It’s impossible to overstate how cool it is to be gaming regularly with Lark. We’ve previously played a couple of sessions, but nothing ongoing; I never wanted to push this hobby on Lark. We’re having an absolute blast — and, again, I can’t overstate how much that means to me. (This is also another of those quintessential gaming experiences that I’m just chuffed about.)
Wargaming
Lark and I have also been playing Car Wars 6th Edition — Lark’s first proper wargame — and having a great time with it. I pitched CW because we’ve played tons of board games together over the years, and I thought the minis and zaniness of Car Wars would interest Lark. Sixth Edition is superb, and just the right rules weight for us.
That’s led me to delve back into my wargaming roots, which stretch all the way back to having huge naval battles with my dad, all spread out on my bedroom carpet, when I was maybe 10-12 years old. I re-acquired Renegade Legion: Centurion, which was one of the first full-fat wargames I played (circa age 12-14), because it seems like one Lark might enjoy.
And then, to my complete surprise, I stumbled across an RPG.net thread about BattleTech just the other day and learned that 1) there’s now a fast-playing alternate version of the rules, Alpha Strike, and 2) there’s also a huge range of plastic ‘Mechs available. After a bit of research I pitched that one to Lark, got an enthusiastic yes, and ordered the core AS box.
My old BattleTech minis from the 1990s and 2000s
This hasn’t been a banner year for miniature painting, which is understandable given my focus on Godsbarrow and real-life stuff. With 40k (and Kill Team), my motivation has been sapped by not wanting to play with strangers during the pandemic, so I’ve done tons of painting and never gotten to use the fun toys I’ve painted. Even the return of my beloved space dwarves, which were my intro to Warhammer 40k many years ago, hasn’t shaken me out of my painting doldrums.
I’m hoping that some comparatively easy-to-paint BattleMechs, which — and this is key! — I’ll immediately be able to use in a game, are just the shot in the arm my painting hobby needs at the moment.
Ranma 1/2
No segue, but I can’t do a wrap-up post without noting that this was the year I finished Ranma 1/2, one of my all-time favorite manga series — which I started in 1992. I’ve read a shit-ton of manga this year, which has been a lot of fun.
Revisiting the Star Wars prequel trilogy
I decided it was time to revisit and reevaluate the prequel trilogy, all of which I previously rated ½ (which I think marks the first time I’ve voluntarily rewatched any ½ films), for three reasons.
One, I was surprised how much I enjoyed the first couple episodes of Obi-Wan Kenobi, and I wanted to see if I might like the prequels now, decades later. (Andor had the same effect, but for Rogue One.)
Two, I’ve based some of my identity as a Star Wars fan on hating the prequels. I wanted to try to appreciate them on their own terms rather than, when they clash with my expectations, simply assuming my expectations are perfect and therefore the films are the problem.
And three, 20+ years later I’m a different person, I love the Star Wars universe even more than I did back when these films came out, and my appreciation for the Old Republic, Galactic Republic, and Clone Wars Eras has grown. I’ve spent dozens of hours playing Star Wars: The Old Republic and engaging with prequel content in other media, and I’ve enjoyed it.
I wound up liking or loving all three prequel films. Reviews/comments, with spoilers, are on Letterboxd: Episode I, Episode II, Episode III.
Mastodon
I said earlier in the year that Mastodon felt the most like Google+ of any G+ replacement I’ve tried, but it wasn’t until the first Twitter exodus that it really took off. My feed is full, it lacks virtually all of the toxicity of Twitter, I’m having fun gaming conversations and learning about cool stuff there — the whole nine yards. It feels like it’s going to stick for enough folks to provide a real hobby haven, too.
#dungeon23
The #dungeon23 challenge doesn’t kick off until January 1, 2023, but it was — thankfully! — announced much earlier, giving me time to noodle about it, decide to do it, and come up with a framework I think will help me succeed.
I’m going to write Godsbarrow’s first dungeon, the Black Furnace. I’ve got my ducks in a row and I’m excited to get rolling!
Yore’s 10th anniversary
This blog turned 10 years old back in August, making it my the longest-running ongoing thing I’ve ever done online. My quiet approach, erratic non-schedule for posting, and eclectic mix of hobby stuff haven’t done wonders for attracting an audience — but I write Yore primarily because I want to write it, so that’s okay by me.
At the same time, I’m thrilled whenever anyone mentions enjoying Yore, comments on a post, or uses what I’ve shared here. If that’s you, reading this, thank you! Knowing Yore is useful to other folks is a big part of why I keep at it.
Here’s to a 2023 with more hobby milestones, and maybe — hopefully! — with fewer curveballs. Happy holidays!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
These mechs span about a decade of painting, some while actively playing BattleTech during regular matches with a friend in the University of Michigan student union (which I lost, no exaggeration, 100% of the time — but they were fun!) and some after moving to Utah.
The ones I painted while trying to get a fully painted force to the table tend to be pretty unrefined, and anything that wasn’t an assault mech got less attention too — I’ve always been a 100-ton goober, and the tiny ones just didn’t grab me as much.
Gunslinger
Let’s get this party started right: This Gunslinger isn’t the worst mini I’ve ever painted, but it’s the worst mini I’ve ever painted that I still own.
I’ve never stripped a mini and repainted it before, but I’m sorely tempted here. There’s nothing wrong with red/gold/black, and my paint application is mostly okay — but good lord is it boring. And desperately, achingly in need of an ink wash. And drybrushing? Maybe I was learning from my own tendency to over-drybrush and went to the other extreme: not drybrushing at all.
I also can’t unsee the “upside-down computer face” that is his head. And it looks like he’s wearing an adult diaper and swim wings — so in fairness, part of why this Gunslinger looks so dreadful is that the sculpt itself is dreadful.
Nexus
As a palate cleanser, this Nexus is pretty average for me at the time. Although again, like the Pillager in part two, there’s shading on this guy that looks like ink washing — which I was so sure I hadn’t done on any of my mechs. It’s not as heavy as the Pillager’s wash (or, if not a wash, layering?), so I bet I learned from that one and toned it down a bit here.
Piranha
Squarely back in drybrushing-only territory, and as a closer the little Piranha isn’t bad. All-black is a bit boring, but he does look better from the back. It’s hard not to like the Piranha, too — it’s such a goofy mech, fish-headed for no real reason except the joy of making a murloc BattleMech.
Piranha rear view
The “scaly” red in the legs, the fishbone-like tubing and ridges on the back — yeah, this mech is much more interesting from behind. I should have cut loose on the front a bit more.
And that’s it! That’s all of my old BattleTech miniatures. Every mech got a solo photo, and a representative sample of my vehicles got group photos. I learned a lot from painting these over the span of about a decade — which, compared to someone who paints minis as their primary hobby, is a staggeringly low number of figures for 10 years of output.
And that too is a learning experience: I’ve been at this for a long time, but on average across ~33 years I’ve painted . . . approximately 2.5 miniatures a year. I still have a lot to learn.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
These mechs span about a decade of painting, some while actively playing BattleTech during regular matches with a friend in the University of Michigan student union (which I lost, no exaggeration, 100% of the time — but they were fun!) and some after moving to Utah.
The ones I painted while trying to get a fully painted force to the table tend to be pretty unrefined, and anything that wasn’t an assault mech got less attention too — I’ve always been a 100-ton goober, and the tiny ones just didn’t grab me as much.
Zeus
My overly heavy drybrushing (in the wrong colors) here kind of works — entirely by accident, but still. The Zeus is a classic design replete with little lines, radii, and circles, and drybrushing picked those out pretty well. Like a lot of my mechs from this era, he looks weathered; that’s neat.
Kingfisher
I committed hard to my unit color scheme of black with red highlights/unit markings, and it didn’t always work out well. But on the Kingfisher, I like the red legs and weapons. This looks like a mech piloted by some grizzled, battle-hardened mechwarrior with a call sign like “Blood Fury,” known for wading through the blood of her enemies.
Pillager
Up close I can see that I needed to spend some more time concealing the base that went into the larger base. Metallic silver and metallic gold also looked better in my head than they do in reality.
Pillager rear view
I want to play around with sharing two views of some of my minis, and the Pillager is a good one to start with. For one thing, the silver/gold combo works better here — especially in the vents/fins on the legs.
For another, I’m seeing depth in those fins, and in other places, that looks like it could only have come from an ink wash. Maybe I drybrushed this guy in black? Or maybe after ~20 years I’ve just forgotten that I did experiment with ink washes before learning about the Dip Method? I wish I knew for sure, but I don’t.
Score another one for the lightbox on that front: I was 100% sure I’d never tried a wash before 2010 or so, but I’m not nearly as certain anymore. Whatever I did to the Pillager was overdone, but also somewhat effective.
I really, really have not being giving past me enough credit as a minis painter — and it’s held me back from doing more it, and from finding joy in the work. No more!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
These mechs span about a decade of painting, some while actively playing BattleTech during regular matches with a friend in the University of Michigan student union (which I lost, no exaggeration, 100% of the time — but they were fun!) and some after moving to Utah.
The ones I painted while trying to get a fully painted force to the table tend to be pretty unrefined, and anything that wasn’t an assault mech got less attention too — I’ve always been a 100-ton goober, and the tiny ones just didn’t grab me as much.
Starslayer
In hindsight, I can feel my frustration while painting this guy — which led to over-drybrushing. I wish I’d known then that an ink wash would have eliminated that frustration and prevented me from desperately drybrushing the shit out of this model and thinking, “Why doesn’t it look how I want it to look?!”
Perseus
The pose combined with the rusty look I chose for this Perseus makes him look like a stern old grandpa. I’m kind of digging it. Also, I did a pretty good job on his missile battery — the rim is mostly even, and every missile port was hand-dotted because (again) I didn’t use an ink wash on him.
Goshawk
This Goshawk sculpt looks like he’s swaggering into the club, knowing he’s big king swinging dick. I kind of like the green/yellow color scheme.
Nobori-nin (Huntsman)
The Huntsman is kind of fundamentally doofy-looking, and I’m not sure I did him many favors. Despite the over-drybrushing, I do like how his legs turned out; there’s some reasonable depth to them and they look nicely weathered.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.