After letting the glue on the Genestealers I built last night cure overnight, finalizing my color scheme this morning, and writing a color guide for Hive Fleet Balaur, I sprayed these five bad boys:
While they were drying (Citadel’s rattle cans really are paint-ready in 15 minutes; I love them), I nipped out to Mox for the four paints I was missing. Then I got my ducks in a row for a painting session.
I’ve seen Genestealers painted basically all one color (like the current studio paint jobs for Leviathan) or about 50/50 (like the old Space Hulk models, with their blue bodies and pink hands), and I decided to split the difference. I’m giving them carapaces on their backs, basically from the tail joint up, and treating the rest of the body — including the carapace-like tail and chest/belly — as skin/body tone (whitish-pink).
Among other things, that will let me practice my mottling on these guys before doing it on my Warriors, who are larger and have more carapace areas to paint. I also don’t love the studio Leviathan scheme for Genestealers, which I find too monotone; expanding what counts as carapace lets me avoid that.
Post-drybrush, they’re not as off-white as the studio models, but they’ve definitely changed:
I decided to go back and re-reestablish the Carroburg Crimson in their vents and joints, but that didn’t magically make my drybrushing as adept as a GW studio painter’s work. Maybe the final highlights will balance things out a bit? We’ll see.
I took a closer look at some Leviathan nids in the 8e codex and White Dwarf #463, and I’m pretty sure some of them have a Pallid Wych Flesh drybrush over their Screaming Skull drybrush — so I gave that a shot. It makes a difference! In natural light, this guy reads much whiter:
I’m going to call that “close enough for splinter fleet purposes” and move on. Time for some Naggaroth Night!
Once I had the carapace roughed in, I threw a quick coat of Incubi Darkness — my other primary base color — on the claws so I could get a feel for how things will look down the road. Both colors will get darker before they get highlighted up, and I’m hoping the final layers will bring them tonally in line with the flesh while still keeping them dark enough for satisfying contrast.
Heck, how about a quick and dirty test to see what Warpstone Glow and Sybarite Green might look like?
Oh yeah! It fits Balaur’s origins, the colors work together — I’m digging this. I can’t wait to see it with the mottling on the carapace!
This is the most painting I’ve done in about seven months, a full day of thinking about, writing about, and painting Tyranids. It feels good.
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.