While working on my Corsair Voidscarred kill team, I spent a few days reading about Aeldari and Corsairs and noodling about names. I adore the warband name “Sunblitz Brotherhood,” and that’s the energy I wanted to capture.
I jotted down all sorts of ideas, but eventually returned to one of my first good ones: the Void Tigers.
WIP shot: My Corsair kill team, three of Lark’s Novitiates, and a pile of KT terrain (March 18, 2023)
Yes, there are already Void Dragons and Void Warriors, but there are also Eldritch Raiders, Sky Raiders, Dusk Raiders, and several other Raiders (and Sky Reavers and Skyslayers). There are thousands of Anhrathe warbands and kill teams out there, and the Aeldari know a good theme when they see one. I’m cool with some overlap.
Void Tigers lore
The Void Tigers are a tight-knit band of pirates, a mix of outcasts, escaped prisoners, looters, hunters, assassins, and freebooters. My kill team is part of the Golden Dirge warband, united by its members’ common belief: The universe is in its final centuries, so why not kill, plunder, and have some fun on the way out? The Void Tigers live by this credo, carving a bloody path through the stars and living it up on their ill-gotten gains.
The Golden Dirge operates from a fleet of voidships, giving them the ability to strike just about anywhere. The Void Tigers’ ship is the notorious Final Embrace, which has plagued the space ways for centuries.
Kill team roster
As of March 2023, I’ve built nine Void Tigers. My rule of thumb for Aeldari names is, “If Kylo Ren thought of this name while he was shopping at Hot Topic, would he think it was cool?” They’ve gotta be the right amount of extra, emo, and 40k — which is a fun balance to try to strike.
Felarch: Iradel Voidlight, Strider of the Glittering Way, a flamboyant pirate who thinks “too far” is a good start. Raised on Alaitoc craftworld, Iradel chafed at the stultifying purity and boredom of Aeldari society.
Heavy Gunner: Morroruin Vathesh Maulathar, who left the Lugganath craftworld to experience this world for as long as it exists, rather than fleeing into the Webway with his kin.
Kurnathi: Celayla, Daughter of Isedra, Wielder of the Star-Shards, an assassin who once trained with the Harlequins.
Kurnite Hunter: Ralial Firehawk, devout follower of Kurnous. Imprisoned for poaching on Ulthwé craftworld, Ralial is now a bounty hunter who excels at finding valuable targets for the Void Tigers.
Shade Runner: Xynha Veshan of the Bloodweb, an assassin and former Drukhari Wych Cult member hiding out from her comrades.
Starstorm Duellist: Xirhadru Meleer Eth’ar Lidaena Duskwarp, a reckless thrill-seeker who loves nothing better than a good duel and the excitement of combat.
Warrior (shuriken rifle): Vyparis the Bloody Thorn, a Drukhari pleasure-seeker who grew weary of his Kabal’s obsession with pain.
Warrior (shuriken pistol and power sword): Ylloné of the Citrine Shadow, a brash swashbuckler who spent centuries in the employ of various rogue traders before finding the Void Tigers.
Way Seeker: Siac-Zar, who abandoned the Iyanden craftworld to its fate so that she could live a life of excess among the stars.
Unifying element
It seems weird to me that a bunch of freedom-seeking rebels and pirates would get together and be like, “Now, everyone put on your uniform” — but I also like having a unifying visual element for my factions/armies/etc. For the Void Tigers, this is their orange and black tiger-striped back “blades” (or Blink Pack, for the Shade Runner).
Apart from that, they’re going to dress however I feel like painting them.
I love the Corsair minis, and coming up with names, backstories, and the lore behind this kill team has been a hoot. I’m excited to paint them!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
In early 2021, I did a year-end retrospective photo for 2020 — the year I got back into miniature painting. I painted 97 miniatures that year, and I had a blast; returning to an old hobby I’d never quite clicked with (it’s complicated) was a perfect lockdown activity.
By contrast, 2021 saw my enthusiasm flagging. I started the year strong, but finished just keeping my hobby streak alive. I didn’t do a year-end photo.
2022 was about the same as 2022. I wasn’t planning to do a photo for last year, either, for pretty much the same reason: I figured it’d be disheartening.
But in December I got back into BattleTech, and also saw how close I was to finishing some killer 40k terrain pieces, and got excited to crank some stuff out. So I finished the year stronger than expected, and that led me to get off my butt and take retrospective photos for 2021 and 2022.
Everything I painted in 2021
In 2021, I painted Deathskulls Orks for my Waaagh!, Moonkrumpa’s Megalootas
I painted 15 models in 2021: two Killa Kans, Skraggit (left) and Stikkit (right); a Deff Dread, Facepeela; my Taurox Trukk conversion, Da Fancy Wun; and a squad of Boyz, Thragg’s Deff Ladz.
2021 was my first time trying an ambitious conversion, mashing together a Taurox with an Ork Trukk; I documented the whole process in a five-post series. (Here’s part one.) 2021 also marked the first time I used green stuff as well as the first time I magnetized any models. (Facepeela’s lower arms are magnetized.)
As I got these minis off the shelf for their photo, it was like seeing old friends. I’m not an amazing painter, but every mini I finished in 2021 brought me joy — and they still do. Skraggit and Da Fancy Wun are two of my favorite models I’ve ever painted.
Everything I painted in 2022
I set out to finish a Kill Team board’s worth of terrain in 2022, and while I didn’t quite get there I came pretty close.
All of the 40k terrain I painted in 2022, plus five Genestealers and a mantis
In 2022 I painted 25 models: 18 pieces of 40k/Kill Team terrain, 6 Genestealers (for Kill Team), and a giant mantis as a Christmas gift for Lark.
Terrain feels all fast and exciting at first, with a big ol’ sprayed-on primer and base coat in one, and a big ol’ wash. And then the details start to add up, and add up, and it’s not a breezy summer morning anymore. But it’s still fun!
I enjoy painting terrain. It’s a great palate cleanser, with big brushes and bold sections and — with the vibe I’m going for — plenty of excuses to weather with gusto.
It was also fun combining two 40k terrain lines, Manufactorum and Mechanicus, into what I think is a cohesive dystopian manufacturing facility. Both incorporate tea/bone and dark red, and I’ve built all my stuff to be durable, interoperable, and still offer a decent amount of customization for layouts and variations.
Here’s a top-down shot showing one possible layout.
Most of my finished 40k terrain
All of the walls/railings on the gantries are placed so that pieces can still connect in a couple places. Ladders are placed and oriented with the same goal in mind. And all the ground-level pipe connection points are tea/bone, so (hopefully) the two terrain sets blend into one another.
I guess technically I’m combining the Munitorum line as well, but those containers, crates, and barrels are so plug-and-play it hardly counts. I do them in colors not present in the other stuff, so they’ll stand out.
I’m glad I got all this stuff out an photographed it. 2021 and 2022 combined didn’t match my output in 2020, but I painted some stuff I’m proud of — and hopefully I’ll get to use it eventually.
And I got a surprise in January: Lark expressed an interest in playing 40k and Kill Team. I’m pretty sure I can cobble together two Kill Teams or two 500-point armies, so if I finish my last few pieces of terrain — a huge gantry/tank combo, another ruined building, a sacred radiator, and some scatter terrain — the two of us could get some games in this year. That would be awesome!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
2022 has thrown the Ralyas a couple pretty hard curveballs, but so far we’re doing [whatever you’re supposed to do in baseball when someone pitches you a curveball] and managing pretty well. I usually focus on hobby stuff here on Yore, though, so I figured it was time for a little 2022 wrap-up — all highlights, no lowlights, and a few surprises.
I work on Godsbarrow every single day — sometimes just a word or sentence or two, sometimes much more — and have been doing so since March 16, 2021. I’m often hard on my own work, so I’m honestly still a bit surprised I still love this setting as much as I do. (Hell, I’m more jazzed about it now than I was when I started out.)
I’m proud of doing as much of the work on The Unlucky Isles as possible myself, which was one of my goals; I did everything but the artwork. That includes some stuff I’ve notably never done in a professional capacity, like layout and cartography.
And I’m not sitting still: I’m about 25% done with the manuscript for Godsbarrow Guidebook 2: The Gilded Lands. It’s a little while away yet, but it’s coming!
Two Godsbarrow campaigns
Hobby-wise, the only thing that tops publishing a Godsbarrow book for me is running two campaigns set in Dormiir. This is one of those quintessential GMing experiences — designing your own world and then running games there — that I’ve just never had until now. I’ve run games in homebrewed settings before, but those worlds were never more than a sketchy map and some rough concepts; Godsbarrow is much more fleshed-out.
Both of these games are ongoing, and I’m having a blast with both of them. The first Godsbarrow campaign started up in July: a Dungeon World [affiliate link] hexcrawl set on the island of Bal Acar, which I’m running for two of my best friends, Rustin and Greg — the first explorers of Godsbarrow. This game feels like all the best parts of exuberant high school D&D — just weird-ass exploration and shenanigans, all signal and no noise.
Our Google Jamboard map from the first couple sessions
It’s impossible to overstate how cool it is to be gaming regularly with Lark. We’ve previously played a couple of sessions, but nothing ongoing; I never wanted to push this hobby on Lark. We’re having an absolute blast — and, again, I can’t overstate how much that means to me. (This is also another of those quintessential gaming experiences that I’m just chuffed about.)
Wargaming
Lark and I have also been playing Car Wars 6th Edition — Lark’s first proper wargame — and having a great time with it. I pitched CW because we’ve played tons of board games together over the years, and I thought the minis and zaniness of Car Wars would interest Lark. Sixth Edition is superb, and just the right rules weight for us.
That’s led me to delve back into my wargaming roots, which stretch all the way back to having huge naval battles with my dad, all spread out on my bedroom carpet, when I was maybe 10-12 years old. I re-acquired Renegade Legion: Centurion, which was one of the first full-fat wargames I played (circa age 12-14), because it seems like one Lark might enjoy.
And then, to my complete surprise, I stumbled across an RPG.net thread about BattleTech just the other day and learned that 1) there’s now a fast-playing alternate version of the rules, Alpha Strike, and 2) there’s also a huge range of plastic ‘Mechs available. After a bit of research I pitched that one to Lark, got an enthusiastic yes, and ordered the core AS box.
My old BattleTech minis from the 1990s and 2000s
This hasn’t been a banner year for miniature painting, which is understandable given my focus on Godsbarrow and real-life stuff. With 40k (and Kill Team), my motivation has been sapped by not wanting to play with strangers during the pandemic, so I’ve done tons of painting and never gotten to use the fun toys I’ve painted. Even the return of my beloved space dwarves, which were my intro to Warhammer 40k many years ago, hasn’t shaken me out of my painting doldrums.
I’m hoping that some comparatively easy-to-paint BattleMechs, which — and this is key! — I’ll immediately be able to use in a game, are just the shot in the arm my painting hobby needs at the moment.
Ranma 1/2
No segue, but I can’t do a wrap-up post without noting that this was the year I finished Ranma 1/2, one of my all-time favorite manga series — which I started in 1992. I’ve read a shit-ton of manga this year, which has been a lot of fun.
Revisiting the Star Wars prequel trilogy
I decided it was time to revisit and reevaluate the prequel trilogy, all of which I previously rated ½ (which I think marks the first time I’ve voluntarily rewatched any ½ films), for three reasons.
One, I was surprised how much I enjoyed the first couple episodes of Obi-Wan Kenobi, and I wanted to see if I might like the prequels now, decades later. (Andor had the same effect, but for Rogue One.)
Two, I’ve based some of my identity as a Star Wars fan on hating the prequels. I wanted to try to appreciate them on their own terms rather than, when they clash with my expectations, simply assuming my expectations are perfect and therefore the films are the problem.
And three, 20+ years later I’m a different person, I love the Star Wars universe even more than I did back when these films came out, and my appreciation for the Old Republic, Galactic Republic, and Clone Wars Eras has grown. I’ve spent dozens of hours playing Star Wars: The Old Republic and engaging with prequel content in other media, and I’ve enjoyed it.
I wound up liking or loving all three prequel films. Reviews/comments, with spoilers, are on Letterboxd: Episode I, Episode II, Episode III.
Mastodon
I said earlier in the year that Mastodon felt the most like Google+ of any G+ replacement I’ve tried, but it wasn’t until the first Twitter exodus that it really took off. My feed is full, it lacks virtually all of the toxicity of Twitter, I’m having fun gaming conversations and learning about cool stuff there — the whole nine yards. It feels like it’s going to stick for enough folks to provide a real hobby haven, too.
#dungeon23
The #dungeon23 challenge doesn’t kick off until January 1, 2023, but it was — thankfully! — announced much earlier, giving me time to noodle about it, decide to do it, and come up with a framework I think will help me succeed.
I’m going to write Godsbarrow’s first dungeon, the Black Furnace. I’ve got my ducks in a row and I’m excited to get rolling!
Yore’s 10th anniversary
This blog turned 10 years old back in August, making it my the longest-running ongoing thing I’ve ever done online. My quiet approach, erratic non-schedule for posting, and eclectic mix of hobby stuff haven’t done wonders for attracting an audience — but I write Yore primarily because I want to write it, so that’s okay by me.
At the same time, I’m thrilled whenever anyone mentions enjoying Yore, comments on a post, or uses what I’ve shared here. If that’s you, reading this, thank you! Knowing Yore is useful to other folks is a big part of why I keep at it.
Here’s to a 2023 with more hobby milestones, and maybe — hopefully! — with fewer curveballs. Happy holidays!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
My Leagues of Votann army box arrived today, so as is traditional I built my first unit: Yrsá the Unexpected, Theyn of Yrsá’s Boars, a squad of Trans-Hyperian Alliance Hearthkyn Warriors.
It’s too dark for good photos, so this one will have to do!
Like most Hearthkyn Warriors, Yrsá is a citizen-soldier — a miner, in her case. Yrsá is stubborn, tackles problems head-on, and is ferociously devoted to the Ancestors. Yrsá wields a Bolt Revolver and a Concussion Gauntlet. I sculpted (and I’m using that term extremely loosely) two crystals out of bits of sprue to go with my “alien moon” basing concept; those are visible in the foreground.
Her chosen name, “the Unexpected,” was in this case bestowed by her comrades in arms (rather than chosen by her) as a mark of respect. She has a knack for succeeding where others have failed, and for turning up where she’s least expected — which serves her equally well in mining and war. (It’s also a nod to how surprised I was when GW announced they were bringing back space dwarves.)
The codex calls out the largely ad-hoc nature of Kin fighting forces, so having Yrsá’s squad of Hearthkyn be nicknamed “Yrsá’s Boars” feels right to me. I’ve got nine more Hearthkyn to build for Yrsá’s Boars, but I’ll probably read some more of the codex before going much further.
As a dedicated, lifelong fan of dwarves of all stripes, I’m a happy camper — this is such a cool faction!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Lo, the fated day has arrived: The Leagues of Votann army box is finally available! Once I had my preorder in, I started considering paint schemes in earnest.
As soon as I saw the Trans-Hyperian Alliance color scheme — orange Void Suits with accents, grey clothing, tan soft goods — a few days ago, I was 99% sure that I’d be making a THA army. Orange is one of my favorite colors (the other is purple), and I haven’t painted an orange army yet — not to mention it’s a pretty uncommon 40k color, until now. On top of that I like the lore for the THA (adventurers and explorers, sort of a nomadic League) and this scheme is the “NASA-punk” concept that originally piqued my interest when folks on Reddit first suggested it.
Favorite fantasy/SF species + favorite color + perfect colors for a blue-collar spacesuit aesthetic = rad. And if the allure of making a custom League is too strong, I’ll just make my Kin a THA-affiliated League and tweak some element of the core THA paint scheme to reflect that.
Basing
There are already two great WHTV videos for the THA, one apiece for battle-ready and parade-ready, and they use an Armageddon Dunes (tan) base — which looks awesome.
But my Deathskulls Orks are on tan bases, and for some reason I just like putting my armies on different bases. Grey moon dust would pop against orange, but my Blood Angels are on grey bases. Someone on Reddit mentioned purple-tinged grey — sort an eerie moon dust color — and I liked that idea, so I decided to split the difference.
Here’s my first test base, a 50/50 because I didn’t feel like making two of them. (I really should have divided each rock like I did with the ground, but meh.)
One half is Astrogranite Debris > Druchii Violet > Genestealer Purple drybrush
The other half is Armageddon Dust > Reikland Fleshshade > Ushabti Bone drybrush
The small rock is Zandri Dust > Seraphim Sepia (I stopped when I saw this test wasn’t going to work out)
Large rock is Eshin Grey > Nuln Oil (ditto stopping here)
Nope!
That tan recipe isn’t the one in the WHTV video (which uses the more logical Agrax Earthshade as its shade), and it isn’t the one I use for my Deathskulls (which uses Agrax and Tyrant Skull). I guess I could also differentiate the tan from my Orks by using Dunes instead of Dust, or the grey from my Angels by using “plain” Astrogranite instead of Debris.
But at the moment it’s a moot point, because this is a failure on both halves. My tweak to the tan is neither interesting nor distinct enough from my Deathskulls’ bases, and the purple is kind of neat but looks like insulation foam or some truly alien world — and nothing like eerie purple-tinged moon dust.
I think where I went astray on the purple half was using a purple wash. I’m pretty sure I’ve never tried Druchii Violet before, and it’s a serious purple. But based on what’s opposite orange on the color wheel — blue and purple — I still like this direction.
My Blood Angels’ bases are Astrogranite Debris > Drakenhof Nightshade > Grey Seer drybrush, and maybe just changing that final layer will do it. Here’s test number two with four possible drybrush colors. Starting at 12:00 and working clockwise, it’s in quarters: Fenrisian Grey, Russ Grey, Calgar Blue, and Baharroth Blue.
Now we’re cooking
I like all four options. They get steadily more distinct from my Blood Angels’ bases. Side by side, Fenrisian Grey isn’t different enough, but the other three are. Baharroth is a bit much, and Calgar might be a bit too little.
How about Calgar Blue with a follow-up Baharroth Blue drybrush, just kissing the high points, and a Russ Grey base rim?
Test number three
That’s the one! It doesn’t scream blue, but in person it’s distinct from my much greyer Blood Angels bases — and the blue-grey base rim seals the deal. It’s also dark and fairly subtle, so it should provide a nice contrast with the vibrant orange of the Void Suits.
Orange Void Suits
I’ll probably test out two orange armor recipes a bit later on, as the GW color guide uses Fuegan Orange as its wash while the WHTV videos use the new Magmadroth Orange contrast paint as a wash. It seems like they’d look pretty similar, but you never know.
Tidy time
I spent a couple happy hours yesterday tidying and reorganizing my workspace so I’d be ready for the incoming LoV box. Clearing out a good chunk of my RPG collection has freed up plenty of shelf space, so I’m putting it to good use for more minis storage and display.
I can’t wait to see what the Kin look like in person!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
I never thought I’d hold a box of 40k Squats again!
Happy day!
Squats were my first 40k army back in the mid-1990s, although I had an “army” of maybe 1-2 squads and 40k didn’t really click for Past Martin. When I got back into the game, and really became a miniature painter, in 2020, Squats hadn’t been a 40k army in many, many moons.
Now they’re the Leagues of Votann, and called Kin rather than Squats (except when they’re not, I guess, since these are Ironhead Squat Prospectors?), with awesome lore, a more serious treatment, and an updated look — which someone on RPGnet described as “practical blue-collar sci-fi,” and dang but that’s a perfect description.
I don’t play Necromunda (yet…), but my plan is to buy every model GW puts out for the Leagues — and either 1) start playing Necromunda, which I should be able to do with the terrain I have for KT and 40k, or 2) kitbash or otherwise use these models, or bits therefrom, in a 40k Kin army, Kill Team, or both.
Space dwarves rule.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
I started my 40k terrain collection with pieces from the Manufactorum line, and then added a bunch from the Sector Mechanicus line — enough stuff that, if I built all of it, I could kit out a 2,000-point 40k board. My plan has always been to find a paint scheme that unifies these two themes, and after looking at lots of possibilities I settled on this one.
My goal here isn’t to replicate the studio paint schemes for Mechanicus terrain (although they’re great!), it’s to make my bombed-out table full of a mix of Manufactorum and Mechanicus pieces looks cohesive. I’ve gotten ideas from Warhammer TV videos and Google searches, referenced Citadel’s mini-guides for specific colors (e.g. Deathworld Forest), and used my Manufactorum color guide as my baseline.
In the dark future there are no bare bottoms
Tying Sector Mechanicus to Battlezone: Manufactorum
My approach is to follow these steps in this order. That entails a rattle can primer/base coat, tackling the biggest sections, completely finishing everything but the tiny details (pipes, plaques, handles, screens, wires, and the like), then doing those details (with no wash/highlight steps for them!), and lastly weathering the whole piece.
Spray everything Leadbelcher. Tackle each piece in two stages: broadly, top and bottom. Flip them over and wait 15 minutes before spraying the second stage.
Big stuff:
Stanchions and gantries: base coat the tops of the gantries Deathworld Forest (over the existing Leadbelcher primer/base coat); touch up any overspill with Leadbelcher; wash the stanchions and both sides of the gantries, starting with the undersides and waiting an hour before doing the rest; and then completely finish these sections (all the way up to top-level drybrushing). That way I can be messy with my washing and drybrushing before painting the other elements.
Tops and edges of gantries: Deathworld Forest > Agrax Earthshade > Elysian Green drybrush > light Screaming Skull drybrush
Red metal (large plates, tanks, doors, some pipes): Khorne Red > Nuln Oil > Wazdakka Red drybrush > very light Squig Orange drybrush
Railings and large pipe joints (compatible with Manufactorum pipes): Wraithbone > Seraphim Sepia > Agrax Earthshade pin wash along seams/wherever they’d be really dirty > Tyrant Skull drybrush > Praxeti White drybrush, focusing on the high points and edges
Bare metal (ladders, chains, hooks, etc.):Agrax Earthshade > Ironbreaker drybrush > Necron Compound drybrush
Bronze: Warplock Bronze > Agrax Earthshade > Brass Scorpion on the relief elements
Big 3-D Cog Mechanicum: The metal elements are already done (silver spray, wash, drybrushes).
White: Corax White > Apothecary White contrast paint > light Praxeti White drybrush
Small Cog Mechanicum: The metal elements are already done (silver spray, wash, drybrushes), and these are all too awkwardly situated for me to do much else to — so I keep them simple.
White: Corax White > thinned-down Agrax Earthshade wash in the recesses
Black: Abaddon Black
Hazard stripes: Averland Sunset/Abaddon Black (use 3mm Tamiya hobby tape to mask them off) > very thin Agrax Earthshade wash to dial them back a bit
Little details (wires, conduits, screens, etc.): Base coat in a single color (Averland Sunset, Macragge Blue, etc.) and vary these choices across the terrain pieces (especially duplicates!); it sounds like heresy, but these truly don’t need any follow-up coats/layers/etc.
Weathering:
Rust: Thinned-down Skrag Brown > thinned-down Fire Dragon Bright
Verdigris: Nihilakh Oxide on bronze elements
Bullet holes: Shade them with the rest of whatever surface they’re on, then at this stage just fill them with Leadbelcher
Chipping and damage: Sponge on Rhinox Hide, focusing on the blasted edges and torn-away elements, but also randomly putting it everywhere that feels right
If you like this color scheme/approach, there’s nothing about it that’s unique to my setup; it should look dandy without the Manufactorum pieces to complement it.
Note that during assembly I’ve added battle damage and decay to my Mechanicus pieces: holes in gantries, missing ladder rungs, bullet holes, smashed railings, etc. My rules of thumb are: no section of gantry intended to mate with another at the table should be too badly damaged, as that would look weird if the other side didn’t match; and don’t overdo it. These aren’t ruins, like most of the Manufactorum pieces, but they have seen some shit.
Drilling holes and taking big bites out of my gantries (April 27, 2022)
My hope is that the mix of ruined and intact pieces, which is common to both terrain themes — out of the box in the case of Manufactorum, and added by me in the case of Mechanicus — will make the whole battlefield cohesive, immersive, and fun to look at.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
I’m currently working on three things in parallel, all at different stages: my second Hive Fleet Balaur unit for Kill Team, three Tyranid Warriors; a batch of Manufactorum terrain; and a couple of larger Sector Mechanicus terrain pieces.
Tom Servo of Finland watching over three freshly-glued Warriors
These guys were every bit as fun to build as my Genestealers. And despite having no names, no personalities, no quirky equipment — none of the stuff I’m used to using as my roleplaying hooks for how to assemble and paint an interesting figure — these models are packed with opportunities to convey intent (nom nom nom), motion, and character.
I’m honestly surprised how much I enjoy building and painting Tyranids.
My Tyranid Warrior Fire Team: Venom Cannon, leader, and weapon beast
Since I’m combining pieces from two lines, Manufactorum and Mechanicus, for my table, I started out with the Mechanicus stuff by just faffing about and seeing how it looks alongside my Manufactorum pieces.
I love how modular the Mechanicus terrain is
Alongside creating interesting terrain, my goal is to balance the modularity of the Mechanicus kits with a desire for durable, functional pieces I don’t need to fuss with.
These kits can be painted in pieces and assembled at the table, then broken down and reassembled a different way the next time. But some of the elements, like the railings, are going to mar whatever you attach them too — and in any case, that level of modularity seems like overkill to me.
So instead I built four anchor pieces, all of them fully assembled and glued — and all of them capable of being combined in lots of different ways. I left space for a Ferratonic Furnace under the octagon at the back, but glued my second furnace to the platform up front. The long gantries can each accommodate one or two of the larger Mechanicus tanks being slid under them, and almost all of the “mating” ends of the gantries and platforms can be mixed and matched.
This took a couple of hours, but I’m happy with how my pieces turned out.
My four anchor pieces (just press-fit at this stage, not glued)
After sleeping on my choices, I tweaked a couple things here and there, picked two to start with, and got them glued together.
The Ferratonic Furnace and platform will be glued together after I’ve sprayed them both (to make it easier to reach all the little crannies behind the ladder, cables, etc.)
Then I shifted gears and did the first wash on four Manufactorum pieces I’d previously primed, with an eye to finishing a full Kill Team board worth of terrain as soon as possible.
I’ve yet to figure out the secret of not being messy with terrain washes
It’s a weird angle, but this is my current overflowing work area: freshly washed Manufactorum pieces at the bottom, a mix of finished and WIP Tyranids and terrain in the center, and my first two huge Mechanicus pieces waiting for a dry day so I can spray them.
My desk hasn’t looked like this in months, and I love it!
Shifting from working on 2,000-point 40k armies to Kill Team squads has been just the ticket for getting me jazzed about painting again. It’s also helped me find something to focus on with terrain, since I’ve got a much shorter-term goal than filling a Strike Force board: one Kill Team board, which is maybe 4 large pieces, 2 medium ones, and a handful of little bits.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Last night I finished my first minis since May 20, 2021: one Hive Fleet Balaur Fire Team for Kill Team, a unit of Genestealers. These guys were a ton of fun to paint, and given that I started them on April 8, went on a short vacation, and worked on my Warriors during the 16 days it took me to finish them, I feel pretty much back on track with painting.
Hive Fleet Blue Steel
Their underbellies creep me out a bitGolden anglesFrontBack
I figured I’d shoot one with some terrain, too.
Hive Fleet Balaur scuttling through the ruins
And why not take advantage of the rare opportunity to do a before/after? I painted the blue/pink Genestealers (from Space Hulk) in 2012. It’s not quite “10 years later,” though, because I didn’t paint anything from 2012 to 2020, when I got back into painting and starting both taking it seriously and actually enjoying it. So it’s really more of a “two years of progress” before/after, since this is how I was painting in 2020.
Current way vs. old way, front viewRear view
Nid thoughts
This was my second time glazing, and the first time I haven’t painted over my efforts and gone with a different technique. (I tried glazing a Custodes sword several times, but just couldn’t get it right.) My glazing isn’t great, but these first four Scything Blades taught me quite a bit; I’m hoping to improve my technique as I work on my Warriors.
I’ve also never used dotting tools before. Still room for improvement there as well, but there’s just not that much surface to work with on Genestealers and I didn’t want to overwhelm their shading. The Warriors’ carapaces are a larger canvas, so I’m looking to step up my game on them.
As a splinter fleet of Hive Fleet Leviathan, I like how my twist on Leviathan’s color scheme turned out. There are at least two official Leviathan color guides out there (one in White Dwarf and one on Warhammer TV), but the main differences between Leviathan and Balaur are the toxic green claws and spotted carapaces.
My goal for these Genestealers was to evoke brightly-colored bugs and poison dart frogs, and to combine that with a “snake’s underbelly” body color for an unsettling — maybe even unpleasant — look that befits the terrifying nature of Tyranids.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Even though it was only about 40 degrees out, the rattle can still worked great
While they were drying (Citadel’s rattle cans really are paint-ready in 15 minutes; I love them), I nipped out to Mox for the four paints I was missing. Then I got my ducks in a row for a painting session.
I’d say pardon my dusty desk, but I hate dusting so my figures are almost always dusty
I’ve seen Genestealers painted basically all one color (like the current studio paint jobs for Leviathan) or about 50/50 (like the old Space Hulk models, with their blue bodies and pink hands), and I decided to split the difference. I’m giving them carapaces on their backs, basically from the tail joint up, and treating the rest of the body — including the carapace-like tail and chest/belly — as skin/body tone (whitish-pink).
Among other things, that will let me practice my mottling on these guys before doing it on my Warriors, who are larger and have more carapace areas to paint. I also don’t love the studio Leviathan scheme for Genestealers, which I find too monotone; expanding what counts as carapace lets me avoid that.
First wash applied; I love this unwholesome pink!
Post-drybrush, they’re not as off-white as the studio models, but they’ve definitely changed:
The main body now only needs its final Pallid Wych Flesh highlight
I decided to go back and re-reestablish the Carroburg Crimson in their vents and joints, but that didn’t magically make my drybrushing as adept as a GW studio painter’s work. Maybe the final highlights will balance things out a bit? We’ll see.
Base elements now finished, texture paint applied and drying
I took a closer look at some Leviathan nids in the 8e codex and White Dwarf #463, and I’m pretty sure some of them have a Pallid Wych Flesh drybrush over their Screaming Skull drybrush — so I gave that a shot. It makes a difference! In natural light, this guy reads much whiter:
After the second drybrush was applied
I’m going to call that “close enough for splinter fleet purposes” and move on. Time for some Naggaroth Night!
Quickly checking the compatibility of my two other primary base colors
Once I had the carapace roughed in, I threw a quick coat of Incubi Darkness — my other primary base color — on the claws so I could get a feel for how things will look down the road. Both colors will get darker before they get highlighted up, and I’m hoping the final layers will bring them tonally in line with the flesh while still keeping them dark enough for satisfying contrast.
Heck, how about a quick and dirty test to see what Warpstone Glow and Sybarite Green might look like?
I’m not sure glazing is worth the effort on small claws like these — simple layers look pretty solid
Oh yeah! It fits Balaur’s origins, the colors work together — I’m digging this. I can’t wait to see it with the mottling on the carapace!
This is the most painting I’ve done in about seven months, a full day of thinking about, writing about, and painting Tyranids. It feels good.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.