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Tag Archives: DCC RPG

The DCC RPG Free RPG Day 2017 Quick Start is brilliant. Apart from featuring one of my all-time favorite covers, by Doug Kovacs​​, it includes everything you need to make peasants for a funnel; a fabulous funnel, The Portal Under the Stars; levels 1-3 for all of the classes; and a slightly stripped-down rule set […]

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Attending Go Play NW prompted me to rebuild my “go folder” — the games I can run on zero notice, either by grabbing the book (and having everything else in the folder) or because the whole game is in the folder. All of them are self-contained, require no prep from anyone, can be played in […]

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When I thought about what I wanted to be able to run on short notice at Go Play NW, if the opportunity arose, DCC RPG was on the list — except I didn’t want to carry the whole rulebook. Having already trimmed the rulebook down to 18 pages, I wondered if I could go even […]

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Over on Monsters and Manuals, David McGrogan (author of the excellent Yoon-Suin, one of the starred recommendations on my big list of RPG stuff on Lulu) wrote a neat post about a rule of thumb for sandbox games: Two Problems for Every Solution. David shares an example from his campaign that explains it well: For […]

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I love dice, I love fiddling with game design, and I love simple tools that make things easier. At the nexus of those three things sits AnyDice. Developed by Jasper Flick, AnyDice calculates the probability of each possible result for just about any die roll. (I say “just about,” but it’s never let me down.) […]

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Crawling Under a Broken Moon (also available on DriveThruRPG) is a DCC RPG zine absolutely packed with gonzo post-apocalyptic goodness. Designed, published, and frequently written and illustrated by Reid San Filippo (with other collaborators, depending on the issue), it wears its love of Thundarr the Barbarian (and other iconic ’80s media) on its sleeve, and […]

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I use the wilderness encounter system from the B/X D&D Expert Set in my DCC RPG hexcrawl (the binder for which is full of hexcrawling tools), but it occurred to me that it would be pretty easy to tweak that system to take advantage of DCC’s dice chain. In this tweaked version, an encounter occurs […]

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The moment the other night when, while running a large DCC RPG combat, I realized that I had too many books open at once made me condense the DCC rules down to 18 pages — but it also made me want a binder to slim down my overall book load. It’s b-b-binder time! The cover […]

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I wanted to use the wilderness travel rules from the B/X D&D Expert Set in my DCC RPG hexcrawl, but character’s movement speeds don’t translate 1:1 across the two games. I compared species (races) in both editions, crunched the numbers, and turned the results into a one-page PDF reference for DCC RPG wilderness travel speeds […]

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I needed wilderness encounter tables for the DCC RPG hexcrawl I’m running, but there aren’t any in the book. Jeff Rients created some excellent tables for wandering monsters by dungeon level (which also appear in Crawl! #5), but after searching high and low I couldn’t find any wilderness encounter tables online. So I created some. […]

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