For the past thirty years or so I’ve been fascinated by the concept of “everything” and how difficult it is to define.
The concept of “nothing” gets all the attention. It scares us more. By comparison, it feels easier to define — it’s both more poetic and more directly relevant to our lives.
This is the definition I’ve come up with for “everything.” I’ve honed it over the years, but the current version has been stable for at least a decade. I don’t think I can improve on it, although I’ll keep trying.
Every possible and impossible past, present, and future position of every possible and impossible particle.A working definition of “everything,” by me
It’s as concise as I can make it. Daydreaming about what it means, and why it works, has occupied many a car ride, long walk, and wait in line for me.
I hope you find it handy.
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.