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Tag Archives: GURPS Time Travel

The more of GURPS Time Travel I read, the more I love this book. Pound for pound, it’s one of the best gaming books I’ve read, GURPS or otherwise. Leaving aside the “idea nuggets” scattered throughout, Time Travel offers up six settings. Time Corps is brilliant, and does more in 13 pages than most setting […]

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Jack Shear’s blog, Tales of the Grotesque and Dungeonesque, is always a great read (it’s been one of my RPG blog staples for years), but World-Building: When is Enough Too Much? is an especially good post. It made me think of a scene in Game of the Year, where the GM uses the game session […]

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I’m plowing through the most excellent GURPS Time Travel at a good clip, and its Time Corps setting is just too good not to share here. (I wrote about the overall book in yesterday’s post.) Six settings GURPS Time Travel includes six settings: Time Corps, the default time travel setting, which is about Timepiece agents […]

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I’ve got time travel gaming on the brain, and haven’t yet found a time travel RPG that hits exactly the vibe I’m after. Epidiah Ravachol‘s Time & Temp is at the top of my shortlist to play, with the excellent Timeworks setting from Fate Worlds: Worlds in Shadow running a close second. But those both […]

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