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Comics

Zentropa: A wordless, sexy, phantasmagorical graphic novel

I backed John Mahoney’s Zentropa on Kickstarter because it looked gorgeous and it seemed like he had his shit together. When I saw the samples he posted, it felt very Heavy Metal to me, and apparently they agreed: The first 10 pages of Zentropa appear in issue #382.

I was also intrigued by the concept of a wordless graphic novel. Not new, but not something I’ve seen often, either. And holy shit, that artwork.

Choose your own adventure

By design, the story of Zentropa is open to interpretation — you decide what it’s about, and what’s happening in it. (I’ll still avoid anything I think might be a spoiler here, though.) Here are three examples of John’s artwork that should give you a good idea of what Zentropa is like.

Here’s the first panel in the book:

Most of the book is black and white, but some panels and pages are two-tone or color, like this gorgeous piece:

Lastly, here’s a page that highlights how well John mixes detailed elements with negative space:

An exploration

Zentropa invites exploration — of what it might be about, what it could mean, what’s happening in each panel, and of the artwork itself. Looking at the rest of my comic collection, there’s nothing else in it quite like this book.

It’s weird. It’s sexy. It’s neat. And it’s fun to explore.

I’m not sure where best to pick up Zentropa post-Kickstarter, but this looks like one option.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Comics

Grant Morrison’s Heavy Metal

When Grant Morrison took over as editor-in-chief of Heavy Metal, beginning with issue #280, I subscribed on the spot.

(Cover by Gail Potocki, one of three variant covers for Morrison’s debut issue.)

I’m a wee bit of a Morrison fan:

. . . and I used to be a regular reader of Heavy Metal back when I was a kid, so putting the two together sounded fantastic to me.

Right off the bat

Here’s an excerpt from Morrison’s introductory piece:

Welcome, one and all, to our jelly-packed Rites of Spring issue – where mighty prehistoric behemoths batter zombie Martian tripods to the bloody pub-sawdust with tree-like, reptile erections while Stravinsky is played at mind-shattering jet-engine volume through the bladder of a screaming helpless pig and STILL those filthy rich squidillionaires in their ermine, crowns, and fancy couture just sit there texting, oblivious to the suffering of performers, audience, and critics alike!

Expectations: high.

Also, this:

In most cases I’m unfamiliar with the work of the artists assembled between these covers, but I liked the cut of their collective jib and thought they came closest to exemplifying the Heavy Metal spirit as I understand it.

Apart from multi-issue runs of particular stories, and HM regulars like, say, Richard Corben, in the past when I’ve opened up an issue of HM that was generally my experience as well: no idea who these folks are, but their work is awesome and surprising and will likely stick with me. I’ve always loved that about HM.

Is it good?

Yep, it’s good.

It’s a weird mix, as it should be.

Beachhead, written by Grant Morrison, illustrated by Benjamin Marra, and colored by Marra and Tom Forget, opens the issue strong, with over-the-top, jingoistic aliens “conquering” a far-future Earth which appears to be populated only by bacteria.

I also loved Anna Larine Kornum’s A Mind Bomb, which is genuinely creepy and wouldn’t feel at all out of place in an Unknown Armies campaign. Check out this dude, who has bloody plastic bags over his hands and the stubs of what look like angel wings on his back:

The Key, by Massimiliano Frezzatto, is lovely. This little guy lives inside a woman-shaped ship of some sort; to say more would spoil it.

There’s plenty more good stuff in there, too, and much of it is eminently gameable, from turtle-people who grow time-manipulating drugs in sacs on their backs (and are hunted for them) to a rather unusual explanation for why airplanes sometimes go missing.

I didn’t love every story, but that’s true of most media that use this kind of format. On the whole, this issue struck exactly the notes I was looking for, with trippy artwork, unusual self-contained tales, and a stew of stuff for my brain to chew on. If this is a sign of things to come under Morrison’s editorship, I say bring it the fuck on.

I haven’t tucked into issue #281 yet, but it’s waiting patiently for me.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.