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D&D DCC RPG Old school Tabletop RPGs

DCC RPG wilderness travel speeds

I wanted to use the wilderness travel rules from the B/X D&D Expert Set in my DCC RPG hexcrawl, but character’s movement speeds don’t translate 1:1 across the two games.

I compared species (races) in both editions, crunched the numbers, and turned the results into a one-page PDF reference for DCC RPG wilderness travel speeds by terrain type.

I also tweaked my favorite weather mechanic, weather as a reaction roll, from The Nine and Thirty Kingdoms, and stuck that on the bottom of the page, mostly because there was room for it.

This one-pager is designed to work with my DCC RPG wilderness encounter tables and Hexmancer (for procedurally generating terrain), and all three share the same terrain types (“fantasy western Europe”).