I wanted to use the wilderness travel rules from the B/X D&D Expert Set (paid link) in my DCC RPG (paid link) hexcrawl, but character’s movement speeds don’t translate 1:1 across the two games.
I compared species (races) in both editions, crunched the numbers, and turned the results into a one-page PDF reference for DCC RPG wilderness travel speeds by terrain type.
I also tweaked my favorite weather mechanic, weather as a reaction roll, from The Nine and Thirty Kingdoms, and stuck that on the bottom of the page, mostly because there was room for it.
This one-pager is designed to work with my DCC RPG wilderness encounter tables and Hexmancer (for procedurally generating terrain), and all three share the same terrain types (“fantasy western Europe”).
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.