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Tag Archives: Call of Cthulhu

My kiddo checked Claire Llewellyn’s The Big Book of Mummies out of the library this week, and we’ve been reading it at bedtime. Apart from being interesting in its own right, I was thrilled to find that it contained four fantastically gameable ideas — beyond the obvious, that is (mummies are cool, pyramids were full […]

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Lately, when I read a new game (or assess one before buying it), I find myself asking this question: “How much of this do I need to run the game?” I’ve still got Call of Cthulhu 7th Edition on the brain, and it’s really fucking huge — particularly compared to earlier editions. But is it […]

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Hot on the heels of yesterday’s tremulus retrospective, in which I said “All of that combines to facilitate Lovecraftian horror so well that as much as I love Call of Cthulhu, I’m pretty sure I’d reach for tremulus first,” my Kickstarted copy of Call of Cthulhu 7th Edition arrived last night. This feels weird! Estimated […]

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I wrapped up a second campaign of tremulus, a Powered by the Apocalypse RPG of Lovecraftian horror by Sean Preston, this past Tuesday night. I’ve been meaning to write about tremulus for some time, because it’s a great game, it’s underrated, and I initially underrated it myself. It’s basically “Call of Cthulhu by way of […]

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There’s a long gap between my first Appendix N book, The Hobbit (which was also my first Reading Appendix N book post, as I’m going in the order I read them), and my next one. One of my best friends in high school, Stephan, introduced me to H.P. Lovecraft by way of Call of Cthulhu, […]

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I’ve been curious about solo (or solitaire) board gaming for a while now, and while I recognize that it likely sounds weird to folks who aren’t into board games — and, honestly, it still seemed a bit odd even to me until I tried it — it really isn’t much different than sitting down to […]

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