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Tag Archives: monsters

After making a string of phone calls where I needed to spell things for the person on the other end of the line, I decided it was finally time to learn the NATO phonetic alphabet so I could stop doing this: Okay, it’s five, P as in pork chop [shit, now I’m hungry], six, three, […]

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I snagged a copy of GURPS Creatures of the Night, by Scott Paul Maykrantz, because I love monster books and it sounded like this one might be full of weird and wonderful oddballs. Not all of its monsters grab me, but there are some delightfully disturbing creatures in here. My copy was a whopping $4, […]

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My kiddo checked Claire Llewellyn’s The Big Book of Mummies out of the library this week, and we’ve been reading it at bedtime. Apart from being interesting in its own right, I was thrilled to find that it contained four fantastically gameable ideas — beyond the obvious, that is (mummies are cool, pyramids were full […]

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Over on Against the Wicked City, Joseph Manola posted about colorful versions of classic D&D monsters — from the AD&D 1e Monster Manual. Quick, picture an ogre. What color is it? Now check out its description from the MM: The hide of ogres varies from dull blackish-brown to dead yellow. Rare specimens are a sickly […]

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I picked up Judges Guild’s Field Guide to Encounters[1] mainly because I’d heard it was full of funny monsters (think April issue of Dragon Magazine, but weirder), and because of its glorious cover. I went in expecting to enjoy the funny bits, but not find much I could actually use — but the Field Guide […]

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Frostgrave doesn’t use a lot of monsters, but it’s got a decent-sized bestiary. Since I’m using Pathfinder Pawns for my spellcasters and soldiers, I’m also using them for monsters — in the form of the Bestiary Box. So how does it fare? Let’s run the numbers There are 25 monsters in the Frostgrave bestiary. Most […]

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I use the wilderness encounter system from the B/X D&D Expert Set in my DCC RPG hexcrawl (the binder for which is full of hexcrawling tools), but it occurred to me that it would be pretty easy to tweak that system to take advantage of DCC’s dice chain. In this tweaked version, an encounter occurs […]

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Doodle Temple and Gormand’s Larder, both illustrated by Cédric Plante, are two of the coolest gaming books I’ve bought in recent memory. They’re both dungeon generators, but instead of random tables, they consist entirely of Cédric’s beautiful illustrations. And they’re weird. I love weird! Mundane dungeons are boring, and neither of these books will turn […]

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I needed wilderness encounter tables for the DCC RPG hexcrawl I’m running, but there aren’t any in the book. Jeff Rients created some excellent tables for wandering monsters by dungeon level (which also appear in Crawl! #5), but after searching high and low I couldn’t find any wilderness encounter tables online. So I created some. […]

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While I was comparing dungeon treasure stocking in B/X D&D and Labyrinth Lord, I noticed something in OD&D that surprised me: The way OD&D handles wandering monsters is delightfully unforgiving. At a glance, B/X looked pretty different in this regard, so I thought I’d compare the two. Let’s just look at level 1 in both […]

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