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Tag Archives: RPGGeek

With RPGs, what counts as one unit of play? Or, basically, what is a single session of a roleplaying game? Lately I’ve been playing The Beast, a single-player epistolary RPG that takes place over the course of sessions, each lasting 5-15 minutes, and it’s gotten me thinking more closely about units of play and the […]

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I wrapped up a second campaign of tremulus, a Powered by the Apocalypse RPG of Lovecraftian horror by Sean Preston, this past Tuesday night. I’ve been meaning to write about tremulus for some time, because it’s a great game, it’s underrated, and I initially underrated it myself. It’s basically “Call of Cthulhu by way of […]

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I created my first complete RPG, Eaten Away, for the 2012 RPG Geek 24-Hour RPG Contest. It’s a pickup game of zombie horror, no prep required. I designed Eaten Away on October 15, 2012. After waking up at 4:00 a.m. with a splitting headache, I got the idea for what became the Attrition System at […]

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I posted a thread over on RPGGeek about this project, and Steven Robert shared a link with me: Appendix N: Inspirational and Educational Reading: Jack Vance. This is the latest in a series of thoughtful and informative essays about Appendix N authors and works by Eric Dodd, and it includes links to previous entries in […]

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