Categories
D&D Old school Tabletop RPGs

The case of the colorful ogre

Over on Against the Wicked City, Joseph Manola posted about colorful versions of classic D&D monsters — from the AD&D 1e Monster Manual (paid link).

Quick, picture an ogre. What color is it? Now check out its description from the MM:

The hide of ogres varies from dull blackish-brown to dead yellow. Rare specimens are a sickly violet in color. Their warty bumps are often of different color — or at least darker than their hides. Hair is blackish-blue to dull dark green. Eyes are purple with white pupils. Teeth are black or orange, as are talons.

Whoa! That’s not what I picture in my head when I think “D&D ogre,” but I love it.

And Joseph is right: There are lots of other monsters in the AD&D 1e MM that fall into this category — much more vividly hued that what’s come to be the default D&D version. I’d never noticed that before.

Goblins is yeller

Joseph also quoted a few other descriptions, including the one for goblins — “yellow through dull orange to brick red,” and yep, no green ones — that made me take a closer look at the back cover of the MM. And there they are — bright yellow goblins!

My copy isn’t going to win any beauty contests, but the yellow still shows up clearly. I thought maybe I was misidentifying those little dudes as goblins, but check out the lovely Trampier goblin illustration from the goblin entry:

It’s a perfect match, right down to the shape of the shield. Bright yellow goblins — awesome!

Where did the colorful ogre come from?

That made me wonder whether I’d just been missing, or perhaps glossing over, marvelously colorful ogres (and other humanoids) in other editions. Did colorful ogres start in OD&D (paid link)?

Nope:

These large and fearsome monsters range from 7 to 10 feet in height, and due to their size will score 1 die +2 (3–8) points of hits when they hit. When encountered outside their lair they will carry from 100 to 600 Gold Pieces each.

That’s the whole entry — no word on their appearance. But OD&D sometimes assumes you’re also looking at Chainmail, so let’s look there, too:

What are generally referred to as Trolls are more properly Ogres — intermediate creatures between men and Giants. They will fight in formations, and have a martial capability of six Heavy Foot.

Nope again. How about Holmes Basic?

These large and fearsome humanoid monsters range from 7 to 10 feet in height and are of various disgusting colors.

That’s interesting — “various disgusting colors.” I like that it’s left vague, but it doesn’t help pin down the origins of the violet ogre.

Okay, what about Moldvay Basic (paid link)?

Ogres are huge fearsome human-like creatures, usually 8 to 10 feet tall.

They grew a foot, but they’re back to having no reference to skin color. So where did the colorful ogre come from?

Noodling

OD&D is a short game, and light on details in many places. It wouldn’t surprise me if Gygax and Arneson didn’t both describing some creatures, like the ogre, with which they assumed folks would be familiar. Holmes and Moldvay both used OD&D as their baseline, so it makes sense that they’d leave ogres pretty much the same.

And then along comes the MM. It was written by Gary, so presumably the colorful ogre — and its brightly-hued friends — is a Gygaxian ogre, not an Arnesonian or Gygax/Arneson one. I’ve read a decent chunk of Appendix N, but I haven’t bumped into any ogres that look like this so far.

I’d love to know the answer, but I’ve got nothing. Nothing but Joseph’s original point, that is: There are some cool, wildly colorful humanoids in the AD&D MM.

I’d love to play in a game where those were the defaults — that’d be a pulpy setting with a healthy dose of zany, and I dig that.

Update

Michael Curtis has a theory about the origins of the colorful ogre, and gave me permission to share it here (including his photo). Thanks, Michael!

“When Gary and the guys were playing Chainmail with the Fantasy supplement, there wasn’t much in the way of fantastical miniatures to use as monsters and humanoid troops. Chainmail itself suggests using 25mm and 15mm figures of normal medieval troops (then readily available) to portray dwarves, halflings, goblins, etc for example.

In those games, the players used larger scale miniatures to represent the bigger monsters. One such figure was an American Indian warrior with spear and breastplate. These figure were used as ogres. Their coloration: bright yellow.

The attached photo is from Gary Con IV where they replayed the “Battle of the Brown Hills” Chainmail fantasy scenario. The game used figures dating from the early 1970s, in some cases the actual miniatures owned by the Lake Geneva crew. Here you can see the yellow warriors (and one painted dark brown) facing off against human soldiers. Compare the pose of these “ogres” to the picture in the 1st edition Monster Manual.

I can’t confirm this with 100% accuracy that this is how we got bright yellow ogres, but the pieces fit the theory.”

Here’s the ogre from the MM:

Seems like a solid theory to me!

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.
Categories
Books Reading Appendix N

Reading Appendix N: The project, the appendix, and the goal

Back in July, I started a project with a simple goal:

Read every book listed by Gary Gygax in Appendix N of the Advanced Dungeons & Dragons Dungeon Master’s Guide.

I started reading Appendix N books because I wanted to gain insight into the roots of the hobby, and of D&D in particular, and kept reading them because this is an awesome list of books. I respect Gary Gygax and his work a great deal, and it’s neat to discover how much our taste in books and some of our childhood experiences overlap. I love that Appendix N includes authors I’d never heard of, and books I’d never have considered on my own, in addition to well-known works and things I’d read before discovering it.

Having a simple, clearly defined goal in mind has already helped me stay on track when I could easily have been distracted by the oodles of other shiny books in my teetering, ever-growing to-read stack. That’s part of why I’m embarking on this project as a project, and blogging about it, rather than just reading these books without a goal and guidelines (which, of course, would also be a fine way to approach Appendix N!).

Delving into Appendix N has been a fun and rewarding experience so far, and it occurred to me that other gamers, readers, and fans of fantasy and sci-fi might also be new to Appendix N and want to take a stab at reading some or all of its referenced works. “Reading Appendix N” is my ongoing series of blog posts about doing just that, of which this is the first.

What’s Appendix N?

At the end of the 1st Edition AD&D Dungeon Master’s Guide (1979), Gary Gygax included a host of appendices — A through P. All of them provide extra stuff for the game, things like wandering monster tables, dungeon dressing, and the like, except one: Appendix N.

That one, as I’ve discovered over the past few weeks, is a treasure trove of incredible books. Appendix N is only half a page long, but it’s jam-packed with goodness. Here it is in its entirety:

APPENDIX N: INSPIRATIONAL AND EDUCATIONAL READING

Inspiration for all of the fantasy work I have done stems directly from the love my father showed when I was a tad, for he spent many hours telling me stories he made up as he went along, tales of cloaked old men who could grant wishes, of magic rings and enchanted swords, or wicked sorcerors and dauntless swordsmen. Then too, countless hundreds of comic books went down, and the long-gone EC ones certainly had their effect. Science fiction, fantasy, and horror movies were a big influence. In fact, all of us tend to get ample helpings of fantasy when we are very young, from fairy tales such as those written by the Brothers Grimm and Andrew Long. This often leads to reading books of mythology, paging through bestiaries, and consultation of compilations of the myths of various lands and peoples. Upon such a base I built my interest in fantasy, being an avid reader of all science fiction and fantasy literature since 1950. The following authors were of particular inspiration to me. In some cases I cite specific works, in others, I simply recommend all their fantasy writing to you. From such sources, as well as just about any other imaginative writing or screenplay you will be able to pluck kernels from which grow the fruits of exciting campaigns. Good reading!

Inspirational Reading:

Anderson, Poul. THREE HEARTS AND THREE LIONS; THE HIGH
    CRUSADE; THE BROKEN SWORD
Bellairs, John. THE FACE IN THE FROST
Brackett, Leigh.
Brown, Fredric.
Burroughs, Edgar Rice. “Pellucidar” Series; Mars Series; Venus Series
Carter, Lin. “World’s End” Series
de Camp, L. Sprague. LEST DARKNESS FALL; FALLIBLE FIEND; et al.
de Camp & Pratt. “Harold Shea” Series; CARNELIAN CUBE
Derleth, August.
Dunsany, Lord.
Farmer, P. J. “The World of Tiers” Series; et al.
Fox, Gardner. “Kothar” Series; “Kyrik” Series; et al.
Howard, R. E. “Conan” Series
Lanier, Sterling. HIERO’S JOURNEY
Leiber, Fritz. “Fafhrd & Gray Mouser” Series; et al.
Lovecraft, H. P.
Merritt, A. CREEP, SHADOW, CREEP; MOON POOL; DWELLERS IN THE
    MIRAGE; et al.
Moorcock, Michael. STORMBRINGER; STEALER OF SOULS; “Hawkmoon”
    Series (esp. the first three books)
Norton, Andre
Offutt, Andrew J., editor SWORDS AGAINST DARKNESS III.
Pratt, Fletcher, BLUE STAR; et al.
Saberhagen, Fred. CHANGELING EARTH; et al.
St. Clair, Margaret. THE SHADOW PEOPLE; SIGN OF THE LABRYS
Tolkien, J. R. R. THE HOBBIT; “Ring Trilogy”
Vance, Jack. THE EYES OF THE OVERWORLD; THE DYING EARTH; et al.
Weinbaum, Stanley.
Wellman, Manly Wade.
Williamson, Jack.
Zelazny, Roger. JACK OF SHADOWS; “Amber” Series; et al.

The most immediate influences upon AD&D were probably de Camp & Pratt, REH, Fritz Leiber, Jack Vance, HPL, and A. Merritt; but all of the above authors, as well as many not listed, certainly helped to shape the form of the game. For this reason, and for the hours of reading enjoyment, I heartily recommend the works of these fine authors to you.”

The project

Appendix N lists 28 authors, 22 specific titles, and 12 specific book series. With regard to the authors, Gary recommends “all their fantasy writing,” and he includes “et al” for some authors — which I take to mean Just go read all of their books, they’re excellent.

Once I had bought and read my first book from Appendix N explicitly as part of this project — Jack Vance’s The Eyes of the Overworld — I realized I needed some guidelines to keep me focused and on track. Here’s how I’m approaching this project:

  1. Read every book cited by name
  2. Read every book in every series cited by name
  3. Where no titles/series are cited, read at least one book by that author
  4. If the first book in a series, or by an author, is godawful, consider skipping the rest — but it has to be really bad

I haven’t broken out every series by title to see how many books this actually is, but my guess is around a hundred. But where to start?

Tier one of Appendix N

Because my initial goal was to learn more about the origins of D&D, I came up with a “Tier One” reading list based on Gary’s closing paragraph: the works he cites as having “helped to shape the form of the game.”

Here’s Tier One:

  • de Camp & Pratt. “Harold Shea” Series; CARNELIAN CUBE
  • Howard, R. E. “Conan” Series
  • Leiber, Fritz. “Fafhrd & Gray Mouser” Series; et al
  • Lovecraft, H. P.
  • Merritt, A. CREEP, SHADOW, CREEP; MOON POOL; DWELLERS IN THE
        MIRAGE; et al
  • Vance, Jack. THE EYES OF THE OVERWORLD; THE DYING EARTH; et al

This has proven to be a great starting point for me. I’ve already read everything H.P. Lovecraft ever wrote, and all of the Conan yarns. I read The Eyes of the Overworld, Dying Earth, and the first Lankhmar novel, Swords Against Death, before writing this post, and I’ve already bought a couple of the other books in Tier One.

If you want to give this project a shot yourself but are intimidated by the number of books in Tier One, you could always truncate the list a bit further: Just read one book by each of the Tier One authors. I can vouch for the awesomeness of Howard, Lieber, Lovecraft, and Vance, and skimming suggests that de Camp & Pratt and Merritt will also be enjoyable — so as short lists go, this seems like a good one.

The little banner

Given the number of books listed in Appendix N and how little free time I have for reading these days, this project could take a while. It seemed like a good idea to create a graphic for this series to make it stand out from other posts here. Behold my amazing graphic design skills!

I chose the books that appear in the logo based on their significance to me. Left to right, top row first, they are The Dunwich Horror and Others (H.P. Lovecraft), The Coming of Conan the Cimmerian (Robert E. Howard), The Fellowship of the Ring (J.R.R. Tolkien), The Three of Swords (Fritz Lieber), The Hobbit (J.R.R. Tolkien), the Advanced Dungeons & Dragons Dungeon Master’s Guide (Gary Gygax), Nine Princes in Amber (Roger Zelazny), and Dwellers in the Mirage (A. Merritt).

I started reading Appendix N before I knew there was an Appendix N, and long before I became a gamer and bought a copy of the 1e DMG, by reading The Hobbit in second grade. I was introduced to Lovecraft in high school, and he quickly became one of my favorite authors. I got into Zelazny’s Amber series around the same time, and loved his work as well. I tried and failed to read The Lord of the Rings several times as a kid, and eventually succeeded in my 20s; its volumes are now among my all-time favorite books.

In January 2012, Troy Taylor blogged about running red box D&D for his kids on Gnome Stew, sparking my interest in delving into the roots of gaming as a hobby. That led me to Appendix N, and in turn to Conan. I’d never read any Conan tales, and they were excellent — as well as totally not what I had expected. By the time I read the last Conan story, I had decided to read all of Appendix N.

When I finally carved out time to write this post, I was midway through the second Lankhmar book, Swords Against Death, which is part of the omnibus edition in the banner. A. Merritt’s Dwellers in the Mirage was acquired when I narrowed my initial reading list to Appendix N’s Tier One, but I haven’t read it yet — a nod to the long road ahead.

What’s next?

For me, what’s next is a whole lot more reading. In terms of this blog series, what’s next will likely be a couple of posts about the Appendix N titles I’ve already read. Going forward, I suspect I’ll post every time I start on a new author’s work, or whenever I have something Appendix N-y I think is worth sharing.

If you’ve made it this far, thanks for reading this post! I wanted to cover all of the foundational stuff up front, and put the basics in one post I can link back to later, which is why it’s so long.

Happy gaming — and happy reading!

Digging Yore? Check out my book!

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is available in print and PDF.