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Finished miniatures Lightbox photos Miniature painting Miniatures Warhammer 40k

Turiel, my second Dreadnought

I painted my first Dreadnought, the Librarian Narses, back in April, and it was a lot of fun. Work-wise, he was about somewhere between one model and a five-person squad of Space Marines; I was curious to see how my second one would go.

It felt like it went more smoothly this time around, although with no prospect of a face-to-face 40k game by the end of summer — a real motivator, as it turns out — it still took me a long time to paint him. I finished him on July 19.

Lightbox shots

Turiel, 2nd Company Furioso Dreadnought

Immediately after uploading the photo above, I noticed that I’d forgotten to add the lens flare to the green lenses in his torso. I’ve since dotted that in and re-varnished those two spots (visible in the final shot below).

Right side view, Frag Cannon (I knew I’d be building that version the second I saw it; Rule of Cool, baby!)
Rear view; Blood Angels backpack and Ork scrap debris up front
Left side view, Furioso Claw and Storm Bolter

The kit includes a complete alternate right arm and it seemed silly not to paint that one as well — especially since if I paint it months/years later, the style and skill level (hopefully!) won’t match where I’m at right now.

Spare right arm installed, Furioso Claw and Heavy Flamer

And finally, I’ve learned that while the lightbox is lovely my inexpensive one tends to leave the front of the model a bit shadowy — especially when the figure is a big box like Turiel. So here’s a final shot in natural light.

STOMP STOMP STOMP

WIP shots

Over the course of the 2-3 weeks I spent painting Turiel at a leisurely pace, I tried to remember to snap a few WIP shots.

Base done, lower body mostly done, starting on the upper body
Upper body base-coated
Whole body done, trying on the arms
All arms washed (Narses, on the right, is wearing the spare) and ready for layers

Turiel color guide

I wanted Turiel’s base to stand out from Narses’ base, and to emphasize that Space Marines have fought on Armageddon many times before. While painting it, I decided I liked the idea that the Blood Angels had fought there before and painted the Marine debris accordingly.

Unlike my previous bases, which applied layers only through drybrushing, Turiel’s is a mix of drybrushing and layers/highlighting. Ceramite can’t rust, and Space Marine stuff is just “made better,” so the Flamestorm Cannon and Backpack got the highlights I usually would have applied followed by some drybrushing to make them look (I hope) dusty and weathered — like they’ve languished on the plains of Armageddon for years.

  • Flamestorm Cannon shroud: Warplock Bronze > Agrax Earthshade > Brass Scorpion > Runelord Brass> Dawnstone drybrush
  • Black: Abaddon Black > Eshin Grey > Dawnstone highlight > Dawnstone drybrush
  • Metal: Leadbelcher > Agrax Earthshade > Stormhost Silver > Ryza Rust
  • Backpack: Mephiston Red > Agrax Earthshade > Evil Sunz Scarlet > Fire Dragon Bright > Ryza Rust on metal > Dawnstone drybrush > light Grey Seer drybrush
  • Ork scrap green: Castellan Green > Agrax Earthshade > 50/50 Castellan Green/Moot Green blend drybrush > Ryza Rust > light Grey Seer drybrush
  • Terrain: Astrogranite Debris > Drakenhof Nightshade > Grey Seer (drybrush)
  • Skulls: Corax White > Agrax Earthshade > Corax White drybrush
  • Rocks: Grey Seer > Agrax Earthshade > 50/50 Grey Seer/Corax White blend drybrush
  • Edge: Dawnstone

His body colors are primarily the studio colors (which notably use the Dante/Sanguinary recipe for gold, rather than the mainline Blood Angels version):

  • Red: Mephiston Red > Agrax Earthshade > Evil Sunz Scarlet > Fire Dragon Bright
  • Gem setting gold: Retributor Armour > Agrax Earthshade > Auric Armour Gold
  • All other gold: Warplock Bronze > Agrax Earthshade > Brass Scorpion > Runelord Brass
  • Black: Abaddon Black > Eshin Grey > Dawnstone
  • Gunmetal: Leadbelcher > Nuln Oil > Stormhost Silver
  • Parchment: Rakarth Flesh > Agrax Earthshade > Pallid Wych Flesh > White Scar
  • Magenta: Screamer Pink > Agrax Earthshade > Pink Horror > Emperor’s Children
  • White: Celestra Grey > Drakenhof Nightshade > Ulthuan Grey > White Scar
  • Frag Cannon tubing: Averland Sunset / Macragge Blue / Castellan Green > Agrax Earthshade > Yriel Yellow / Altdorf Guard Blue / Moot Green

My to-build stack includes another walking fridge of death, which I’ll be building as a Death Company Dreadnought so that I can have a full complement of the Blood Angels’ unique Dreads. I love big ol’ doom-walkers, so I’ve also got two Redemptors, a Contemptor, and two “near-Dreadnought” Invictor Warsuits in the queue.

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Miniatures WIP it good

Turiel’s scenic base

I love working on miniature bases, creating little landscapes to complement and set off the actual figure, so for my second Dreadnought I picked up some plain 60mm GW bases on Ebay to give me a blank canvas to work with. I gather that a lot of folks don’t love basing, so I figured I’d talk a bit about my process — not because I’m an expert (I’m not!), but because maybe some of that joy will be passed along.

I start by looking at the figure and thinking about their role in the battle on the plains of Armageddon — that’s where all my Blood Angels are fighting, base-wise. Then I dig out my bits box and pick fun stuff that seems like it might work.

Starting to get a good idea of what I’m after here

I test out my ideas on the base, moving stuff around until I can picture a cool finished product in my mind. Then I literally test out some elements — like making sure this upright grate/hatch thingie won’t get in the way of Turiel’s body. I also think about whether I want to add tufts, and how many, so I can leave room for a couple.

Will it fit? It will!

I also make sure to leave some clearance around the figure itself, to give myself room to, you know, actually paint it. I’ve bumped stuff up too close to models on past bases and made things more difficult for myself. Ditto on avoiding the edges, since I like to have room to put texture paint around everything.

Final test configuration

My first Dread, Narses, has prominent vertical elements on the front and back sides of his base. I thought it’d be fun to give Turiel a mostly flat front, but couldn’t resist playing with height in the back.

After I’ve got stuff pretty much how I like it, I trim the nubs, get rid of the mold lines, and glue it all down (plastic glue for plastic, superglue for rocks).

Front view
Rear view
From above

After Turiel’s glue cures overnight, it’s on to painting the debris and then surrounding it all with texture paint!

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Miniatures Warhammer 40k WIP it good

WIP it good: Death Company and fun with bases

This past weekend I found myself in a funny spot: Excluding Commander Dante, who’s still on his sprue (I’m not ready to mess with resin quite yet), 100% of my other models to paint this month were drying or curing and couldn’t be painted…but I was in the mood to do hobby stuff.

My backlog has now grown to the point where even if I build my entire current army list, I won’t be short of other things to build when assembly is what I’m in the mood to do with my hobby time — so I started in on my June painting queue. Specifically, Death Company box.

Brother Zahariel

As always, I started with the leader — except that by the rulebook, Death Company battle-brothers don’t really have one, at least not within their squads. They’re generally led by a Chaplain who can manage them on the battlefield. So what to name this squad?

I decided that it would be Squad Zahariel, in honor of former Sergeant Zahariel, a noble and long-lived Space Marine who had fallen to the Black Rage.

Kitbashing a “leaping into flight base” (with a little extra support for this one)

I knew I wanted these guys to be leaping into flight — like the Assault Squad, which includes cool little base add-ons that give them some lift — so I dipped into my bits box and came up with some scrap that would work. (Two pairs of legs are posed standing squarely on the ground, so I didn’t mess with those.)

Finding the right pieces, matching them up to the right poses, and making it all work was a lot of fun. I love this aspect of assembly, and even though it’s quite light as kitbashing goes I have to start somewhere. Baby steps!

I also managed to glue 4/5 of their jump packs on, and let their glue set for several hours, before realizing that I’d placed them about 1-2mm too low. With some wrenching and a bit of surgery I managed to sort them out, and any evidence of my screw-up is well-hidden deep in the crevice between back and pack.

Squad Zahariel, Death Company

This is a great kit, loads of fun to assemble, and it includes a wealth of options, doodads, extra shoulder pads, and awesome Chainswords. I’d gladly build a few more of these boxes.

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Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: I love working on bases, and the philosophical side of this hobby

They don’t always turn out how I’d hoped, but no matter what I always enjoy working on bases. This whole scenic base thing is still pretty new to me, and I learn something every time I work on one. Yesterday saw Squad Ultio hit the texture paint stage, which ties the whole thing together — sometimes just right, sometimes a bit off the mark.

Just the wash and drybrush on the terrain to go

The only one that didn’t quite work out is the top left Termie, whose base is bisected by a cool bit of blue Imperial scrap . . . which is so flat that it’s almost entirely obscured by the texture paint, and so dark in color that it becomes even more invisible. The rest turned out how I imagined them; tufts will really seal the deal — sometimes they look off until that stage.

The philosophy of miniature painting

Which, as it turns out, is one of the things I find most fascinating about painting miniatures: You have to believe in the potential of a thing that won’t be realized until several steps — and several hours — down the road. Base terrain looks weird until it’s washed; that’s one step. But the scrap looks weird until it’s surrounded by terrain and accented with tufts — and that stuff doesn’t fully come to fruition until the entire model is complete.

I’m not always a confident painter, so I like that the process itself forces me to believe in the groundwork I’m laying — to see the vision of a completed figure I’m happy with during the stages where it doesn’t look great. I find the philosophical side of this hobby as interesting as the actual painting in its own way — like finding joy in painting for the sake of painting, or knowing my own limitations while simultaneously trying to surpass them.

It’s a rich and varied hobby, and I’m really digging it so far.

Also, Narses now has a base coat on his legs.

Sub-assembly one of four down

I’m back to being a bit intimidated by Narses. I’m not sure why! First Dreadnought? First HQ? Largest model I’ve painted in over 30 years? Those all make sense, more or less — but I wasn’t intimidated last week. I don’t know what’s changed.

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Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Narses’ base

After cluttering up Narses’ scenic base a bit, I primed him and got to work on the base. (I always base first so that I can wash and drybrush without worrying about ruining the model.)

I didn’t notice Yriel Yellow was a layer paint until I was already applying it, but it’s the color I wanted and after a couple coats it looks good enough for Ork scrap.

Hitting the clutter, skulls, and large rocks

I was originally planning to do texture paint next, then go back for the concrete slabs and any molded rocks I wanted to leave in place, but after thinking it through I realized I’d make a mess of that. So instead I went back and painted 100% of what I planned to keep, leaving bare only those bits of molded debris that I knew would be getting buried in texture paint.

All non-texture paint base coats and washes applied

Rust

This is my first time using a Citadel drybrush paint; I normally just drybrush with whatever color makes sense for the model. But for rust, from what I’ve seen, Ryza Rust is the way to go.

I experimented with it on an area of metal I was planning to cover with texture paint, just in case, and it looked great. When I washed it, it became quite convincing brown rust; that’s something I’ll keep in my toolbox. For Narses, I wanted fresh orange-brown rust on the scrap on his base, so I applied it after the wash — and, funnily enough, as dotted-on highlights with wet paint rather than with actual drybrushing.

Everything but the texture paint is done!

Where I’ve overdone it, like on the Ork scrap, it looks orange. But where I went a bit easier on it, like on the missile cover thingie on the rear side of the base, it actually looks like rust. This is cool stuff!

I went back and dotted the overdone areas with a bit of Agrax Earthshade to hopefully tone them down a bit, and then it was on to texture paint. I plotted out my tuft locations in advance and deliberately smoothed out a few spots with those in mind.

Wet and goopy

After drying overnight, it was on to shading and drybrushing — and then done! Next up is Narses himself.

Dreadnought base color guide

I’ve got two Dreadnoughts in my current army list and a third in my backlog, and while I’m going to take pains to make their bases look different (because they’re 100% identical scenic bases to start with) I still want a reference for the colors I used on Narses’ base.

Shades are in italics, as always, and for most of these elements my final step is a drybrush rather than highlighting/layering.

  • Concrete: Celestra Grey > Agrax Earthshade > Ulthuan Grey
  • Skulls: Corax White > Agrax Earthshade > Corax White
  • Rocks: Grey Seer > Agrax Earthshade > 50/50 Grey Seer/Corax White blend
  • Ork scrap: Yriel Yellow and Leadbelcher > Agrax Earthshade > Flash Gitz Yellow > Stormhost Silver > Ryza Rust
  • Imperial scrap: Leadbelcher and Retributor Armour > Agrax Earthshade > Auric Armour Gold or Stormhost Silver > Ryza Rust
  • Shell casings: Retributor Armour > Agrax Earthshade > Auric Armour Gold
  • Terrain: Astrogranite Debris > Drakenhof Nightshade > Grey Seer

These color guides are useful now (I refer back to them all the time — even a “standard” Marine uses a lot of colors!), but they’ll be doubly useful if I circle back to a particular type of unit weeks or months down the line — and if you’re reading this while painting your own army, maybe they’ll be useful to you, too.

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Miniatures Warhammer 40k WIP it good

WIP it good: making a scenic base MOAR SCENIC

40k Dreadnoughts come with an awesome scenic base: cracked concrete slabs, bullet holes, a skull, shell casings, etc. But with a 60mm base I just can’t resist cluttering up that space, so I did some work on Narses’ base with my skulls, rocks, and Ebay bits.

Front view
Rear view
From above

This one was a ton of fun. The model itself is so imposing that it shouldn’t be overpowered by the scenery, and the rusty metal, rocks, and skulls will be a nice visual contrast with the red, blue, black, and gunmetal of Narses himself.

I’m going to work texture paint in around the bits of debris to tie this base — which would otherwise be 95% concrete slabs — in with this army’s “plains of Armageddon” basing scheme, and to make the transitions between elements, as well as the overall base, feel more natural.

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Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: final three in Squad Karios, rolling on Squad Cain

I like being able to roll right from one painting project into the next, so my workflow always has a couple of tracks paralleling the main one — in this case, getting my Scouts fully based so that the models will be ready to paint when my tactical squad is completed.

Squad Cain’s base clutter painted up
Astrogranite Debris applied

I let the texture paint dry overnight, and then usually let the wash dry overnight as well (probably overkill, but hey), so I need to plan ahead as I close in on the finish line for this squad. Speaking of which: that finish line is in sight!

Squad Karios: the final three!

I don’t have a recipe for plasma chamber colors, so I’m going to try Altdorf Blue > Drakenhof Nightshade > White Scar. I might do a thinned layer of Altdorf post-wash, too; I’ll see how it looks first.

Chip, chip, chipping away…

There’s a kind of “nothing, then suddenly something” quality to painting, at least how I’m doing it now. It feels like the base coat takes forever (and it’s preceded by assembly, glue curing, basing, and priming), but after that the remaining steps feel like they go much more quickly.

Base coat: D-U-N-N

And with their base coat complete, I’m really on the home stretch with Squad Karios. I’ve enjoyed the details on this incredibly blinged-out kit, but I’m also looking forward to the simpler Scout figures. They should be a nice palate cleanser — while still presenting a new challenge: their camo cloaks.

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Miniatures Warhammer 40k WIP it good

WIP it good: Squad Ultio assembled and partially based

Yesterday was a busy day, but I squeezed in enough hobby time to get Squad Ultio fully assembled and partially based.

Squad Ultio, 1st Company

The 40mm bases are a joy to work with because they give me so much room for scenery. It’s hard not to go buck-wild and overwhelm the models.

I used a mix of tiny rocks, 1/4″-1/2″ slate (paid link), miscellaneous 40k bits from Ebay, and a bounty of Citadel skulls (paid link) for these guys. Like Squad Karios , I see these Terminators as being really down in the shit, fighting across the graveyard that the plains of Armageddon have become.

But I also want the Terminators to have their own feel; I picture them fighting harder targets, in amongst downed vehicles and debris. So their bases have bigger rocks and more chunks of stuff. They’ll get texture paint and tufts, too, of course.

Basing, especially coming up with what to use for each base, and thinking about their themes and role on the battlefield, is one of the most relaxing parts of working on miniatures for me — which I wasn’t expecting. I love it.

I also love the little surprises that come from assembling the figures themselves. Like the second Terminator from the left above, who I visualized as striding implacably towards his foe when I was choosing and test-fitting his parts — but who turned out to be in a more dynamic pose once I got him glued together, almost like he’s breaking into a run.

Compared to the blinged-out tactical squad I’m painting now, this kit is pretty subdued — but there’s a lot of character and dynamism to the models, more than I expected just from looking at the sprues. And I’m thrilled to have my first squad of Termies — my favorite unit in all of 40k — assembled and added to my painting queue.

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Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Squad Karios bases turned out fine

After washing Squad Karios’ bases yesterday I was worried I’d screwed them up. Today I drybrushed them: Grey Seer on the terrain, 50/50 Grey Seer/Corax White on the rocks, Corax White on the skulls (all thinned a bit with water.

Squad Karios lining up for a good drybrushing
Drybrushed (top) vs non-drybrushed (bottom)

I probably went too heavy on the drybrushing — my default — but there’s definitely a difference, and a positive one. The drybrushed texture paint now looks like real ground.

My bases vs. the White Dwarf Basing Cookbook
Bird’s eye view

My bases have less artistry to them than the ones in the White Dwarf Basing Cookbook, but “less artistic than the Citadel studio painters” is. . . just reality, right?

What I’m thrilled about is that 1) they don’t look too far off the mark and 2) you can tell exactly which basing model I was going for. Not too shabby!

I’m not totally sold on my choice to use gray rocks on gray ground. They don’t look bad, they’re just hard to pick out of the sea of gray. But brown rocks don’t scream “plains of Armageddon” to me. They sure do pop more, though:

Brown vs. gray
Sandwich

I’m committed to my next two squads already, though: Dolos and Cain both have their rocks already glued down, so they’re getting primed and won’t stay their natural color. But maybe I’ll try painting them differently: still a Grey Seer base coat followed by an Agrax Earthshade wash, but then drybrush them with something like Nurgling Green or a 50/50 Kislev Flesh/Corax White mix.

And I have to remember that painting is a journey, not a destination. By the time I’ve painted 2,000 points of Blood Angels, the difference in quality between my last squad and my first should be noticeable; a bit of variation in how I base them will just come out in the wash.

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Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Narses assembled, maybe screwed up my base wash

Tonight I wrapped up assembly on Narses, my Librarian Dreadnought.

Narses mostly assembled

This is a really cool kit! I can’t wait to paint this guy.

Narses

Narses is actually still in seven pieces: torso, arms x2, legs, feet x2, base — I’ve carefully balanced him for a photo, but he’s not glued together yet. I’m going to paint him in pieces and I may leave his arms unglued; I want to see if my miniature storage solution, which hasn’t arrived yet, can accommodate him with his arms attached before I make that call.

More basing

After Drakenhof Nightshade wash on the left, before on the right

I can see a difference between these two, but it’s not the difference I was expecting; I may have fucked up here.

The texture paint is pebbly, which makes sense, so I focused on really saturating it with my wash . . . which, as I type it, doesn’t sound like how I’d usually do a wash: drag across the details, letting it naturally sink into the cracks. So far the net effect here look less like a wash and more like I just used a darker texture paint.

It’s not unpleasant — I like the color — but I don’t know if it will add shadows and depth. It looks like I’ve eliminated the mid-tones.

Squad Karios, all washed up

Next stop is drybrushing the ground in Grey Seer, and then the rocks in a 50/50 blend of Grey Seer and Corax White and the skulls in straight Corax White. We’ll see if the finished product turns out anything like what’s in my head and/or what’s in the White Dwarf Basing Cookbook, but I’m not optimistic.