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Tag Archives: sandbox

There are a lot of things to love about Twilight: 2000, but one of my favorites is its hook (one of the best hooks in RPG history): The PCs, all soldiers, are stuck in the middle of Poland after five years of global war, including exchanges of nuclear and biological weapons, and then, “As division […]

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Space pirates! I buy 99% of my RPGs only in PDF these days, but when a product as special as the Pirates of Drinax (PDF)campaign for Mongoose Traveller comes along, my heart goes pitter-patter and I have to make an exception. It’s a sandbox campaign with a fantastic hook: The ruler of once-great Drinax, now […]

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I love sandbox games and urban horror, and at that intersection sits the absolutely stellar PbtA RPG Urban Shadows. I expected Urban Shadows to be good at facilitating sandbox play, but I wasn’t prepared for just how good it is. Since the proof is in the pudding, below is the brief recap of goings-on in […]

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Lesserton and Mor, written by Joel and Jeff Sparks of Faster Monkey Games, is a product that I don’t think has received its due. It’s a fantastic, unique, flavorful, and versatile sourcebook for a premade city and its neighboring open-air megadungeon, and it’s incredibly cool. (Update: And it’s now free in PDF!) For starters, just […]

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I love Judges Guild’s Campaign Hexagon Sub-System for its flavor, random generators, and sandbox utility, and although I’ve finished rolling up sample Campaign Hexagon entries for every book in the series, I saved an “honorary member” for last: Frontier Forts of Kelnore. Hail Caesar The conceit behind these frontier forts is, basically, Rome. In the […]

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My booty from the Rippers Resurrected Kickstarter came in on Tuesday, and I’ve had a chance to spend a bit of time with all three books. As is so often the case, my first thought was, “How well would Rippers work as a sandbox?” All of the ingredients are there, and the hook is so […]

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My copy of the Planescape Campaign Setting arrived this past weekend, and I had a chance to spend some time looking through it. My first impression is that Planescape packs a punch. What’s inside? The guts are classic 1990s TSR: four saddle-stitched books, four poster maps/thingies, and — somewhat unusually — a GM’s screen. The […]

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I’ve been noodling some more about running Planescape as a sandbox, and since my copy of the boxed set isn’t here yet I decided to pull stuff off my shelves that seemed like it might be a good fit. Important safety tip, Egon This is dangerous! This is how ideas collapse under their own weight! […]

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Planescape was one of the AD&D 2nd Edition campaign settings that passed me by while it was still in print, but I’ve been curious about it for years. I was thinking about it yesterday when an idea hit me: What would Planescape be like as an old-school, gold-for-XP sandbox? Since I don’t own it and […]

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I’m almost out of Judges Guild Campaign Hexagon Sub-System books to try out, but I’ve saved one of the most fun-looking volumes for today: Temple Book I. (Curious about past entries? Check out all of the “Let’s roll up a…” posts.) Like the rest of the Campaign Hexagon books, the random tables from Temple Book […]

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