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Tag Archives: dungeons

Lesserton and Mor, written by Joel and Jeff Sparks of Faster Monkey Games, is a product that I don’t think has received its due. It’s a fantastic, unique, flavorful, and versatile sourcebook for a premade city and its neighboring open-air megadungeon, and it’s incredibly cool. For starters, just look at this glorious Peter Mullen cover: […]

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I love Judges Guild’s Campaign Hexagon Sub-System for its flavor, random generators, and sandbox utility, and although I’ve finished rolling up sample Campaign Hexagon entries for every book in the series, I saved an “honorary member” for last: Frontier Forts of Kelnore. Hail Caesar The conceit behind these frontier forts is, basically, Rome. In the […]

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My kiddo checked Claire Llewellyn’s The Big Book of Mummies out of the library this week, and we’ve been reading it at bedtime. Apart from being interesting in its own right, I was thrilled to find that it contained four fantastically gameable ideas — beyond the obvious, that is (mummies are cool, pyramids were full […]

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Doodle Temple and Gormand’s Larder, both illustrated by Cédric Plante, are two of the coolest gaming books I’ve bought in recent memory. They’re both dungeon generators, but instead of random tables, they consist entirely of Cédric’s beautiful illustrations. And they’re weird. I love weird! Mundane dungeons are boring, and neither of these books will turn […]

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My copy of Delving Deeper just came in the mail, and after a thorough skim I quite like it. I was after a retroclone that hews as closely as possible to OD&D[1], and at first blush DD seems to fit the bill. But when I got to the section on dungeon stocking, it looked pretty […]

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I just started reading William Hope Hodgson‘s 1912 weird fiction work The Night Land (also available as a free ebook). I’m interested in it in large part because the setting sounds fabulous — and rather well-suited to gaming. I say “sounds” because I’m not that far into the book yet. It’s a strange animal: It’s […]

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Alex Schroeder‘s Gridmapper is a free, online dungeon mapping tool. That’s a pretty crowded space these days, but Gridmapper stands out. Gridmpapper is a fantastic mapping tool, easy enough to use that I get my ideas down as fast as possible, but not so simple that it lacks options. I’ve experimented with lots of different […]

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I love weird gaming zines, and Wizards Mutants Laser Pistols[1] is one of my favorites. I bought the compilation of issues 1-6 on Lulu ($17), and it’s a delight. If you like Castle Amber, Expedition to the Barrier Peaks, or Anomalous Subsurface Environment, you’ll dig WMLP. It’s got gonzo, it’s got science-fantasy, and it’s got […]

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While I was comparing dungeon treasure stocking in B/X D&D and Labyrinth Lord, I noticed something in OD&D that surprised me: The way OD&D handles wandering monsters is delightfully unforgiving. At a glance, B/X looked pretty different in this regard, so I thought I’d compare the two. Let’s just look at level 1 in both […]

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My head’s full of Labyrinth Lord at the moment (I’m working on a megadungeon), so I’m prodding the areas where divergence from B/X D&D interest me in some way. So far I’ve looked at dungeon stocking, which is basically the same with a minor flavor difference, and dungeon doors, which aren’t the same at all. […]

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