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Category Archives: Story Games

Just four pages long, The Pool is a free RPG designed by James V. West. It comes at “short and sweet” from a different place than, say, Risus (which I love), but occupies a similar space. The Pool features clever character creation, suitable for any setting or genre: Making a character is simple: just write […]

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On the day the UK voted to leave the EU, which happened to be the day after I read a heartbreaking investigative piece on private prisons, I woke up thinking about corporate greed, economic collapse, the excesses of the rich, Donald Trump, and human awfulness. And I thought, “I should design a game about eating […]

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I’ve had the pleasure of playing two sessions of Ian Williams‘ Action Movie World, and this game fucking delivers on every front. It’s designed to play like a cheesy action movie made from the mid-1970s through the mid-1990s, and it does exactly what it says on the tin. The two movies we’ve played were “Major […]

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I’ve never heard of a solitaire LARP before, but that’s exactly what Caitlynn Belle‘s mr. gracie used to live here offers up. What a neat idea! There’s a twist, too — and it sounds creepy as hell. Based on the game’s introduction (“don’t read ahead”), and the excellent — spoiler-free — RPGGeek review that led […]

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Thanks to a G+ share, I found myself checking out a 2010 post on Hill Cantons about one of the ways that M.A.R. Barker ran his Tekumel campaign: M.A.R. Barker on Rules Lite. The post is primarily a quote, so I won’t repost the whole thing here. Instead, here’s the business end, an excerpt of […]

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With RPGs, what counts as one unit of play? Or, basically, what is a single session of a roleplaying game? Lately I’ve been playing The Beast, a single-player epistolary RPG that takes place over the course of sessions, each lasting 5-15 minutes, and it’s gotten me thinking more closely about units of play and the […]

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I wrapped up a second campaign of tremulus, a Powered by the Apocalypse RPG of Lovecraftian horror by Sean Preston, this past Tuesday night. I’ve been meaning to write about tremulus for some time, because it’s a great game, it’s underrated, and I initially underrated it myself. It’s basically “Call of Cthulhu by way of […]

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Lulu has all sorts of great RPG stuff, and I quite like shopping there. I never shop without first Googling whether or not they’re running a coupon, and you can almost always count on at least 15% off. Also nifty: Lulu coupons always come out of their end, not the publisher’s end. Typically, they run […]

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Jason Pitre‘s RPG design worksheet is a nifty tool. It’s available as a free, form-fillable PDF. Each section gives you a number of points to assign to elements of your design, forcing you to 1) prioritize, 2) acknowledge design goals that are present/absent, and 3) think about game design more broadly. Here’s Jason on the […]

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My group played our second session of Star Wars World this past weekend, and this unofficial Apocalypse World hack by Andrew Medeiros is now my favorite Star Wars RPG.[1] One of the things I look for in a PbtA game is interesting playbooks, and SWW has those in spades. When I was choosing one, I […]

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