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Tag Archives: B/X

While I was comparing dungeon treasure stocking in B/X D&D and Labyrinth Lord, I noticed something in OD&D that surprised me: The way OD&D handles wandering monsters is delightfully unforgiving. At a glance, B/X looked pretty different in this regard, so I thought I’d compare the two. Let’s just look at level 1 in both […]

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My head’s full of Labyrinth Lord at the moment (I’m working on a megadungeon), so I’m prodding the areas where divergence from B/X D&D interest me in some way. So far I’ve looked at dungeon stocking, which is basically the same with a minor flavor difference, and dungeon doors, which aren’t the same at all. […]

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After comparing dungeon stocking in B/X D&D and Labyrinth Lord, I went hunting for a detailed list of differences between the two games. I couldn’t find one (still looking!), but I did come across a post about stuck dungeon doors by Peregrin on RPG.net noting that there might be a difference there. There is one, […]

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I love megadungeons. I’ve often thought it’d be fun to design one, but balked because I’m not sure I have the chops and because of the sheer size of the undertaking. The solution to the first part of that problem is to just try it, but what about the second, the fact that it’s a […]

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Wayne Rossi wrote an excellent post, Clones and Rules, Inside and Out, about the apparently subtle differences between some retroclones and their sources which, in fact, produce non-subtle differences in play. Here’s an excerpt, from his comparison of OD&D dungeon stocking to Swords & Wizardry dungeon stocking: An OD&D dungeon designed according to its guidelines […]

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Step 1 Remove box from shelf. Step 2 Open box. Step 3 Remove sealed bag of dice from box. Step 4 Cut open dice bag. Step 5 Remove dice. Step 6 Clean dice with soap and water to remove crayon residue. Step 7 Ink dice with Sharpie. Bonus step (optional) Realize your white paint marker […]

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