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Tag Archives: Czege Principle

Game designer S. John Ross recently posted two game design tidbits — more aimed at RPG evaluation than design, but applicable to either — that are just too good not to share. RRIP is — as I see it — a quick-and-dirty way to assess a game’s crunchiness, and the Videogame Rule is an axiom […]

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I was struggling to articulate my play style preferences last night, during a session debrief, and I kept thinking, “Didn’t I write about this on G+ like a year ago? I wish I could find that — and all those great posts that helped me figure out what I wanted in gaming, too!” What I […]

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