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Free RPGs Story games Tabletop RPGs

Signal Lost, my Game Chef 2013 submission

I’ve done a bit of design work in the tabletop RPG industry, and like most gamers I’ve started and abandoned game designs over the years, but today marks only the second time I’ve designed a complete RPG and shared it with others.

After enjoying my experience with RPG Geek’s 24-hour RPG design contest in 2012, during which I designed my first complete RPG, Eaten Away, I was intrigued when I heard about Game Chef 2013. I also hoped I wouldn’t get an idea for a game, because I didn’t think I’d be able to finish anything, but that’s not how ideas work, is it? Of course I got an idea I couldn’t ignore.

Signal Lost is a story game about exploring the Distant Star, a deep-space survey vessel that has gone dark, and facing an alien terror. Here’s a direct download link: Signal Lost RTF file.

Here’s the cover:

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Free RPGs Story games Tabletop RPGs

Eaten Away, a 24-hour RPG

I created my first complete RPG, Eaten Away, for the 2012 RPG Geek 24-Hour RPG Contest. It’s a pickup game of zombie horror, no prep required.

I designed Eaten Away on October 15, 2012. After waking up at 4:00 a.m. with a splitting headache, I got the idea for what became the Attrition System at 7:00 a.m. while I was drinking my morning coffee. My first thought was, “Hey, this is pretty neat.” My second thought was, “Shit, my 24 hours just started . . .”

I fleshed it out, decided it was perfect for a zombie horror game — which would also save me some time by sidestepping the need for setting material — and did most of the conceptualization in the car that morning. From idea to playable game, Eaten Away took me about 13 hours to create.

Its inspirations include the countdown clock in John Wick’s Shotgun Diaries, the core mechanic in James V. West’s free RPG The Pool, the toolkit approach to setting creation in Eden Studios’ All Flesh Must Be Eaten, and the construction of free-form dice pools in Margaret Weis Productions’ Marvel Heroic Roleplaying, as well as the safe house concept and narrative arc in the video game Left 4 Dead. The setting and theme were inspired by a range of zombie movies and fiction, but especially by The Walking Dead — both the comic and the TV show, in slightly different ways.

If that sounds appealing, you can download it as a free PDF.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.