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My starting point for the Flash: Mark Waid’s Born to Run storyline

I tried to get into Flash a few years ago, with its New 52 incarnation, and it didn’t grab me — but the itch remained. This week I sampled a Geoff Johns issue, then a Rebirth (paid link) issue, then a couple issues of Flashpoint[1] (paid link) — and with every one, I became both more intrigued and more confused.

But I homed in one one villain, Reverse-Flash, who sounded like something I hadn’t seen in a superhero comic before: a time-travelling mirror of the Flash, who uses his speedster power to destroy Flash’s life from the future.[2] So cool! I love time travel, superheroes, and creative exploration of the possibilities of superpowers; combine all three, and you have my interest.

Where to start?

I went down that rabbit hole, eventually reaching this excellent Comics Alliance guide to the character, eras, and best runs of the Flash, and came out with a consensus on where to start: Mark Waid‘s 100-plus issue run on the title (followed by the Geoff Johns run (paid link), and then on to Morrison and Millar (paid link), Rebirth (paid link), and New 52 (paid link)).

I deeply enjoy falling in love with a new-to-me superhero/superteam, and in recent years I’ve had a fantastic experience doing just that with hundreds of issues of Fantastic Four, (paid link) Green Lantern (paid link) — the topic of one of the most popular posts on Yore, Green Lantern trade reading order: Geoff Johns’ run and all concurrent Lantern TPBs) — Deadpool (paid link) and Swamp Thing (paid link); all signs point to the Flash being just as rewarding.

Context

I also love context, and find that having some helps me appreciate new-to-me comics and characters on their own terms. Comics Alliance had my back here, too:

The Flash, perhaps more than any other character in DC Comics’ stable, represents the strength of the legacy hero: the passing of the mantle from mentor to protege, with each successive version having their own strengths and weaknesses.

And:

Let me be clear: if you buy only from one section of this Flash comics list, make this that section. Waid’s Flash is the best Flash, period.

That bit was what really sealed the deal.

Born to Run

Last night I got a few issues into Waid’s run, and it’s amazing. It opens with an overview of the three Flashes, and then a history of the then-current flash, Wally West — and that sounds like a lot of exposition, but it’s deftly and beautifully done (and perfect for a newcomer).

Like Green Lantern: Secret Origin (paid link) or the start of John Byrne‘s run on Fantastic Four (paid link), Waid’s Book One TPB tantalizes while guiding me through enough Flash background to get my feet under me; there are references I don’t yet get, but which I’m sure a longtime fan would know well — but they’re revealed and paced perfectly. It feels like a perfect on-ramp.

Waid’s run entire run isn’t collected into TPBs yet, but the first three books (paid link) are. Book One (paid link) is where I started, and now that I’m strapped in I can’t wait to see what the rest of the ride is like!

[1] Yes, Rebirth and Flashpoint are also Geoff Johns runs; I was bouncing around looking for recent comics as possible starting points, and he’s done a lot of them!

[2] I’m confident I’ve grossly oversimplified Reverse-Flash here, but I’ve been trying to avoid spoilers before getting to see him in the comic.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Comics

Grant Morrison’s Heavy Metal

When Grant Morrison took over as editor-in-chief of Heavy Metal, beginning with issue #280, I subscribed on the spot.

(Cover by Gail Potocki, one of three variant covers for Morrison’s debut issue.)

I’m a wee bit of a Morrison fan:

. . . and I used to be a regular reader of Heavy Metal back when I was a kid, so putting the two together sounded fantastic to me.

Right off the bat

Here’s an excerpt from Morrison’s introductory piece:

Welcome, one and all, to our jelly-packed Rites of Spring issue – where mighty prehistoric behemoths batter zombie Martian tripods to the bloody pub-sawdust with tree-like, reptile erections while Stravinsky is played at mind-shattering jet-engine volume through the bladder of a screaming helpless pig and STILL those filthy rich squidillionaires in their ermine, crowns, and fancy couture just sit there texting, oblivious to the suffering of performers, audience, and critics alike!

Expectations: high.

Also, this:

In most cases I’m unfamiliar with the work of the artists assembled between these covers, but I liked the cut of their collective jib and thought they came closest to exemplifying the Heavy Metal spirit as I understand it.

Apart from multi-issue runs of particular stories, and HM regulars like, say, Richard Corben, in the past when I’ve opened up an issue of HM that was generally my experience as well: no idea who these folks are, but their work is awesome and surprising and will likely stick with me. I’ve always loved that about HM.

Is it good?

Yep, it’s good.

It’s a weird mix, as it should be.

Beachhead, written by Grant Morrison, illustrated by Benjamin Marra, and colored by Marra and Tom Forget, opens the issue strong, with over-the-top, jingoistic aliens “conquering” a far-future Earth which appears to be populated only by bacteria.

I also loved Anna Larine Kornum’s A Mind Bomb, which is genuinely creepy and wouldn’t feel at all out of place in an Unknown Armies campaign. Check out this dude, who has bloody plastic bags over his hands and the stubs of what look like angel wings on his back:

The Key, by Massimiliano Frezzatto, is lovely. This little guy lives inside a woman-shaped ship of some sort; to say more would spoil it.

There’s plenty more good stuff in there, too, and much of it is eminently gameable, from turtle-people who grow time-manipulating drugs in sacs on their backs (and are hunted for them) to a rather unusual explanation for why airplanes sometimes go missing.

I didn’t love every story, but that’s true of most media that use this kind of format. On the whole, this issue struck exactly the notes I was looking for, with trippy artwork, unusual self-contained tales, and a stew of stuff for my brain to chew on. If this is a sign of things to come under Morrison’s editorship, I say bring it the fuck on.

I haven’t tucked into issue #281 yet, but it’s waiting patiently for me.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Comics

Green Lantern trade reading order: Geoff Johns’ run and all concurrent lantern TPBs

Want to read a whole lot of awesome Green Lantern comics? This is the list I used to do just that, plus some context to explain the order I chose and some gushing about Green Lantern in general.

Just want the reading list without the context?
Skip straight to the list, and happy reading!

Caveat added in April 2020: Geoff Johns’ primary collaborator on the core GL series, Ethan Van Sciver, is a terrible person. His misogynistic bullshit is beyond vile. Were this a post about his work, it would be long gone from Yore. But this post isn’t about his work, it’s about a decade of Green Lantern comics that includes numerous titles not associated with Van Sciver — and one, the core GL book, which unfortunately does feature his artwork. For now, I’m leaving this post in place as a resource for folks who want to explore this era of Green Lantern comics.

In 2013 I got back into superhero comics (after reading mostly indie stuff for many years) when I read a comic that surprised the hell out of me: Grant Morrison’s All-Star Superman  (paid link), which took a character I’d more or less dismissed and made him fascinating. That started a slow burn that led — by way of Morrison’s New X-Men (paid link), Matt Fraction’s Hawkeye  (paid link), Jason Aaron’s Thor: God of Thunder  (paid link), and a couple of other titles — to a desire to explore a superhero who was new to me. A bit of Googling led me to Green Lantern, and specifically to Geoff Johns’ run on the title, which was widely regarded as being excellent.

I decided if I was going to jump in, I’d do a cannonball: read Green Lantern and all concurrent lantern-focused titles for all of Johns’ 2004-2013 run, 10 years worth of comics in 40 trades (plus a 41st for good measure). It was one of the best reading decisions I’ve ever made.

I came to love Hal Jordan, Guy Gardner, Mogo, Despotellis, Kilowog, Sinestro, Soranik Natu, B’dg, and so many other great characters. I love the Green Lantern Corps, the mythology of the corps and the universe the lanterns inhabit, and the fact that lantern titles — especially Corps — are more sci-fi with superheroes than straight-up superhero tales. Taken as a whole, Green Lantern and its companion titles are over the top, pulpy in the best ways, often pretty wild, larger than life, and a whole lot of fun. They’ve become some of my favorite comics.

But this venture wasn’t without its challenges. It’d been a long time since I’d read a DC or Marvel title on an ongoing basis, and I was unfamiliar with the mechanics of crossover events, dovetailing and intertwining stories that span multiple books, and the like. It was confusing.

More confusing still, while it seemed like there should be one correct reading order, I saw lots of disagreement online about the order in which these titles should be read. I wound up using two lists as the basis for my own (and many thanks to the folks who created them!): this post by SmashBrawler on ComicVine, and The Superheroes List part 1 and part 2.

My reading order isn’t definitive — this is just how I chose to read these titles. I had a blast doing it, and I hope I can simplify this process for others who are in a similar situation.

The goal of this list

For context, here’s what I wanted to do:

  1. Read Green Lantern and every other book starring lanterns (not necessarily every book in which lanterns appear) for the entirety of Geoff Johns’ run
  2. Keep it simple by, whenever possible, reading whole trades at once
  3. Introduce myself to Hal Jordan, who I knew next to nothing about
  4. Avoid spoiling anything in the process of figuring out my reading order
  5. Strike a balance between simplicity (reading trade by trade) and maximum fidelity to the story (reading issue by issue and roping in lots of non-lantern books)

This is the list I used to accomplish those goals. It’s presented as simply as possible because that’s what I found I wanted when I was reading these trades: a simple list. “Do this and you’ll have fun.” I did this, and I had fun.

Green Lantern reading order, 2004-2013

For 1-19 and 23-37, you can read each trade on its own, one after the other. (I call out a couple of cases below where I took the lazy route and you might prefer to go issue by issue.) Three big cross-title events — Blackest Night (20-22) and Rise of the Third Army through Wrath of the First Lantern (38-41) — however, need to be read issue by issue, jumping between concurrent trades as you go, in order for them to make sense.

You can also download this list, including my notes, as a simple text file.

Do any of these books suck?

Red Lanterns is terrible. The first trade is basically just an excuse to put Bleez in lots of boobs/butt poses, the writing in all three trades is godawful, and the story is generally wretched to mediocre. There are a couple of cool moments, but I was glad every time I could put a Red Lanterns trade behind me.

New Guardians wasn’t great for the first two trades (though still much better than Red Lanterns), but it picked up in the third one and finished strong. I wound up liking it.

The two Ion trades were just okay, but important for Kyle Rayner’s story. Not bad, just not great; well worth reading.

Everything else on this list — over 30 TPBs — I loved reading and would be thrilled to read again. This is a fantastic set of comics.

Look, a rabbit hole

In the course of reading these trades, I came to dig the lanterns so much that I bought a replica lantern:

…and jumped at the chance to pick up a piece of original artwork (Green Lantern Corps #15, page 11 — one of my favorite storylines in the whole arc, featuring one of my favorite parts of that story), which my wife framed up for my birthday:

So be warned: Your wallet won’t thank you for getting into Green Lantern — but apart from that you’re in for a real treat.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.