Hill Cantons and Building Dynamic Sandboxes

Chris Kutalik has been running his marvelous-sounding Hill Cantons campaign for seven years, and blogging — with clarity and vigor — about his experiences along the way. I love reading about sandbox and hexcrawl games, and Chris knows his stuff. (He’s also published several books, three of which — Slumbering Ursine Dunes [paid link], Fever-Dreaming Marlinko [paid […]

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Hexmancer: Procedural Hex Generation System

I needed a simple system for procedurally generating hexcrawl terrain and features, so I made one: Hexmancer. It’s two pages long, including design notes and acknowledgements, and you get to roll funky dice. What it does Hexmancer hexcrawls with your hexes, baby! Hexmancer is designed to procedurally generate a fantasy borderlands/wilderness region in “fantasy Western

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