After making my support payment to BoardGameGeek/RPGGeek, my 1/1 (or sometimes 1/2) tradition, I decided to write the post I meant to write last night — I was too tired to do it last night. So here’s my 2014 in games, by the numbers, and with more personal reflection than I was planning when I started writing
I logged 31 gaming sessions in 2014 with my two gaming groups, one face-to-face and one virtual (Hangouts), and probably played another 5-10 that I forgot to log. The number of distinct RPGs I’ve played climbed to 93, which I’m happy about.
2014 was mostly the year of Fate Mass Effect, but we also wrapped up a great Hunter: The Reckoning campaign and a mediocre-to-bad Star Wars: Edge of the Empire campaign (run by me), and I played one-shots and short campaigns across a handful of indie RPGs, including Primetime Adventures and Dungeon World. That feels about the same as 2013 to me. I used to play more sessions, but summer is now mostly taken up by camping and hiking, and everyone in my groups has more obligations than they used to, so the numbers are down compared to a few years ago.
In hindsight, I spent too much time not feeling engaged at the gaming table. That’s happened before, and it usually teaches me some good lessons about my taste in games and gaming. I homed in more closely on what I like (player-driven stories, lighter mechanics, player agency) and don’t like (railroaded stories, filler sessions, lack of player agency, close-mindedness about games) in my gaming.
I didn’t do much GMing in 2014, and the GMing I did was almost uniformly pretty bad. I’m not sure why that is, but my GMing confidence has taken a big hit as a result. I did figure out that I don’t want to run the kinds of game my face-to-face group usually plays at the moment, though, and taking myself out of the GMing rotation for a while has reduced my stress level.
I also got some feedback about my default play style that surprised me. The whole thing was handled badly, but after a few months I’m feeling positive about the situation overall. I’ve created two PCs for 2015 that are strongly against type for me, and I’m excited to play both of them. I wish this had gone down differently, but it gave me a richer perspective on gaming as a whole and my strengths, weaknesses, and blind spots as a player, both socially and RPG-wise.
One notable high point was Google+, which has offered up a steady stream of gaming goodness and been a great outlet for me to blather about gaming stuff. I checked in several times a day most days, and enjoyed virtually all of the time I spent there.
On balance, 2014 was a mixed bag of a year unlike any other year I can remember, with higher highs and deeper lows than usual. I’m hoping 2015 has a more even and more positive vibe.
My predictions for 2015
2015 will be a lot like 2014, numbers-wise. My face-to-face group has two campaigns going, Dragon Age and Star Wars: Age of Rebellion, and my Hangouts group is playing tremulus. My Hangouts group will likely cycle through another half-dozen or so indie RPGs in 2015, and my number of sessions overall will be about the same. I won’t GM much in 2015, but I’ll try to hit 100 RPGs played.
Kickstarter and IndieGoGo
I backed 14 projects on Kickstarter (11 RPG products and 3 board games) and two on IndieGoGo (both RPG products). Compared to the combined 58 projects I backed from 2011-2013, that actually makes it a pretty average crowdfunding year for me. Which is a surprise, because I thought I’d cut way back; apparently there’s still room to trim!
Two of the board games have arrived, and I wish I hadn’t backed either of them. My track record in Kickstarted board games is 100% bad: I’ve never liked or held onto a board game I’ve backed on KS. I’m crossing my fingers that Mouse Guard: Swords & Strongholds will break that streak in 2015.
But man was it a good year for RPG stuff. The highlights were The Clay That Woke, Dwimmermount, The Chained Coffin, and a pile of fantastic stuff from Lamentations of the Flame Princess. And there’s more stuff I think I’ll greatly enjoy on the horizon.
I spent zero time browsing on Kickstarter and IndieGoGo for stuff to back, relying entirely on Google+ posts to point me to interesting projects. I backed less than half of the projects I looked at overall. I saw KS and IGG becoming a problem for me in 2013 and turned them into non-problems in 2014, which feels pretty good. (I also posted less about stuff on KS, which makes sense.)
My predictions for 2015
I’ll continue using Kickstarter and IndieGoGo in 2015, but I doubt I’ll back any board games and I suspect I’ll back fewer gaming products than I did in 2014. Crowdfunding won’t quite fall off my radar, but it will come close. Most things I might back on KS/IGG I’ll just order when they come out, or not order at all.
I played 58 distinct games, with a total of 181 plays logged in 2014. The majority of games got played once or twice; the highest play count was 20. I started logging plays in 2008, and in 2014 I crossed the 1,000-play mark, making 2014 an average year in terms of plays.
My top five most-played games were Don Quixote (solo), Connect 4 (kids), Disney Dazzling Princess (kids), Ascension: Storm of Souls, and Blokus Duo. That’s a decent snapshot of my year in board gaming, which was a good one for games with my daughter, with visitors, and solo, but a light one for gaming with my wife and gaming group.
I purged 28 games from my collection in February, and another 23 yesterday, for a total of 51 sold off in 2014. I acquired about 17 games (my best guess; I don’t track this), which is light compared to the past few years — and intentionally so. That puts my core collection — the games I want to consider when I ask myself, “What do I want to play?” — at 144, which is still bigger than it needs to be.
My board gaming h-index climbed from 12 to 13, which is a bit of a bummer as I worked on that number throughout the year. But it’s only a few plays (of the “right” games) from hitting 14, and 15 isn’t terribly far off. More games saw repeat plays in 2014, though, which was my goal.
The highlight of the year for me was getting closer to my sweet spot board game-wise. I spent more of my time playing games that I deeply enjoy and rate highly, and less of my time playing new games just for the sake of it or games I wasn’t wild about, and my collection got leaner and better overall. My favorite games in 2014 included Kingdom Builder, Hanabi, K2, Ascension: Storm of Souls, Don Quixote (solo), FlowerFall, and Lords of Waterdeep.
My predictions for 2015
I think I’ll rack up fewer solo plays (that time has been taken up by bodybuilding and other stuff), more plays with my wife, and about the same number of plays with my daughter, my gaming group, and visitors. I’ll acquire fewer new games in 2015, and will do another purge. Past purges have culled everything rated 6 or lower, but dipped into 7s; now I’m eyeing the 7s. Why aren’t they 8s? More of those can probably go too. Finally, I might just make it to 500 distinct games played in 2015.
That went from a short exercise in stats to a long, reflective post. Before writing it, I’d have generically described 2014 as “good” for games, but looking at it all broken out like this I have a more nuanced picture of the year. If you made it this far, hopefully you got some mileage out of my navel-gazing.
Happy new year!
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.