I’ve added a couple new books to my list of my favorite free & PWYW RPG products on DriveThruRPG (covering about 3% of the 7,500+ products available) that are both so good that I want to talk about them here.
The first is Dead Friend: A Game of Necromancy, by Lucian Kahn, which is a two-player RPG — one of my favorite types of game. One of you plays a necromancer; the other plays the necromancer’s dead friend. It reminds me of Murderous Ghosts (which I love), and I can’t wait to try it.
In it, you place a ritual symbol in the center of the table, surround it with a ring of salt, move coins around, hum, make strange utterances — and try to pursue wildly opposed goals — like “bring your dead friend back to life” for the necromancer, and “kill your friend” for the dead. It’s a polished and fantastic-looking little game, too.
The other is John Battle’s Two OSR Dungeon Crawls, which provides what it says on the tin. Bland title aside, these are both fascinating dungeons. It would benefit from some editing and a nicer layout, but the content is delightful — so delightful that I dropped it right into my “I’d love to run these modules anytime” folder.
My favorite of the two is The Globe, which involves an enchanted snow globe, a tooth-stealing lich, a host of mummies, a truly terrifying variant of mummy rot, and some deeply creepy moments. It also includes something I’m always excited to see in any dungeon crawl: potentially campaign-shaking consequences based on how the PCs handle it.
 When I first started gaming, one GM and one player was the only way I played for a couple of years. In retrospect I don’t know why I didn’t try to link up the separate friends I gamed with, but the intimacy and tone of two-player gaming is so fantastic that it just never occurred to me.