I hadn’t planned to enter the 200 Word RPG Challenge, but then an idea popped into my head, followed closely by another, and one spilled out of me.
The Thief is a solitaire RPG that takes a few minutes to play. You need a handful of coins and possibly something to write on.
The Thief was inspired by the TV series The Wire and the video game Papers, Please; the Prince Valiant RPG, which uses coin-tossing; and current events. It’s not what the title makes it sound like it might be, but it’s not subtle about what it actually is.
I love nanogames, roleplaying poems, whatever you want to call them — short-form games, as a form, are fascinating. To date, my favorite is Stoke-Birmingham 0-0, in which you play the most boring people possible with the most boring lives possible and, over the course of (if memory serves) fifteen minutes, attempt to say absolutely nothing of interest. It’s hilarious.
200 words is a brutal constraint. I struggled to strike a balance between brevity, clarity, and the tone I was after. It required multiple drafts to get it down to 200 words, which was a surprisingly enjoyable process — I dig creativity with constraints. (And I played it conservative and counted the title, byline, and copyright language against my 200.)
The Thief took me about five hours to produce: one hour for the first draft, another to find the woodcut and header font, and three hours to rewrite, redesign, playtest, and proofread. The mechanics went through several iterations, three of which I playtested, until I found the mix I wanted. For about five minutes, the game took an abrupt dogleg and was about time travel, but it didn’t take me long to see that that wasn’t right for it.
I played the final version before submitting it to the challenge, and it did what I wanted it to. If you try it, I hope you get something out of it.
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.