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Tag Archives: probability

I love dice, so when MathArtFun‘s 120-sided Disdyakis Triacontahedron crossed my stream, I ordered one — along with a couple other oddities. The big red one’s the d120, of course. To the right of it is their “Recast 2d6” pack (a version of Sicherman dice that uses a d12 and a d3), and below those […]

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I love dice, I love fiddling with game design, and I love simple tools that make things easier. At the nexus of those three things sits AnyDice. Developed by Jasper Flick, AnyDice calculates the probability of each possible result for just about any die roll. (I say “just about,” but it’s never let me down.) […]

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I needed wilderness encounter tables for the DCC RPG hexcrawl I’m running, but there aren’t any in the book. Jeff Rients created some excellent tables for wandering monsters by dungeon level (which also appear in Crawl! #5), but after searching high and low I couldn’t find any wilderness encounter tables online. So I created some. […]

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My copy of Delving Deeper just came in the mail, and after a thorough skim I quite like it. I was after a retroclone that hews as closely as possible to OD&D[1], and at first blush DD seems to fit the bill. But when I got to the section on dungeon stocking, it looked pretty […]

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Wayne Rossi wrote an excellent post, Clones and Rules, Inside and Out, about the apparently subtle differences between some retroclones and their sources which, in fact, produce non-subtle differences in play. Here’s an excerpt, from his comparison of OD&D dungeon stocking to Swords & Wizardry dungeon stocking: An OD&D dungeon designed according to its guidelines […]

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