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Miniature painting Miniatures

Edge highlighting: mind go boom

So I was browsing Reddit before family movie night, clicked on a post about edge highlighting and how difficult it is, and had my mind blown by this comment (emphasis mine):

So it looks like your paint may be too thick and that you’re trying to highlight using the tip of your brush instead of the edge. Try thinning your paints down a bit more. Dip your brush in the paint, and then wipe it on a paper towel to get most of the paint off. Then take the edge of your paintbrush and run it along the edge of whatever you’re trying to highlight. Use just enough pressure that the bristles have contact with your mini, but no more than that. Go slowly and carefully if you need to.

Greystorms on Reddit

Another commenter mentioned a Zumikito Miniatures video demonstrating this technique, and man does that video seal the deal. It’s basically like a more precise, localized version of drybrushing, except the brush isn’t dry and the end result is crisp.

I’ve painted dozens and dozens of miniatures over the past couple of years, and never once considered edge highlighting with the edge of the brush.

My edge highlights are serviceable, at least for my “looks good at arm’s length standard,” but they’re rarely more than that. They’re thick lines, with point highlights for the second layer color (also fairly thick/chunky), and that’s okay…but they could be better.

My Land Raider Crusader Judgment, painted in 2020
Mukkit the Killa Can, also painted in 2020

I can see how this use-the-edge approach would be leaps and bounds better. And I can imagine the brush in my hand and how it would feel to highlight this way — and, unlike many other painting techniques, it actually seems like I could pull this off at my current skill level.

Now I’m excited to paint something with lots of edges, so I can give this a shot!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Categories
Miniature painting Miniatures Warhammer 40k

Musings on magnetizing minis and drilling barrels

Back when I got into minis in earnest this past February, I considered magnetization and boring out gun barrels, both of which share the same tool: a pin vise or hand drill. Given the outlay of cash and time to get an army rolling, and my long history of false starts and aborted attempts at getting into this hobby, adding another step (time) that required more tools (money) seemed like a bad idea — and one that might kill my momentum.

I’ve carefully guarded and maintained that momentum for eight months now, and occasionally considered magnetization and barrel-drilling but decided that the time wasn’t right. I also reasoned that if I encountered a need for a different bit of wargear on a unit in the future, since I’m building an army for the pleasure of it, buying that unit again and assembling it a new way wouldn’t be a bad thing.

Enter Moonkrumpa

But as I got my Deathskulls Ork army, Moonkrumpa’s Megalootas, off the ground, I stumbled across the rules for Moonkrumpa’s two special pieces of wargear, the Tellyport Blasta and the Kustom Force Field. With no clear date when I’ll actually be able to play 40k, I’ve held off on reading the rules; they’ll just fade away before I get a chance to play. And I make my choices almost entirely based on the Rule of Cool, so that’s worked out fine so far.

Somehow, though (probably by browsing DakkaDakka), I’ve picked up enough to understand that the KFF is probably a much better choice, mechanically, than the Blasta — despite the Blasta looking cooler. And these two parts both have a flat bottom and sit atop a single flat surface, making them perfect candidates for magnetization.

Further, this isn’t just a random unit in my Ork army — this is my first 40k character with a backstory, and he’s the leader of my entire Waaagh!. I’m invested in playing with Moonkrumpa in a way that I’m not invested in playing with Blood Angel X or Ork Y.

I’d also previously set aside my Contemptor Dread, whose weapon arm uses a ball joint that must be glued into place (rather than a peg, like the refrigerator Dreads, which allows for easy arm-swapping), to consider whether it’s worth delving into drilling and magnets for him. I have no plans to buy a second Contemptor (it’s kind of a bland kit), and in any case they can be expensive and difficult to track down.

So that gives me two units that both have what looks to be a single fairly simple spot on each that could benefit from magnetization — one of which is My Guy, to boot.

I’ve got a pin vise, some bits, and a mix of 2mm x 1mm and 3mm x 1mm magnets in the mail, and I’ve been doing some homework. There’s an awesome article on DakkaDakka, Magnetising: a Report, Tips and Tricks from a Newbie, that’s going to be my guide. I’ve also found some excellent tips on Reddit, notably about marking magnets and using bits of sprue to simplify the process and drill pressure, marking magnets, and pilot holes.

I’ll probably bore out a spare Bolter to see how that looks, and if it looks good I’ll have a minor existential crisis and then break down and drill every mini I’ve already painted…or maybe I’ll skip that, and just drill going forwards. We shall see!

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.