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Deathskulls Orks Finished miniatures Lightbox photos Miniature painting Miniatures Warhammer 40k

Mukkit’s Murda Mob: now a full complement of 3 Killa Kans

I started Killa Kans two and three — Stikkit and Skraggit — back in April, and finished them up on Thursday night. They join Mukkit, my final mini of 2020, to form Mukkit’s Murda Mob, which bring my Deathskulls army up to 591 points.

The Killa Kans kit is incredible — just absolutely packed with modularity and personality — and I had a great time with these two (as I did with my first Kan).

Waaagh!

Since I have a better lightbox now, I figured I’d roll Mukkit in as well and have the whole gang in one photoshoot.

Here’s the whole mob, at what I hope are their golden angles:

Mukkit’s Murda mob, L to R: Stikkit, Mukkit, Skraggit

I crossed my fingers when I painted each Kan a different shade of blue, but now that they’re all in one place I like that effect. In combination with my other units, it looks suitably hodgepodge for Orks.

And here’s each Kan individually:

Mukkit
Skraggit
Stikkit

…And then shots of the whole mob from all four sides.

Head-on
Left side
Rear view
Right side

The space-snail Skraggit is about to stomp on is from an Age of Sigmar kit, the Squig Herd. Wanting to use him prompted me to pose Skraggit mid-stomp, creating Skraggit as a character at the same time. Here’s his close-up:

Squeesh

I made a little slimy trail for him by forming a shallow trough in the texture paint, applying extra Agrax Earthshade to that area, and then skipping it when I drybrushed the rest of the base. It shows up best from above:

Slimy

Next up is my Oldhammer project: 10 vintage ’80s/’90s metal Boyz, include 2/3 of the Goffik Rok band, with a little light kitbashing to bring all their wargear up to a reasonable WYSIWYG standard for 9th Edition. Too rowdy to be led by a Boss Nob, they’re oldsters who don’t play by the rules — and love to play their looted ‘oomie instruments. Their draft name is Deff Metal Mayhem.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
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Deathskulls Orks Miniature painting Miniatures Warhammer 40k WIP it good

WIP it good: Ripfist, Skraggit, Stikkit, smoother magnetization, endlessly kitbashing Moonkrumpa

I’ve learned some lessons about drilling, magnetization, and efficient assembly over the past 14 months, and I applied all of them to “Ripfist” Gorg, my second Deff Dread for Moonkrumpa’s Megalootas.

Had I done things this way with “Facepeela,” his build would have gone much more smoothly!

Ripfist the Deff Dread and the two Killa Kans I just finished building, Stikkit (center) and Skraggit (left, about to stomp on an adorable monster snail from the AoS Squig Herd kit)

Drill bullet holes before assembly

Yeah, it works fine afterwards — but doing it first allows me to exert as much force as I like on the piece, while holding it wherever I like, without worrying about breaking an assembled miniature.

Magnetize before assembly, too

Soooo much easier this way! It involves drilling, so the above applies here as well. But working with a single loose piece also means less stuff I might accidentally glue together — and I can clean up the inside of the holes before putting the model together. My first Deff Dread, Facepeela, still has a couple shavings rattling around inside his body.

Ensure cross-compatibility

The whole point of magnetizing my two Deff Dreads (two…so far!) is to enable weapon-swapping one each model, but by matching polarities on both models I can also freely mix and match between them. While building Ripfist, I carefully checked (and re-checked, and re-re-checked, and re-re-re-checked) each magnet against Facepeela and the component of Ripfist that I was magnetizing.

I also paid attention to what went where. So Facepeela has his KMB on the right and Ripfist has his on the left. If I want one of them to have two KMBs, they’re both ready to accept that swap.

Facepeela (painted) and Ripfist’s pieces, ready to check magnet compatibility and get underway (and one of my busiest work area pics to date!)

Trim, clean up, glue

With larger models, I’m in the habit of clipping pieces off the sprue, tidying them up, gluing them, and then starting on the next section while the first section dries. But with the two Killa Kans I just built, I tried clipping 100% of the parts, then sanding/filing 100% of the parts, then gluing the model all at once — and dang, but that’s both easier and more fun!

Ripfist trimmed, sanded, and ready for section-by-section assembly

Moonkrumpa: never actually finished

It’s becoming a bit of a running personal joke that I’m constantly tinkering with Moonkrumpa. This time around the impetus was building the other Warboss in my army, “Bigtoof” Skragga (to get a Morkanaut into my list, I needed two detachments), and this incredible, dynamic sculpt screams Warboss in a way that Moonkrumpa doesn’t.

Even with Moonkrumpa 3.0’s height, banner poles, looted wargear, bulk, and customized base, it isn’t immediately clear at a glance which of the two is my Warlord. Based on an idea I saw on Reddit, I starting tinkering with him again.

Bigtoof (left) and Moonkrumpa (right)

Having done more kitbashing — and a full-fledged conversion — since I first built Moonkrumpa, I’m a bit more confident about it now. My bits box has more stuff in it, too.

This kitbash does mark the first time I’ve significantly altered the silhouette of the original model, and you could certainly argue that I’ve strayed from WYSIWYG wargear by adding a second claw — and I’m not sure how I feel about that! The original Big Mek in Mega Armour mini is bulky, but doesn’t have a huge “wingspan,” whereas — by design — my version sprawls to the top, front, and sides.

It’s not “suddenly, he’s Ghazghkull,” though, and it feels consistent with a rule of thumb I saw on Reddit: Your Warboss should be the largest infantry model in your army. To boot, I can always take the stratagem Da Biggest Boss for 1 CP (making him literally a bigger boss), or give him Super Cybork Body to represent the Killa Kan arm in game terms.

More importantly, it’s a fun kitbash, it brings me joy, and it’s exactly what the Mek leader of a Mek-driven Waaagh! should have going on.

Moonkrumpa 4.0

Now there’s no mistaking who’s in charge here:

Moonkrumpa (left) and Bigtoof (right)

As I was wrapping up this revision and re-kitbash, I looked at the time and realized that I’d been at it for five hours! But I couldn’t have done it all up front, when I first built Moonkrumpa, because I didn’t know as much about Orks, my army, or kitbashing when I started this army. Even though it’s meant more work modifying him after the fact, it’s been a fun process.

Hulkling update!

My bonsai tree, Hulking, dropped a few leaves during his first couple of days with me — which Alysia said was probably just because he was adjusting to the new environment. She was right. After a little adjustment period, not only is Hulkling not dead, he seems to be thriving.

A freshly watered Hulkling

I’ve had to prune new shoots several times, and more are always popping up. I’ve got a little routine for where to place him during the day for the right amount of sunshine, including rotating which side faces the window, and he seems quite content.

Out now: The Unlucky Isles

The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.