Having made the questionable choice to work on the “back five” of Skrudd’s Krumpas at the same time as an entire unit of Gretchin, 12/27 was a record day for me. (The Grots have their own post, just to keep things organized.)
15 at once is probably too many for me, but kind of fun at the same time
Wot’s dat funny light?
First, the new five on their own:
Five more of Skrudd’s KrumpasRear view
And then the whole mob, including Skrudd and the five I painted up earlier this month.
Skrudd and 10 (possibly all?) of his Krumpas, my first Ork Boyz
There are three skin recipes in this mix (1, 2, and 3 on my current list of Ork recipes. My hope is that sticking to a single recipe for war paint, which every model in Moonkrumpa’s Megalootas wears, will unify the larger army.
It’s hard to get 11 minis in frame, apparently
I overcooked the weathering on a few bits on these guys, notably the checked shoulder pads. I wound up repainting those, which is never my first choice, but it was worth it. I’m pretty happy with them overall — I just need to remember to go easy on the grit and grime!
Orks are as fun to paint as I’d hoped. I enjoy having multiple recipes for their skin, Deathskulls blue, etc. — and the mix of skin tones works as well in practice as it did in my head. I’m not sure my attempts to punch these five up (more checks, more blue and white, more lighter-colored boots for contrast with the terrain, etc.) were as successful as I’d hoped, but it feels like I’m moving in the right direction.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
As I did with my Blood Angels army, I started Moonkrumpa’s Megalootas off with the backbone of any Waaagh!: some Ork Boyz. Six minis at once is about all I can handle, so I painted Boss Nob Skrudd and five of Skrudd’s Krumpas. I finished these Boyz on December 8th.
Krump dat lightbox
5/6 of Skrudd’s KrumpasRear view
As an added bonus, my casual shots can now incorporate a play board and terrain!
Skrudd’s Krumpas on the plains of Armageddon
The real Orks were the Orks we made along the way
On December 6, I retired my workhorse brush, which no longer has enough bristles to perform any meaningful service. It now rests in a place of honor, cradled in Wolverine’s arms atop the base of my painting lamp.
This brush is most likely seven years old, as I recall buying a pack of Armory brushes back in Utah when I needed to paint some Mercs minis in 2013. (If not, then it’s even older than that.) It’s served me well primarily as my paint-dipping brush, but it’s also done a ton of base-coating, painted the base edges on 50+ Blood Angels, been poked into crevices, and done every job a brush can do.
This brush gave every bristle of its life in service of my painting
Before I lose track of it, I want to recap my half-assed method for quickly doing Ork checks. First I establish the grid using 2mm Vallejo hobby tape, and paint whatever’s showing Macragge Blue.
Step 1
Then I peel away tape and hit either more Macragge Blue squares or the Corax White squares, whichever color is showing.
Step 2
I don’t have a photo of step 3, but it’s just freehanding the missing squares once all the tape is gone. Every square gets two coats of paint.
A more time-consuming, and neater, approach would be to re-tape and only paint masked-off areas, but I discarded that as too fussy. A steadier hand than mine could use Warhammer TV’s approach, marking the edges of the grid with pencil, then filling in the lines, then painting those squares. But I need the steadying influence of the initial masking-off, and then of the “virtual” grid — and in any case I don’t see how pencil is going to show up on metal or black, which is what I checked here.
Step four is a thinned-down Agrax Earthshade wash, as recommended in White Dwarf #454 (don’t want those checks to be too clean!).
The four Krumpas I checked
Reflections on painting my first Orks
It was a weird feeling hitting the point when a Blood Angel would have been done, ready for varnishing…and still having checks, rust, chipping, different rust, verdigris, and dirt/battle damage to go. On the one hand I’m setting myself up for work I could certainly get away without doing. On the other hand, I only need to paint them once but I have to look at them forever.
All of my possible weathering and embellishment tools/colors
And, more importantly, all those extra steps were a lot of fun. They really only added a couple of hours, maybe three tops, to the finishing process (total, across all six Orks).
I learned a lot along the way, and I see plenty of room for improvement. Here’s what jumped out at me:
My freehand Krump glyphs are terrible, no surprise there; that skill will improve with practice.
I’m pretty happy with my checks; although they could be tidier, at the moment they feel the right amount of messy.
I exercised what I hope was the proper amount of restraint in weathering steps. I’ve seen plenty of Orks online that just disappear under chips and rust and clutter, no longer readable in the way I like my minis to be readable. I want green skin, blue war paint, blue gear, and checks to be what pops, not weathering (or the bases, or clothing).
War paint on arms feels like a struggle, but hands are pleasantly simple — and faces are surprisingly fun.
I love the signature that ties all of Moonkrumpa’s Megalootas together, the single hand painted blue. That felt right at the idea stage, and it feels right now that I’ve painted it on my first six Boyz.
Ditto the looted Space Marine wargear, although I’d like to branch out into other factions for variety.
I need to mix blue into my clothing options (and dirty white into my options for boots), and not hesitate to add more blue to my Orks in general. It’s their signature color, it pops — and since they feature lots of browns and their bases are brown, that pop is important. These first six could use more blue.
My initial 2,000-point list is still in draft form, but currently it only features 30 Boyz and 10 Gretchin. That feels light on Boyz for a horde army, but I’ve got so many Mek-y and Deathskulls-y units to fit in that I’m not sure how I could pack in more Boyz (and, after all, these aren’t the kings of the horde, the Goffs; they’re Deathskulls, the kings of Mek stuff). We shall see!
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Over the past week or so I’ve been busy with Orks and terrain.
I started off my building the rest of my first 10x Ork Boyz, the “back five” of Skrudd’s Krumpas.
Boyz 6-10
I finally found a head that worked for my “pauldron as a hat” idea, which looks just the right amount of goofy for Orks.
Pauldrons: not just for shouldersSkrudd’s Krumpas
After Thanksgiving, I saw that more sunny days might be in our future and hustled to build my next batch of Manufactorum terrain. Until I put them together I didn’t realize quite how large the two show pieces in the Vertigus box really were.
More Manufactorum terrain (and leftovers!)My spray booth filled to capacity
After spraying all of these pieces, I’m down to three sprues in my Vertigus box: two buildings and a bunch more pipes. I’ve been mulling over ways to combine some of GW’s other industrial terrain, notably the Sector Mechanicus stuff, with my Manufactorum pieces so that they look like they belong in the same place. About half of the Mechanicus stuff looks like I could blend it in pretty well by anchoring the color scheme with Wraithbone/Khorne Red.
With terrain comes the need for more and different ways to store my 40k stuff. I thought about my needs: primarily at home, modular, capable of holding the largest pieces on my radar, not too pricey. Where that landed me was plastic storage tubs and acoustic foam.
6x 19-quart storage bins
The listing for the bins was a bit misleading, as it made it look like the bottom was 12″ wide — perfect for my 12″-wide foam squares — when in actuality that was the width of the top. But a gentle curve to the foam lining the bottom, or a quick trim, should sort that out.
12x 2″-thick acoustic foam tiles
The tiles come vacuum-packed in a foil bag that doesn’t look nearly large enough to contain them. Unpacked, they smelled dreadful. But after a couple days in the garage, they’ve expanded to full size and no longer stink.
Back to the actual terrain, my pot of Nihilakh Oxide arrived, so I got to experiment with applying a verdigris effect for the first time. Like every Citadel technical paint I’ve tried so far, this stuff is great.
Nihilakh Oxide is awesome!
Over the weekend, I finished the outside of one Manufactorum ruin (plus three smaller pieces) except for weathering. I’ve never painted terrain before, and I started with a good set; it’s been a joy to paint.
Nearly finished side wallSo close to done!
These pieces mark my first foray into contrast paint (on the Cog Mechanicus), the first time I’ve used two washes on the same area of a single model, and the first time I’ve consistently drybrushed stuff twice as well. After the crisp, polished aesthetic of my Blood Angels, painting a run-down, timeworn building has been a lot of fun.
I’m looking forward to applying blast damage with a sponge and making some rust streaks — and finishing the inside, of course.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.
Ever since I built my first Ork — Moonkrumpa, the Warboss of my Waaagh! — on November 16, I’ve been nervous about actually painting my initial mob of Boyz.
Which sounds kind of silly after I’ve just spent nine months painting 2,200 points of Blood Angels, right? Especially considering that Orks are a faction for which folks regularly kitbash stuff out of toilet-paper tubes? Well, yeah…except that Orks require a lot of painting techniques with which I don’t have much experience, including some — like freehand — that I’ve assiduously avoided attempting.
Getting the Boyz up on the handles for the first time to work on their bases
But at the same time, I sensed that I was stalling. So I took stock of what, exactly, I was nervous about trying and then decided to see what shook loose while painting one Boy.
Texture paint drying on bases
Here’s the list:
Freehand checks and dags
Freehand glyphs
Getting skin right
War paint
Weathering
One shade of blue vs. several shades of blue
Mixing layers and drybrushing on the same figure
Not yet having a brand/spot color that identifies Moonkrumpa’s Megalootas as my Orks
That last one was the biggie. I’ve seen two fantastic examples of personalized Ork armies in White Dwarf, one Goff army where every Ork has a red stripe painted across one eye, and one Freebooterz army whose theme is “rust and hazard stripes.” Both are brilliantly simple choices, allowing room for creative expression and variations between models, and neither requires any real additional steps (green stuff, adding bits, etc.). I’ve had a few ideas, but none have felt like The One — and this is an important conceptual step for me.
So I went into my test Ork hoping that the big question mark would sort of shake loose as I painted — and figuring that even if it didn’t, I could resolve some of the other list items in the process.
Putting paint on my first Ork, one of Skrudd’s Krumpas
Freehand…yes?
A few months ago, I read a heartening comment (I can’t recall where) about freehand that was along these lines: People will respect your attempt at freehand even if it’s not great. To which I’d add, maybe more importantly, I will respect my attempt at freehand, even if it’s not great.
With that in mind, I tried freehanding the glyph for “krump.” (I used a Princeton Velvetouch #1 round for both glyphs.)
The “krump” glyph
That’s…not terrible! Separate the two elements a bit more, and it’d be totally serviceable. It looks like I tried, and didn’t just phone it in. What the heck, can I do “moon” so I can have moon + krump on Moonkrumpa’s banner pole?
The Naz glyph (“moon”)
Yes, apparently I can! Again, not going to win any Golden Demons here, but it gets the job done.
War paint…also yes?
Bolstering by not embarrassing myself with the glyphs, it hit me that my simplest idea for establishing “Waaagh! identity,” painting one hand white on every Ork (as white is a Deathskulls accent color), had a logical iteration that was better in every way: paint one hand blue.
It’s the Deathskulls’ primary color. There’s a Warhammer TV video that features Duncan doing blue Deathskulls war paint, so I have a guide. It fits their lore, as they often apply blue war paint before going to battle. And, for good measure, testing out blue war paint would also help me answer the question about mixing shades of blue on the same model.
Caledor Sky war paint and Macragge Blue helmet
Well, shit: check, check, and check in my book. Even with only base coats — no washes, highlights, or weathering — that reads as war paint, and the clear difference between that blue and the darker tone on his helmet feels like an appropriately Orky mismatch (it’s not like these guys are nipping down to Pottery Barn with fabric swatches to get the blue juuust right; they’re kicking the nearest Gretchin and shouting, “Oi, make dat blue or I’ll krump you.”).
And fuck my ass, I even like the blue hand. Really like it. I’m going to add it to the bits of lore I’ve written about my army: Moonkrumpa’s original tribe was the Blue Handz, and their tribal identifier became a mark of membership in his Waaagh!. This is seriously as big a moment for me as coming up with Moonkrumpa; it’s the missing piece of the puzzle that clears my path to painting Orks that feel like mine.
How’s the list looking now?
Freehand checks and dags
Freehand glyphs
Getting skin right
War paint
Weathering
One shade of blue vs. several shades of blue
Mixing layers and drybrushing on the same figure
Not yet having a brand/spot color that identifies Moonkrumpa’s Megalootas as my Orks
Based on how freehanding glyphs went, I’m no longer nervous about checks and dags, either. My first few won’t look great, but I’ll improve with practice and experience. Ditto weathering, which I may also get a crack at on my terrain before I try it on my Boyz.
I have a hunch that skin and mixing layers/drybrushing will sort themselves out, too. Skin is basically cloth, and there’s an excellent article in White Dwarf #454 to use as a step-by-step reference.
Skrudd and half of his Boyz with their green, blue, and brass base coats done (plus some other random colors)
So all in all, I’m feeling pretty good about my list, much less nervous about painting these Orks — and downright excited to see how they turn out. Sometimes you just gotta paint it and see what happens.
Out now: The Unlucky Isles
The Unlucky Isles [affiliate link], the first system-neutral guidebook for my Godsbarrow fantasy campaign setting, is now on DriveThruRPG.