One of the things I look for in a PbtA game is interesting playbooks, and SWW has those in spades. When I was choosing one, I “narrowed down” the field to a half-dozen, all of which were equally appealing. Every single one feels like Star Wars, and you’ll immediately know which iconic characters they reference.
That feel carries through to the reskinned moves, the Force mechanics, and then straight on into actual play. With no prep needed (or desired), a Star Wars story unfolds during play, full of pulpy action, careening from frying pan to fire to frying pan again.
My two benchmarks for licensed property RPGs are:
- Does it feel like [Star Wars]?
- Is it also the kind of game I enjoy?
I’ve played plenty of licensed property games that hit #1 but miss #2, and I don’t play them anymore. Star Wars World hits both targets.
To play, you’ll need a copy of Apocalypse World — SWW consists only of the basic moves, playbooks, XP triggers, and a countdown clock sheet. It assumes you already know how to play AW, and have a good understanding of how PbtA games generally run. It borrows from Dungeon World (paid link) as well, and passing familiarity with DW might be helpful.
I’d love to see Andrew strip out the Star Wars IP and artwork, apply a light gloss (“When you call on the Energy . . .”), fold in the full rules, add MC advice and examples of play and all that good stuff, and publish SWW as a complete game.
Star Wars World is a slick, competent hack that works beautifully in play. I highly recommend it.
 I’ve played lots of WEG Star Wars and Fantasy Flight Star Wars, and tried out Saga Star Wars. I’ve never played d20 System Star Wars (Saga is pretty close, though) or Star Worlds (which is another unofficial AW hack).
 Stay on target!