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Comics

After 16 years, I was surprised to find myself reading the final pages of The Walking Dead

I’ve been reading The Walking Dead since the first TPB came out in 2004. As soon as the first 12-issue hardcover omnibus was released, I switched to that format and have collected the hardcovers ever since.

This morning, while reading volume 16 in the bath, I realized a major event that had been spoiled for me on Twitter was about to happen — and shortly after that, realized that holy shit this feels like it’s about to end.

And then…it ended.

After 16 years, it ended — and damn did it end perfectly.

One of the best rides in comic book history

Because I picked up a new hardcover every time I remembered to check on them, I was completely unaware the series had ended in single-issue format. From Kirkman’s afterword, it sounds like they solicited fake issues past the end date to pull it off as a surprise — and had been planning it for years.

Rating the final book ★★★★★ on Goodreads, I checked to confirm that my memory of this series being unerringly amazing was correct and was pleased to see that I’d rated every volume ★★★★★.

I can’t think of too many comic book series I’ve read that 1) were this good, for this long, consistently, without missing a single beat; 2) ended when they should have, rather than dragging on; and 3) stuck the motherfucking landing this well.

I don’t know how to feel right now. Mostly good, of course! This was a fantastic run, one of the all-time greats, and there were so many ways it could have gone awry. But it’s also been a part of my life for 16 years. I was reading TWD before I met my wife; I’ve been reading it longer than my daughter has been alive.

If you like horror comics in general, and zombie horror in particular (although this series is about so much more than that), I can’t recommend The Walking Dead highly enough.

Categories
Free RPGs Story games Tabletop RPGs

Eaten Away, a 24-hour RPG

I created my first complete RPG, Eaten Away, for the 2012 RPG Geek 24-Hour RPG Contest. It’s a pickup game of zombie horror, no prep required.

I designed Eaten Away on October 15, 2012. After waking up at 4:00 a.m. with a splitting headache, I got the idea for what became the Attrition System at 7:00 a.m. while I was drinking my morning coffee. My first thought was, “Hey, this is pretty neat.” My second thought was, “Shit, my 24 hours just started . . .”

I fleshed it out, decided it was perfect for a zombie horror game — which would also save me some time by sidestepping the need for setting material — and did most of the conceptualization in the car that morning. From idea to playable game, Eaten Away took me about 13 hours to create.

Its inspirations include the countdown clock in John Wick’s Shotgun Diaries, the core mechanic in James V. West’s free RPG The Pool, the toolkit approach to setting creation in Eden Studios’ All Flesh Must Be Eaten, and the construction of free-form dice pools in Margaret Weis Productions’ Marvel Heroic Roleplaying, as well as the safe house concept and narrative arc in the video game Left 4 Dead. The setting and theme were inspired by a range of zombie movies and fiction, but especially by The Walking Dead — both the comic and the TV show, in slightly different ways.

If that sounds appealing, you can download it as a free PDF.