Now on sale: The Unlucky Isles, Godsbarrow Guidebook 1

The book I’ve been working on since July is now available! You can buy The Unlucky Isles [affiliate link] from DriveThruRPG. If you purchase the PDF now, I’ll send you a discount code that reduces the price of the print-on-demand version by the full cost of the PDF once POD is available. Large, high-resolution map […]

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Making good progress on the manuscript for The Unlucky Isles

I’ve finished my first draft of half the countries in The Unlucky Isles! I also have about 60% of each of the other three countries written up, awaiting all the new material and restructuring I’ve done with the first three, as well as a good chunk of the introductory elements. It’s clocking in at around

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Getting back into publishing: Halfbeard Press

After spending 15 months developing Godsbarrow, getting to actually start up a campaign in this setting was the spark I needed to convince me to give publishing another shot. Today I founded Halfbeard Press, the company I’ll be using to publish Godsbarrow material. Halfbeard Press has a logo, an incredibly spartan website, a (currently empty)

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Middenglum, part 1: overview, geography, nations, and gods

After roughing in the map and concept for my fifth Godsbarrow region, Middenglum, I tucked into doing proper write-ups Name the region. Middenglum is the colloquial name for a region which encompasses the lawless, sparsely populated western hinterlands of Ahlsheyan and Myedgrith, which in turn bleed into territory claimed by no nation — Middenglum proper,

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Godsbarrow map: the first four regions (plus noodling on banked fires)

I never get the roads, rivers, etc. on the “tile” boundaries quite right, but nonetheless I get a thrill out of seeing Godsbarrow start to come together as each region is added to the larger map. Here’s a (clumsily) stitched-together map showing the first four regions: the Unlucky Isles (where I started, top center), the

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Remapping the Unlucky Isles with Wonderdraft

Last Wednesday, my Seattle group started up a new D&D campaign set in a friend’s homebrew world. She unveiled the map for her setting, and it was amazing — pro-level cartography, tantalizing and inviting and clear, both functional and beautiful. She mentioned in passing that she’d created it in Wonderdraft, a mapping tool I’d never

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Zooming in to the province level: Sanχu, a caθna in eastern Brundir

I’ve reached the kingdom creation step in Worlds Without Number (paid link), and decided to zoom in on one caθna (province) in Brundir, Sanχu. (WWN notes that “kingdom” can mean anything you want it to in this context, from a city to a stretch of wasteland to an actual nation.) If I were about to

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Godsbarrow: Sou gnomes and Tamosi, the lingua franca in Dormiir

After finishing my region-level work on the Unlucky Isles, I zoomed in on one area of Brundir — Sanχu, one of its eight caθna (provinces). While working on the “place ethnic groups and demihumans” step in Worlds Without Number (paid link), I realized that this was the first time I’ve had to think about language

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The Unlucky Isles, “The Region,” part five: relationships and wants

I’m closing in on a fully developed region of Godsbarrow now — and honestly, this is the first time in 30+ years of gaming that I’ve had this much of a world developed to this extent. It’s an awesome feeling, and Worlds Without Number (paid link) continues to deliver. Not only that, but five weeks

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