Building the Unlucky Isles: “The Region,” part four
Over the course of working through Worlds Without Number‘s steps for developing the Unlucky Isles as a region, I’ve thought a fair bit about national boundaries and how to make them interesting fuel for gaming. Worldographer’s snap-to-hex borders require a million little points and clicks, and I always fuck something up — so I went […]
Building the Unlucky Isles: “The Region,” part four Read More »