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Tag Archives: Wayne Rossi

My head’s full of Labyrinth Lord at the moment (I’m working on a megadungeon), so I’m prodding the areas where divergence from B/X D&D interest me in some way. So far I’ve looked at dungeon stocking, which is basically the same with a minor flavor difference, and dungeon doors, which aren’t the same at all. […]

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Wayne Rossi wrote an excellent post, Clones and Rules, Inside and Out, about the apparently subtle differences between some retroclones and their sources which, in fact, produce non-subtle differences in play. Here’s an excerpt, from his comparison of OD&D dungeon stocking to Swords & Wizardry dungeon stocking: An OD&D dungeon designed according to its guidelines […]

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Via a private share on G+, I followed a link to OD&D Setting, a free PDF by Wayne Rossi of the excellent Semper Initiativus Unum blog. It’s excellent. In 11 pages of logical observations, it pulls apart the components of OD&D‘s implied setting — the encounter tables, the Wilderness Survival map, etc. — and uses […]

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